List of redirects

Jump to navigation Jump to search

Showing below up to 50 results in range #351 to #400.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)

  1. 0006d7c4 - 0006d7e0 →‎ Call Initialize Units Coordinates, Animation, Facing
  2. 0006d818 - 0006db0c →‎ Process Single Unit Movement
  3. 0006db10 - 0006dc88 →‎ Knockback Processing
  4. 0006ddec - 0006e558 →‎ Free cursor input related
  5. 0006e55c - 0006e5bc →‎ Store Name and data of unit selected by cursor
  6. 0006e5c0 - 0006e630 →‎ Store Name and Data of unit selected by cursor 2
  7. 0006e634 - 0006e6ac →‎ Store Casting Units Name and Data selected by cursor
  8. 0006e6b0 - 0006e7c4 →‎ Free Cursor Selection Routine
  9. 0006f218 - 0006f288 →‎ L1 and R1 rotation
  10. 0006f4b0 - 0006f5b8 →‎ Change Map Zoom 2
  11. 0006f5bc - 0006f630 →‎ Player Camera Zoom
  12. 0006f678 - 0006f7c0 →‎ Camera Zoom Related (0x6f678)
  13. 0006f7c4 - 0006f8c4 →‎ Tilt Map/Zoom 2
  14. 000707c4 - 0007081c →‎ Process Unit Movement
  15. 00070c78 - 00070cd8 →‎ Store next Battle flow script = 1
  16. 00070d18 - 00070dd8 →‎ Deep Dungeon crystal check and map state preparation
  17. 00071824 - 00071878 →‎ Show free-cursor autobattle feedback setup
  18. 00071de8 - 00071e64 →‎ Level up animation and report
  19. 00071e68 - 00071ee4 →‎ Post Movement Display
  20. 00071ee8 - 000723d0 →‎ Main Post Movement
  21. 00072b50 - 00072bec →‎ Range 1 Ability Used
  22. 00072d8c - 00073160 →‎ Set Post Effect Messages data
  23. 00073164 - 000731d4 →‎ Prep Targets Post Action message
  24. 000734cc - 00073634 →‎ Some post action (including learn on hit setup)
  25. 000740d4 - 00074200 →‎ Execute Ability
  26. 00074204 - 000742c4 →‎ Copy caster's Target Data for Action to Misc Data
  27. 00074308 - 0007446c →‎ Select Target Tile
  28. 00074bac - 00074bf4 →‎ Free Cursor Controller Input
  29. 00074cd0 - 000757b4 →‎ Units to Send display?
  30. 00076c50 - 00076d80 →‎ Ability Preview handling
  31. 00076fd0 - 00077094 →‎ Finish Ability Charging
  32. 00077098 - 00077130 →‎ Commence pre-attack phase control
  33. 000771a0 - 00077310 →‎ Before attack: Load SP2
  34. 000777c4 - 000779cc →‎ Idel during job report confirmation
  35. 000777ec - 0007799c →‎ Recommence attack phase control
  36. 0007a218 - 0007a258 →‎ Get Casting units Misc Data
  37. 0007a25c - 0007a2b4 →‎ Get Misc Data of unit that matches register inputs
  38. 0007a3f8 - 0007a4f0 →‎ Get misc data of unit that matches register inputs that isn't crystal/treasure
  39. 0007a4f4 - 0007a5cc →‎ Some thing wtih check if chocobo is on panel
  40. 0007a774 - 0007a7b4 →‎ Count number of WEP sheets loaded?
  41. 0007a840 - 0007a964 →‎ Open SP2
  42. 0007a9b0 - 0007aa30 →‎ Load Nibble of Compressed Graphic Data
  43. 0007aa34 - 0007abcc →‎ Decompress Attack spritesheet
  44. 0007abd0 - 0007ac5c →‎ Initialize some display data
  45. 0007acac - 0007ad04 →‎ Initialize WEP1 sprite RGB
  46. 0007ad08 - 0007adb0 →‎ Initialize RGB and some more stuff
  47. 0007adb4 - 0007ae44 →‎ Initialize Status bubble sprite displays
  48. 0007ae48 - 0007aec8 →‎ Initialize item sprite display
  49. 0007aecc - 0007af04 →‎ Call store screen offsets to GTE
  50. 0007af44 - 0007b4e8 →‎ Construct Polygon Data for Units

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)