Pages with the most revisions
Jump to navigation
Jump to search
Showing below up to 50 results in range #351 to #400.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)
- Learn from Crystal (6 revisions)
- Calculate Job Wheel Jobs (6 revisions)
- REQUIRE.OUT Routines (6 revisions)
- List and Sort Targeted Units (6 revisions)
- T1 High Mod Item Throw (6 revisions)
- Useful SaveAddress Commands (6 revisions)
- Monster skill, frog attack ability loading (6 revisions)
- Set some data for Mounted Units (6 revisions)
- ChangeMap (6 revisions)
- X/Y Data Gathering for Attacks (6 revisions)
- WaitForInstruction (6 revisions)
- 001221d8 - 00122278 (6 revisions)
- List targeting data of all valid units (6 revisions)
- AI Ability Data Setting - Jump (6 revisions)
- Evasion Changes due to Statuses (6 revisions)
- Check for good units to target (based on distance,status,coordinate) (6 revisions)
- Effect code script 04 (6 revisions)
- 00086b44 - 00086dc0 (6 revisions)
- OPEN.BIN Main Routine (6 revisions)
- Set Unit Xmod, Y Mod and Height data from unit ID (6 revisions)
- Movement/action direction setting (6 revisions)
- Effect prep, default to cure if invalid LBA Sector (6 revisions)
- Card write (6 revisions)
- Store New Seed and Lay Eggs (6 revisions)
- Emitter Control Routine (6 revisions)
- ChangeMapBeta (6 revisions)
- Store counter ability (6 revisions)
- VAlloc tpage7 (6 revisions)
- Copy caster's Target Data for Action to Misc Data (6 revisions)
- Get Elemental Ability ID (6 revisions)
- Set damage display type based on ability (6 revisions)
- Formula 01 - 06 Aftermath (6 revisions)
- 1D Hit (X)% (6 revisions)
- WaitRotateAll (6 revisions)
- Teleport distortion anim (6 revisions)
- Set Idle Animation based on status (not MON) (6 revisions)
- Generate Treasure (6 revisions)
- MP Absorption (6 revisions)
- VRAM stuff (6 revisions)
- Cos call function (6 revisions)
- AI ability processing (6 revisions)
- SCUS Open WORLD.BIN And WLDCORE.BIN (6 revisions)
- Get Item Type from Item Number (6 revisions)
- Catch (6 revisions)
- Initialize Unit's Job Data (6 revisions)
- 1F Dmg ((100-CasF)*(100-TarF)*(MA+Y)*MA/2) (6 revisions)
- Put WAVESET.WD in SPU (6 revisions)
- Set In-Motion animation based on status (not MON) (6 revisions)
- 000f0c8c - 000f0e44 (6 revisions)
- Store target coordinates, attack display types (6 revisions)