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Showing below up to 50 results in range #451 to #500.

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  1. (hist) ‎00083bc4 - 0008422c ‎[14,548 bytes]
  2. (hist) ‎000e3bb0 - 000e41f8 ‎[14,538 bytes]
  3. (hist) ‎BATTLE/ ‎[14,536 bytes]
  4. (hist) ‎WLDCORE.BIN Routines ‎[14,508 bytes]
  5. (hist) ‎00123dd8 - 00124424 ‎[14,445 bytes]
  6. (hist) ‎Store units small in battle display data ‎[14,402 bytes]
  7. (hist) ‎Set Jump Ability Targeting ‎[14,387 bytes]
  8. (hist) ‎0013018c - 00130624 ‎[14,260 bytes]
  9. (hist) ‎Base XA Calculation ‎[14,251 bytes]
  10. (hist) ‎0010e404 - 0010ea24 ‎[14,250 bytes]
  11. (hist) ‎Set or Remove Charging (00195f8c) ‎[14,189 bytes]
  12. (hist) ‎000f67f0 - 000f6e28 ‎[14,170 bytes]
  13. (hist) ‎Set type of target for all targets ‎[14,168 bytes]
  14. (hist) ‎0007d948 - 0007df80 ‎[14,119 bytes]
  15. (hist) ‎Get Total Equipment Quantity (Equip Change/Formation Screen?) ‎[14,104 bytes]
  16. (hist) ‎Set AI Flags/Usable Abilities ‎[14,090 bytes]
  17. (hist) ‎0011f5f0 - 0011fc14 ‎[14,062 bytes]
  18. (hist) ‎0x830a8 ‎[14,010 bytes]
  19. (hist) ‎000f0be0 - 000f1200 ‎[13,972 bytes]
  20. (hist) ‎Set Target Tiles ‎[13,939 bytes]
  21. (hist) ‎000927bc - 00092d48 ‎[13,932 bytes]
  22. (hist) ‎Equipment Stat Setting ‎[13,922 bytes]
  23. (hist) ‎Set Reachable Tiles ‎[13,908 bytes]
  24. (hist) ‎Death sentence, crystalization, treasurization, etc ‎[13,908 bytes]
  25. (hist) ‎0010b7e8 - 0010bdf4 ‎[13,849 bytes]
  26. (hist) ‎BUNIT.OUT 001c7888 - 001c7e9c ‎[13,845 bytes]
  27. (hist) ‎Transfer Unit Data to AI Data ‎[13,840 bytes]
  28. (hist) ‎00121654 - 00121c5c ‎[13,769 bytes]
  29. (hist) ‎Construct Polygon Data For Effects ‎[13,754 bytes]
  30. (hist) ‎Proposition resolution ‎[13,745 bytes]
  31. (hist) ‎EQUIP.OUT 001c1d90 - 001c2360 ‎[13,701 bytes]
  32. (hist) ‎ATTACK.OUT Prepare Valid Deployment Tiles ‎[13,691 bytes]
  33. (hist) ‎00070358 - 00070964 ‎[13,681 bytes]
  34. (hist) ‎JOBSTTS.OUT 001e2638 - 001e2be4 ‎[13,629 bytes]
  35. (hist) ‎00146ee4 - 00146f1c ‎[13,610 bytes]
  36. (hist) ‎000785dc - 00078bb4 ‎[13,558 bytes]
  37. (hist) ‎Set AI flags for target consideration ‎[13,550 bytes]
  38. (hist) ‎Maths For Arcing Trajectory ‎[13,511 bytes]
  39. (hist) ‎00110ab4 - 0011106c ‎[13,497 bytes]
  40. (hist) ‎ENTD Data Calculation ‎[13,489 bytes]
  41. (hist) ‎0012d2b4 - 0012d874 ‎[13,488 bytes]
  42. (hist) ‎EQUIP.OUT 001c70f8 - 001c76c8 ‎[13,479 bytes]
  43. (hist) ‎CARD.OUT 001c2ea8 - 001c34c4 ‎[13,461 bytes]
  44. (hist) ‎Abilities List ‎[13,445 bytes]
  45. (hist) ‎Handle Menu Action ‎[13,369 bytes]
  46. (hist) ‎ATTACK.OUT Save text string data for Deployment screen ‎[13,336 bytes]
  47. (hist) ‎Text Format ‎[13,322 bytes]
  48. (hist) ‎Out of Battle Unit Generation ‎[13,312 bytes]
  49. (hist) ‎0010a6c4 - 0010ac64 ‎[13,221 bytes]
  50. (hist) ‎00078bb8 - 00079180 ‎[13,184 bytes]

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