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Showing below up to 50 results in range #451 to #500.
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- 001b06d0 - 001b0814 (6 revisions)
- Get Elemental Ability ID (6 revisions)
- Formula 01 - 06 Aftermath (6 revisions)
- Set some data for Mounted Units (6 revisions)
- Learn from Crystal (6 revisions)
- REQUIRE.OUT Routines (6 revisions)
- List and Sort Targeted Units (6 revisions)
- Generate Treasure (6 revisions)
- Ability Loading - Weapon Inventory (6 revisions)
- Weapon Range Routine (6 revisions)
- OPEN.BIN Main Routine (6 revisions)
- Set Unit Xmod, Y Mod and Height data from unit ID (6 revisions)
- Movement/action direction setting (6 revisions)
- Set damage display type based on ability (6 revisions)
- Get Item Type from Item Number (6 revisions)
- Apply Status and Check Undead (6 revisions)
- List targeting data of all valid units (6 revisions)
- T1 High Mod Item Throw (6 revisions)
- ATTACK.OUT Save text string data for Deployment screen (6 revisions)
- Find Unit's Party Data Location (6 revisions)
- 001b0a90 - 001b0c84 (6 revisions)
- Calculate Height Data (6 revisions)
- Elemental Absorb/Status (6 revisions)
- Store New Seed and Lay Eggs (6 revisions)
- Initialize Unit's Job Data (6 revisions)
- AI Depth Elemental Monster Skill Use Check (0019b4f4) (6 revisions)
- 000f2134 - 000f2188 (6 revisions)
- Critical Hit Calculation (6 revisions)
- Store counter ability (6 revisions)
- MP Absorption (6 revisions)
- Useful SaveAddress Commands (6 revisions)
- 001a5c3c - 001a5d70 (6 revisions)
- SCUS Open WORLD.BIN And WLDCORE.BIN (6 revisions)
- Elemental Absorb and status roll (6 revisions)
- Copy Byte Data (20 Bytes) (6 revisions)
- Get Positive Priority (00196908) (6 revisions)
- 000125a8 - 00012608 (6 revisions)
- BUNIT.OUT Unit List Display (6 revisions)
- Set Idle Animation based on status (not MON) (6 revisions)
- 000773f8 - 0007775c (6 revisions)
- ATTACK.OUT Update graphics on Deployment screen (6 revisions)
- P41 SetDrawMode (6 revisions)
- Add Unit to Party/Store Unit's Party Data (6 revisions)
- SetTextVal (6 revisions)
- Get Longest Range Ability or Move (6 revisions)
- March (6 revisions)
- Put WAVESET.WD in SPU (6 revisions)
- X/Y Data Gathering for Attacks (6 revisions)
- WaitForInstruction (6 revisions)
- Teleport distortion anim (6 revisions)