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Showing below up to 50 results in range #351 to #400.

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  1. Learn from Crystal‏‎ (6 revisions)
  2. Calculate Job Wheel Jobs‏‎ (6 revisions)
  3. REQUIRE.OUT Routines‏‎ (6 revisions)
  4. List and Sort Targeted Units‏‎ (6 revisions)
  5. T1 High Mod Item Throw‏‎ (6 revisions)
  6. Useful SaveAddress Commands‏‎ (6 revisions)
  7. Monster skill, frog attack ability loading‏‎ (6 revisions)
  8. Set some data for Mounted Units‏‎ (6 revisions)
  9. ChangeMap‏‎ (6 revisions)
  10. X/Y Data Gathering for Attacks‏‎ (6 revisions)
  11. WaitForInstruction‏‎ (6 revisions)
  12. 001221d8 - 00122278‏‎ (6 revisions)
  13. List targeting data of all valid units‏‎ (6 revisions)
  14. AI Ability Data Setting - Jump‏‎ (6 revisions)
  15. Evasion Changes due to Statuses‏‎ (6 revisions)
  16. Check for good units to target (based on distance,status,coordinate)‏‎ (6 revisions)
  17. Effect code script 04‏‎ (6 revisions)
  18. 00086b44 - 00086dc0‏‎ (6 revisions)
  19. OPEN.BIN Main Routine‏‎ (6 revisions)
  20. Set Unit Xmod, Y Mod and Height data from unit ID‏‎ (6 revisions)
  21. Movement/action direction setting‏‎ (6 revisions)
  22. Effect prep, default to cure if invalid LBA Sector‏‎ (6 revisions)
  23. Card write‏‎ (6 revisions)
  24. Store New Seed and Lay Eggs‏‎ (6 revisions)
  25. Emitter Control Routine‏‎ (6 revisions)
  26. ChangeMapBeta‏‎ (6 revisions)
  27. Store counter ability‏‎ (6 revisions)
  28. VAlloc tpage7‏‎ (6 revisions)
  29. Copy caster's Target Data for Action to Misc Data‏‎ (6 revisions)
  30. Get Elemental Ability ID‏‎ (6 revisions)
  31. Set damage display type based on ability‏‎ (6 revisions)
  32. Formula 01 - 06 Aftermath‏‎ (6 revisions)
  33. 1D Hit (X)%‏‎ (6 revisions)
  34. WaitRotateAll‏‎ (6 revisions)
  35. Teleport distortion anim‏‎ (6 revisions)
  36. Set Idle Animation based on status (not MON)‏‎ (6 revisions)
  37. Generate Treasure‏‎ (6 revisions)
  38. MP Absorption‏‎ (6 revisions)
  39. VRAM stuff‏‎ (6 revisions)
  40. Cos call function‏‎ (6 revisions)
  41. AI ability processing‏‎ (6 revisions)
  42. SCUS Open WORLD.BIN And WLDCORE.BIN‏‎ (6 revisions)
  43. Get Item Type from Item Number‏‎ (6 revisions)
  44. Catch‏‎ (6 revisions)
  45. Initialize Unit's Job Data‏‎ (6 revisions)
  46. 1F Dmg ((100-CasF)*(100-TarF)*(MA+Y)*MA/2)‏‎ (6 revisions)
  47. Put WAVESET.WD in SPU‏‎ (6 revisions)
  48. Set In-Motion animation based on status (not MON)‏‎ (6 revisions)
  49. 000f0c8c - 000f0e44‏‎ (6 revisions)
  50. Store target coordinates, attack display types‏‎ (6 revisions)

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