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Showing below up to 50 results in range #351 to #400.
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- 0006d7c4 - 0006d7e0 → Call Initialize Units Coordinates, Animation, Facing
- 0006d818 - 0006db0c → Process Single Unit Movement
- 0006db10 - 0006dc88 → Knockback Processing
- 0006ddec - 0006e558 → Free cursor input related
- 0006e55c - 0006e5bc → Store Name and data of unit selected by cursor
- 0006e5c0 - 0006e630 → Store Name and Data of unit selected by cursor 2
- 0006e634 - 0006e6ac → Store Casting Units Name and Data selected by cursor
- 0006e6b0 - 0006e7c4 → Free Cursor Selection Routine
- 0006f218 - 0006f288 → L1 and R1 rotation
- 0006f4b0 - 0006f5b8 → Change Map Zoom 2
- 0006f5bc - 0006f630 → Player Camera Zoom
- 0006f678 - 0006f7c0 → Camera Zoom Related (0x6f678)
- 0006f7c4 - 0006f8c4 → Tilt Map/Zoom 2
- 000707c4 - 0007081c → Process Unit Movement
- 00070c78 - 00070cd8 → Store next Battle flow script = 1
- 00070d18 - 00070dd8 → Deep Dungeon crystal check and map state preparation
- 00071824 - 00071878 → Show free-cursor autobattle feedback setup
- 00071de8 - 00071e64 → Level up animation and report
- 00071e68 - 00071ee4 → Post Movement Display
- 00071ee8 - 000723d0 → Main Post Movement
- 00072b50 - 00072bec → Range 1 Ability Used
- 00072d8c - 00073160 → Set Post Effect Messages data
- 00073164 - 000731d4 → Prep Targets Post Action message
- 000734cc - 00073634 → Some post action (including learn on hit setup)
- 000740d4 - 00074200 → Execute Ability
- 00074204 - 000742c4 → Copy caster's Target Data for Action to Misc Data
- 00074308 - 0007446c → Select Target Tile
- 00074bac - 00074bf4 → Free Cursor Controller Input
- 00074cd0 - 000757b4 → Units to Send display?
- 00076c50 - 00076d80 → Ability Preview handling
- 00076fd0 - 00077094 → Finish Ability Charging
- 00077098 - 00077130 → Commence pre-attack phase control
- 000771a0 - 00077310 → Before attack: Load SP2
- 000777c4 - 000779cc → Idel during job report confirmation
- 000777ec - 0007799c → Recommence attack phase control
- 0007a218 - 0007a258 → Get Casting units Misc Data
- 0007a25c - 0007a2b4 → Get Misc Data of unit that matches register inputs
- 0007a3f8 - 0007a4f0 → Get misc data of unit that matches register inputs that isn't crystal/treasure
- 0007a4f4 - 0007a5cc → Some thing wtih check if chocobo is on panel
- 0007a774 - 0007a7b4 → Count number of WEP sheets loaded?
- 0007a840 - 0007a964 → Open SP2
- 0007a9b0 - 0007aa30 → Load Nibble of Compressed Graphic Data
- 0007aa34 - 0007abcc → Decompress Attack spritesheet
- 0007abd0 - 0007ac5c → Initialize some display data
- 0007acac - 0007ad04 → Initialize WEP1 sprite RGB
- 0007ad08 - 0007adb0 → Initialize RGB and some more stuff
- 0007adb4 - 0007ae44 → Initialize Status bubble sprite displays
- 0007ae48 - 0007aec8 → Initialize item sprite display
- 0007aecc - 0007af04 → Call store screen offsets to GTE
- 0007af44 - 0007b4e8 → Construct Polygon Data for Units