List of redirects
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Showing below up to 50 results in range #401 to #450.
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- 0007d0a0 - 0007d0d0 → Get Unit misc data pointer of ridden unit by r4
- 0007d0d4 - 0007d2d8 → Complex Height Data from unit misc data and coordinates
- 0007d51c - 0007d5cc → Get Final Height data from unit misc data
- 0007d5d0 - 0007db18 → Calculate shadow VRAM palette
- 0007eb8c - 0007eebc → Determine Status Bubble Parameters
- 0007eec0 - 0007f1d0 → Display Status Bubble
- 0007f240 - 0007f2a8 → Scrapped animation code
- 00080fec - 000810a0 → Activate numerical sprite data?
- 00081744 - 00081d64 → Prepare Brave Story menu options
- 00081c60 - 00081d50 → Set Marlboro Spritesheet Change
- 00082df8 - 00082ee8 → Set In-Motion animation based on status (not MON)
- 00083854 - 00083870 → Call Set Animation Based on Status
- 00083f18 - 00084210 → Unit graphic information loading
- 00084214 - 000846ac → Trap & Unit graphic information loading
- 000846b0 - 00084754 → Move Unit Right+/Left-
- 00084758 - 0008476c → Move Unit Down+/Up-
- 00084770 - 00084814 → Move Unit Forward+/Back-
- 00084818 - 00085230 → Load Unit graphics from sprite sheet
- 0008526c - 00085a14 → Load WEP graphic from WEP1 Sheet
- 00085a18 - 00085b9c → Move Atk sprites to Frame Buffer from RAM
- 00085ba0 - 00085c08 → Mark Unit's VRAM Slot as Unoccupied
- 00085c0c - 000865a0 → Update & Animate Unit/WEP/EFF
- 000871f4 - 000872e8 → Copy SEQ data into RAM
- 00087254 - 00087654 → WLDCORE.BIN 00087254 - 00087654
- 000879b8 - 00087a24 → Move OTHER.SPR Palette data from Scratchpad to RAM
- 00088130 - 00088804 → Load unit SHP & SEQ data to RAM
- 00088808 - 0008883c → Perform Animate All Units 3 times
- 00088868 - 00088900 → Prep for Initialize Deployed Units' Data
- 00088904 - 00088ee8 → Load lucavi SHP & SEQ data to RAM
- 00089638 - 00089744 → Teleport distortion anim
- 000898a0 - 00089b9c → Accelerate Unit to Destination
- 0008a35c - 0008a4a8 → Mounting distort anim 2
- 0008a700 - 0008a77c → Set Altima teleport move ID
- 0008a780 - 0008a7fc → Set Altima teleport arrive ID
- 0008b234 - 0008b288 → Animate Unit Distorts
- 0008c468 - 0008c514 → Set Unit Xmod, Y Mod and Height data from unit ID
- 0008ce78 - 0008cecc → Get Unit Battle Data Matching Misc Unit ID
- 0008cefc - 0008cf38 → Get Misc Data And Load Offset 0x09C
- 0008dd10 - 0008dda4 → Start New Effect
- 0008dfac - 0008dfdc → Get Unit Tile data pointer from Unit ID
- 0008e7b8 - 0008e808 → Get ENTD data pointer and load units
- 0008ec70 - 0008ef20 → Map, Unit Data, Sprite, Event, and Music Initialization
- 0008f63c - 0008f70c → Event Instruction 0x66
- 00091bf8 - 00091c64 → World Map Script 0x1F
- 00091c68 - 00091cd4 → World Map Script 0x20
- 00091cd8 - 00091d44 → World Map Script 0x21
- 00091d48 - 00091d84 → World Map Script 0x22
- 00091d88 - 00091dc4 → World Map Script 0x23
- 00091dc8 - 00091e80 → World Map Script 0x24
- 00091e84 - 00091efc → World Map Script 0x25