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Showing below up to 50 results in range #301 to #350.
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- (hist) 00118244 - 00118b38 [20,677 bytes]
- (hist) Load ability data for skillset [20,653 bytes]
- (hist) Knockback 2 [20,529 bytes]
- (hist) Seek Obstacle On Trajectory [20,524 bytes]
- (hist) 00080e54 - 00081740 [20,502 bytes]
- (hist) Composite frame loading for parameter sets [20,231 bytes]
- (hist) Attack Preparation [20,152 bytes]
- (hist) 000e78c0 - 000e818c [20,125 bytes]
- (hist) 00015324 - 00015860 [20,106 bytes]
- (hist) Formulas [20,062 bytes]
- (hist) Handle Memory Card Menu [19,982 bytes]
- (hist) 0007db1c - 0007e300 [19,963 bytes]
- (hist) REQUIRE.OUT 001c0a24 - 001c11ac [19,924 bytes]
- (hist) Miscellaneous Unit Data [19,916 bytes]
- (hist) Load FFTText [19,826 bytes]
- (hist) Load unit SHP & SEQ data to RAM [19,764 bytes]
- (hist) Check if Linear Ability hits anything (0019c8ec) [19,652 bytes]
- (hist) Block Start Event Instruction [19,629 bytes]
- (hist) E456 001c25ac - 001c3114 [19,594 bytes]
- (hist) E453 001c5e58 - 001c69c0 [19,594 bytes]
- (hist) E230 001c33f0 - 001c3f58 [19,594 bytes]
- (hist) E079 001c39f8 - 001c4560 [19,594 bytes]
- (hist) E073 001c39f8 - 001c4560 [19,594 bytes]
- (hist) E035 001c3c7c - 001c47e4 [19,594 bytes]
- (hist) E033 001c3c7c - 001c47e4 [19,594 bytes]
- (hist) E080 001c2500 - 001c3068 [19,594 bytes]
- (hist) 00126c30 - 001274d4 [19,543 bytes]
- (hist) Store status,modified ENTD for current attack [19,523 bytes]
- (hist) Camera Event Instruction [19,518 bytes]
- (hist) Calculate Height Data [19,478 bytes]
- (hist) ETC.OUT 001bf3e0 - 001bfc54 [19,415 bytes]
- (hist) 00134a6c - 001352b8 [19,386 bytes]
- (hist) Misc unit data initialization [19,355 bytes]
- (hist) Check if another unit is on the same Tile [19,220 bytes]
- (hist) Event Scripts and Scenario Order correlation [19,122 bytes]
- (hist) Game Flow Control routine [19,012 bytes]
- (hist) Get Unit Skillset Ability Data [18,971 bytes]
- (hist) AI Act phase handling (in between turn, end of turn, etc.) [18,967 bytes]
- (hist) 000f4dd4 - 000f5574 [18,890 bytes]
- (hist) 00130a38 - 001312a4 [18,847 bytes]
- (hist) Calculate Reaction Targetting & Usage [18,802 bytes]
- (hist) Current Action Ability Data Setting / Multi Hit Formulas [18,531 bytes]
- (hist) Display Status Bubble [18,525 bytes]
- (hist) Bow Arrow Secondary Effect [18,467 bytes]
- (hist) Reaction Target/Hit Calculation [18,464 bytes]
- (hist) 0006faf0 - 000702e0 [18,268 bytes]
- (hist) 00040bd8 - 00041380 [18,108 bytes]
- (hist) Effect Files [18,038 bytes]
- (hist) Find Highest Target Priority in Ability Range (0019bf2c) [18,008 bytes]
- (hist) Set Arcing Trajectory [18,005 bytes]