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Showing below up to 50 results in range #401 to #450.

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  1. 0007d0a0 - 0007d0d0 →‎ Get Unit misc data pointer of ridden unit by r4
  2. 0007d0d4 - 0007d2d8 →‎ Complex Height Data from unit misc data and coordinates
  3. 0007d51c - 0007d5cc →‎ Get Final Height data from unit misc data
  4. 0007d5d0 - 0007db18 →‎ Calculate shadow VRAM palette
  5. 0007eb8c - 0007eebc →‎ Determine Status Bubble Parameters
  6. 0007eec0 - 0007f1d0 →‎ Display Status Bubble
  7. 0007f240 - 0007f2a8 →‎ Scrapped animation code
  8. 00080fec - 000810a0 →‎ Activate numerical sprite data?
  9. 00081744 - 00081d64 →‎ Prepare Brave Story menu options
  10. 00081c60 - 00081d50 →‎ Set Marlboro Spritesheet Change
  11. 00082df8 - 00082ee8 →‎ Set In-Motion animation based on status (not MON)
  12. 00083854 - 00083870 →‎ Call Set Animation Based on Status
  13. 00083f18 - 00084210 →‎ Unit graphic information loading
  14. 00084214 - 000846ac →‎ Trap & Unit graphic information loading
  15. 000846b0 - 00084754 →‎ Move Unit Right+/Left-
  16. 00084758 - 0008476c →‎ Move Unit Down+/Up-
  17. 00084770 - 00084814 →‎ Move Unit Forward+/Back-
  18. 00084818 - 00085230 →‎ Load Unit graphics from sprite sheet
  19. 0008526c - 00085a14 →‎ Load WEP graphic from WEP1 Sheet
  20. 00085a18 - 00085b9c →‎ Move Atk sprites to Frame Buffer from RAM
  21. 00085ba0 - 00085c08 →‎ Mark Unit's VRAM Slot as Unoccupied
  22. 00085c0c - 000865a0 →‎ Update & Animate Unit/WEP/EFF
  23. 000871f4 - 000872e8 →‎ Copy SEQ data into RAM
  24. 00087254 - 00087654 →‎ WLDCORE.BIN 00087254 - 00087654
  25. 000879b8 - 00087a24 →‎ Move OTHER.SPR Palette data from Scratchpad to RAM
  26. 00088130 - 00088804 →‎ Load unit SHP & SEQ data to RAM
  27. 00088808 - 0008883c →‎ Perform Animate All Units 3 times
  28. 00088868 - 00088900 →‎ Prep for Initialize Deployed Units' Data
  29. 00088904 - 00088ee8 →‎ Load lucavi SHP & SEQ data to RAM
  30. 00089638 - 00089744 →‎ Teleport distortion anim
  31. 000898a0 - 00089b9c →‎ Accelerate Unit to Destination
  32. 0008a35c - 0008a4a8 →‎ Mounting distort anim 2
  33. 0008a700 - 0008a77c →‎ Set Altima teleport move ID
  34. 0008a780 - 0008a7fc →‎ Set Altima teleport arrive ID
  35. 0008b234 - 0008b288 →‎ Animate Unit Distorts
  36. 0008c468 - 0008c514 →‎ Set Unit Xmod, Y Mod and Height data from unit ID
  37. 0008ce78 - 0008cecc →‎ Get Unit Battle Data Matching Misc Unit ID
  38. 0008cefc - 0008cf38 →‎ Get Misc Data And Load Offset 0x09C
  39. 0008dd10 - 0008dda4 →‎ Start New Effect
  40. 0008dfac - 0008dfdc →‎ Get Unit Tile data pointer from Unit ID
  41. 0008e7b8 - 0008e808 →‎ Get ENTD data pointer and load units
  42. 0008ec70 - 0008ef20 →‎ Map, Unit Data, Sprite, Event, and Music Initialization
  43. 0008f63c - 0008f70c →‎ Event Instruction 0x66
  44. 00091bf8 - 00091c64 →‎ World Map Script 0x1F
  45. 00091c68 - 00091cd4 →‎ World Map Script 0x20
  46. 00091cd8 - 00091d44 →‎ World Map Script 0x21
  47. 00091d48 - 00091d84 →‎ World Map Script 0x22
  48. 00091d88 - 00091dc4 →‎ World Map Script 0x23
  49. 00091dc8 - 00091e80 →‎ World Map Script 0x24
  50. 00091e84 - 00091efc →‎ World Map Script 0x25

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