List of redirects

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Showing below up to 50 results in range #301 to #350.

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  1. 00042d18 - 00042dd0 →‎ Swap Framebuffer Video Output Screen
  2. 000434dc - 000435a8 →‎ VsyncCallbackFunc
  3. 000435ac - 000435b0 →‎ DrawSyncCallbackFunc
  4. 000435ac - 000435b8 →‎ 000435ac - 000435b0
  5. 000435b4 - 000435b8 →‎ CdReadyCallbackFunc
  6. 000435bc - 000435c0 →‎ CdReadCallbackFunc
  7. 000435bc - 0004365c →‎ 000435bc - 000435c0
  8. 00043708 - 000437d4 →‎ 00043708 - 0004370c
  9. 00043d20 - 00043d7c →‎ Play Tune
  10. 00044154 - 000442b8 →‎ Open Permanent sound files
  11. 000442bc - 00044380 →‎ SCUS MRTA SMD Malloc
  12. 00044384 - 000443ec →‎ SCUS MRTA SMD Realloc
  13. 000443f0 - 00044410 →‎ SCUS MRTA SMD Free
  14. 00044414 - 000444d8 →‎ Calculate Available RAM Address
  15. 00044600 - 0004466c →‎ C52 Free
  16. 000446c8 - 000446d4 →‎ Check File Still Loading
  17. 000446d8 - 000447b8 →‎ Get SMD
  18. 000447bc - 0004489c →‎ Get TIM
  19. 000448a0 - 00044950 →‎ Get WD
  20. 00044954 - 0004498c →‎ Get DAT as WD
  21. 00044990 - 000449c8 →‎ Get Zodiac.BIN as TIM
  22. 000449cc - 000449e8 →‎ C52 Free but with extra steps
  23. 000449f8 - 00044a04 →‎ 000449f8 - 000449fc
  24. 00044a7c - 00044ac8 →‎ Set Otag List
  25. 00044b68 - 00044b9c →‎ Call BATTLE.BIN: Return 0
  26. 00044e80 - 00045130 →‎ Build ZODIAC.BIN image
  27. 00045134 - 00045150 →‎ Call Build ZODIAC.BIN Image
  28. 00045154 - 000451c8 →‎ Open Frame.BIN and move to frame buffer
  29. 000451cc - 00045230 →‎ Open WORLD.BIN & WLDCORE.BIN
  30. 00045234 - 00045264 →‎ Open WORLD.BIN
  31. 00045268 - 000452e8 →‎ Load Data From Disc (0x45268)
  32. 00045720 - 000458b4 →‎ Initialise memory card events
  33. 000458b8 - 000458fc →‎ Get OPEN.BIN to RAM 1
  34. 00045900 - 00045938 →‎ Get OPEN.BIN to RAM
  35. 00059ac0 - 00059aec →‎ 00059ac0 - 00059ac4
  36. 0005e0cc →‎ Check if Random is greater/equal to Chance
  37. 000672f8 - 00067480 →‎ WLDCORE Entrypoint
  38. 000687a4 - 000687b8 →‎ Clear 960f8 and 960fc
  39. 00068b3c - 00068bc0 →‎ Open Tavern Background
  40. 00068c64 - 00068d3c →‎ Open r4 portion of SNPLBIN & SNPLMES
  41. 00068d40 - 00068d70 →‎ Calculate File Descriptor for 1 sector of BATTLE.BIN
  42. 000690f8 - 0006912c →‎ Jump to set item graphic/palette
  43. 00069254 - 000692b8 →‎ Set some data for Mounted Units
  44. 000692bc - 00069338 →‎ Set Animation/Facing for Mounted Units
  45. 00069e68 - 00069edc →‎ Initialize Units Coordinates, Animation, Facing
  46. 00069ee0 - 00069f10 →‎ Transfer Palette and store 0x7F in misc data
  47. 0006a20c - 0006a37c →‎ Move target coordinates after knockback
  48. 0006ba38 - 0006bad4 →‎ Palette adjustment based on Tile Type
  49. 0006bbfc - 0006bce0 →‎ Store Coordinate,Mount,Animation Data
  50. 0006cc94 - 0006d05c →‎ Some Knockback Handling

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