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Showing below up to 50 results in range #301 to #350.
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- Reflect "Reaction" (7 revisions)
- Store units coordinates (7 revisions)
- Store AT list ID = 1 (7 revisions)
- BMG errata (7 revisions)
- 0014a39c - 0014a3f4 (7 revisions)
- SpuRead (7 revisions)
- 10 AbsHP (Y)% Hit F(MA+X)% (7 revisions)
- Ability Usage Checks and MP Reduction (7 revisions)
- Cb read (7 revisions)
- Display Simple Selection Menu (7 revisions)
- Effect code script loop (7 revisions)
- Store units small in battle display data (7 revisions)
- 0013d704 - 0013d9fc (7 revisions)
- Get Item Data Pointer (7 revisions)
- REQUIRE.OUT Find Formation Palette Index (7 revisions)
- Stat Increment/Decrement (7 revisions)
- Image loading setup (0x14a834) (7 revisions)
- SCUS Open Frame.BIN to VRAM (7 revisions)
- Damage and Knockback Routine (Dash, tackle, throw stone) (7 revisions)
- Construct Polygon for unit battle portrait (7 revisions)
- Counter, Counter Tackle, Counter Flood, Brave Up, Dragon Spirit, Sunken State, and Caution Usability usability (7 revisions)
- Set Reachable Tiles (7 revisions)
- Static Free Space Allocation (7 revisions)
- Ability animation (7 revisions)
- 2D Dmg (PA*(WP+Y)) 100% Status (7 revisions)
- JOBSTTS.OUT 001e4ed0 - 001e4f78 (7 revisions)
- T1 High Mod Bow (7 revisions)
- S 002 CDIntToPos (7 revisions)
- Find Unit's Misc Data Pointer and Load Spritesheet Value (7 revisions)
- Build & Draw SCEAP.DAT (7 revisions)
- Process Scenario Conditional (7 revisions)
- Physical XA Modifying Statuses/Support (7 revisions)
- AI Check Options - Stop/Don't Act/Sleep/Chicken/Charm (7 revisions)
- Equip Item Menu (7 revisions)
- Rare/common item determination (7 revisions)
- Set Rotation matrix elements (7 revisions)
- Ability Loading - Others (7 revisions)
- OPEN.BIN Open Main Menu Graphics to Frame Buffer (7 revisions)
- Set evade type data, item and throw stone hardcoding (7 revisions)
- Calculate Physical Target (7 revisions)
- Set Arcing Trajectory (7 revisions)
- WLDCORE Get Party Data (7 revisions)
- Facing Evade Calculation (7 revisions)
- Ramza Causes Game Over (7 revisions)
- 00142d58 - 001433a8 (7 revisions)
- Get Final Height data from unit misc data (7 revisions)
- AI Critical or Run Like Rabbit (7 revisions)
- Setup Secondary effect initialise table (7 revisions)
- T1 Dragoon Jump 3 (7 revisions)
- Battle Message Display (7 revisions)