Pages with the most revisions

Jump to navigation Jump to search

Showing below up to 50 results in range #401 to #450.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)

  1. REQUIRE.OUT Routines‏‎ (6 revisions)
  2. List and Sort Targeted Units‏‎ (6 revisions)
  3. Bios call A‏‎ (6 revisions)
  4. Monster skill, frog attack ability loading‏‎ (6 revisions)
  5. Build & Draw Squaresoft Logo‏‎ (6 revisions)
  6. 001b06d0 - 001b0814‏‎ (6 revisions)
  7. Get Elemental Ability ID‏‎ (6 revisions)
  8. Apply Status and Check Undead‏‎ (6 revisions)
  9. List targeting data of all valid units‏‎ (6 revisions)
  10. T1 High Mod Item Throw‏‎ (6 revisions)
  11. ATTACK.OUT Save text string data for Deployment screen‏‎ (6 revisions)
  12. Generate Treasure‏‎ (6 revisions)
  13. Ability Loading - Weapon Inventory‏‎ (6 revisions)
  14. Weapon Range Routine‏‎ (6 revisions)
  15. OPEN.BIN Main Routine‏‎ (6 revisions)
  16. Set Unit Xmod, Y Mod and Height data from unit ID‏‎ (6 revisions)
  17. Movement/action direction setting‏‎ (6 revisions)
  18. Set damage display type based on ability‏‎ (6 revisions)
  19. Get Item Type from Item Number‏‎ (6 revisions)
  20. Store New Seed and Lay Eggs‏‎ (6 revisions)
  21. Initialize Unit's Job Data‏‎ (6 revisions)
  22. AI Depth Elemental Monster Skill Use Check (0019b4f4)‏‎ (6 revisions)
  23. 000f2134 - 000f2188‏‎ (6 revisions)
  24. Critical Hit Calculation‏‎ (6 revisions)
  25. Find Unit's Party Data Location‏‎ (6 revisions)
  26. 001b0a90 - 001b0c84‏‎ (6 revisions)
  27. Calculate Height Data‏‎ (6 revisions)
  28. Elemental Absorb/Status‏‎ (6 revisions)
  29. Copy Byte Data (20 Bytes)‏‎ (6 revisions)
  30. Get Positive Priority (00196908)‏‎ (6 revisions)
  31. BUNIT.OUT Unit List Display‏‎ (6 revisions)
  32. Set Idle Animation based on status (not MON)‏‎ (6 revisions)
  33. 000773f8 - 0007775c‏‎ (6 revisions)
  34. ATTACK.OUT Update graphics on Deployment screen‏‎ (6 revisions)
  35. Store counter ability‏‎ (6 revisions)
  36. MP Absorption‏‎ (6 revisions)
  37. Useful SaveAddress Commands‏‎ (6 revisions)
  38. 001a5c3c - 001a5d70‏‎ (6 revisions)
  39. SCUS Open WORLD.BIN And WLDCORE.BIN‏‎ (6 revisions)
  40. Elemental Absorb and status roll‏‎ (6 revisions)
  41. SetTextVal‏‎ (6 revisions)
  42. Get Longest Range Ability or Move‏‎ (6 revisions)
  43. March‏‎ (6 revisions)
  44. Put WAVESET.WD in SPU‏‎ (6 revisions)
  45. X/Y Data Gathering for Attacks‏‎ (6 revisions)
  46. WaitForInstruction‏‎ (6 revisions)
  47. Teleport distortion anim‏‎ (6 revisions)
  48. Set In-Motion animation based on status (not MON)‏‎ (6 revisions)
  49. Get TIM addr‏‎ (6 revisions)
  50. P41 SetDrawMode‏‎ (6 revisions)

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)