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Showing below up to 50 results in range #451 to #500.

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  1. 001b06d0 - 001b0814‏‎ (6 revisions)
  2. Get Elemental Ability ID‏‎ (6 revisions)
  3. Formula 01 - 06 Aftermath‏‎ (6 revisions)
  4. Set some data for Mounted Units‏‎ (6 revisions)
  5. Learn from Crystal‏‎ (6 revisions)
  6. REQUIRE.OUT Routines‏‎ (6 revisions)
  7. List and Sort Targeted Units‏‎ (6 revisions)
  8. Generate Treasure‏‎ (6 revisions)
  9. Ability Loading - Weapon Inventory‏‎ (6 revisions)
  10. Weapon Range Routine‏‎ (6 revisions)
  11. OPEN.BIN Main Routine‏‎ (6 revisions)
  12. Set Unit Xmod, Y Mod and Height data from unit ID‏‎ (6 revisions)
  13. Movement/action direction setting‏‎ (6 revisions)
  14. Set damage display type based on ability‏‎ (6 revisions)
  15. Get Item Type from Item Number‏‎ (6 revisions)
  16. Apply Status and Check Undead‏‎ (6 revisions)
  17. List targeting data of all valid units‏‎ (6 revisions)
  18. T1 High Mod Item Throw‏‎ (6 revisions)
  19. ATTACK.OUT Save text string data for Deployment screen‏‎ (6 revisions)
  20. Find Unit's Party Data Location‏‎ (6 revisions)
  21. 001b0a90 - 001b0c84‏‎ (6 revisions)
  22. Calculate Height Data‏‎ (6 revisions)
  23. Elemental Absorb/Status‏‎ (6 revisions)
  24. Store New Seed and Lay Eggs‏‎ (6 revisions)
  25. Initialize Unit's Job Data‏‎ (6 revisions)
  26. AI Depth Elemental Monster Skill Use Check (0019b4f4)‏‎ (6 revisions)
  27. 000f2134 - 000f2188‏‎ (6 revisions)
  28. Critical Hit Calculation‏‎ (6 revisions)
  29. Store counter ability‏‎ (6 revisions)
  30. MP Absorption‏‎ (6 revisions)
  31. Useful SaveAddress Commands‏‎ (6 revisions)
  32. 001a5c3c - 001a5d70‏‎ (6 revisions)
  33. SCUS Open WORLD.BIN And WLDCORE.BIN‏‎ (6 revisions)
  34. Elemental Absorb and status roll‏‎ (6 revisions)
  35. Copy Byte Data (20 Bytes)‏‎ (6 revisions)
  36. Get Positive Priority (00196908)‏‎ (6 revisions)
  37. 000125a8 - 00012608‏‎ (6 revisions)
  38. BUNIT.OUT Unit List Display‏‎ (6 revisions)
  39. Set Idle Animation based on status (not MON)‏‎ (6 revisions)
  40. 000773f8 - 0007775c‏‎ (6 revisions)
  41. ATTACK.OUT Update graphics on Deployment screen‏‎ (6 revisions)
  42. P41 SetDrawMode‏‎ (6 revisions)
  43. Add Unit to Party/Store Unit's Party Data‏‎ (6 revisions)
  44. SetTextVal‏‎ (6 revisions)
  45. Get Longest Range Ability or Move‏‎ (6 revisions)
  46. March‏‎ (6 revisions)
  47. Put WAVESET.WD in SPU‏‎ (6 revisions)
  48. X/Y Data Gathering for Attacks‏‎ (6 revisions)
  49. WaitForInstruction‏‎ (6 revisions)
  50. Teleport distortion anim‏‎ (6 revisions)

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