List of redirects
Jump to navigation
Jump to search
Showing below up to 50 results in range #301 to #350.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)
- 00042d18 - 00042dd0 → Swap Framebuffer Video Output Screen
- 000434dc - 000435a8 → VsyncCallbackFunc
- 000435ac - 000435b0 → DrawSyncCallbackFunc
- 000435ac - 000435b8 → 000435ac - 000435b0
- 000435b4 - 000435b8 → CdReadyCallbackFunc
- 000435bc - 000435c0 → CdReadCallbackFunc
- 000435bc - 0004365c → 000435bc - 000435c0
- 00043708 - 000437d4 → 00043708 - 0004370c
- 00043d20 - 00043d7c → Play Tune
- 00044154 - 000442b8 → Open Permanent sound files
- 000442bc - 00044380 → SCUS MRTA SMD Malloc
- 00044384 - 000443ec → SCUS MRTA SMD Realloc
- 000443f0 - 00044410 → SCUS MRTA SMD Free
- 00044414 - 000444d8 → Calculate Available RAM Address
- 00044600 - 0004466c → C52 Free
- 000446c8 - 000446d4 → Check File Still Loading
- 000446d8 - 000447b8 → Get SMD
- 000447bc - 0004489c → Get TIM
- 000448a0 - 00044950 → Get WD
- 00044954 - 0004498c → Get DAT as WD
- 00044990 - 000449c8 → Get Zodiac.BIN as TIM
- 000449cc - 000449e8 → C52 Free but with extra steps
- 000449f8 - 00044a04 → 000449f8 - 000449fc
- 00044a7c - 00044ac8 → Set Otag List
- 00044b68 - 00044b9c → Call BATTLE.BIN: Return 0
- 00044e80 - 00045130 → Build ZODIAC.BIN image
- 00045134 - 00045150 → Call Build ZODIAC.BIN Image
- 00045154 - 000451c8 → Open Frame.BIN and move to frame buffer
- 000451cc - 00045230 → Open WORLD.BIN & WLDCORE.BIN
- 00045234 - 00045264 → Open WORLD.BIN
- 00045268 - 000452e8 → Load Data From Disc (0x45268)
- 00045720 - 000458b4 → Initialise memory card events
- 000458b8 - 000458fc → Get OPEN.BIN to RAM 1
- 00045900 - 00045938 → Get OPEN.BIN to RAM
- 00059ac0 - 00059aec → 00059ac0 - 00059ac4
- 0005e0cc → Check if Random is greater/equal to Chance
- 000672f8 - 00067480 → WLDCORE Entrypoint
- 000687a4 - 000687b8 → Clear 960f8 and 960fc
- 00068b3c - 00068bc0 → Open Tavern Background
- 00068c64 - 00068d3c → Open r4 portion of SNPLBIN & SNPLMES
- 00068d40 - 00068d70 → Calculate File Descriptor for 1 sector of BATTLE.BIN
- 000690f8 - 0006912c → Jump to set item graphic/palette
- 00069254 - 000692b8 → Set some data for Mounted Units
- 000692bc - 00069338 → Set Animation/Facing for Mounted Units
- 00069e68 - 00069edc → Initialize Units Coordinates, Animation, Facing
- 00069ee0 - 00069f10 → Transfer Palette and store 0x7F in misc data
- 0006a20c - 0006a37c → Move target coordinates after knockback
- 0006ba38 - 0006bad4 → Palette adjustment based on Tile Type
- 0006bbfc - 0006bce0 → Store Coordinate,Mount,Animation Data
- 0006cc94 - 0006d05c → Some Knockback Handling