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Showing below up to 50 results in range #251 to #300.

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  1. (hist) ‎Load party data into Formation screen data ‎[26,239 bytes]
  2. (hist) ‎00118f14 - 00119a9c ‎[26,144 bytes]
  3. (hist) ‎Calculate XYZ, UV, and Palette of Post Action Text ‎[26,127 bytes]
  4. (hist) ‎Units to Send display ‎[25,840 bytes]
  5. (hist) ‎Related To Formation Screen Lighting ‎[25,813 bytes]
  6. (hist) ‎00085760 - 000862a8 ‎[25,800 bytes]
  7. (hist) ‎ATTACK.OUT Copy Unit Data to Status Billboard ‎[25,765 bytes]
  8. (hist) ‎Linear Projectile secondary effect ‎[25,669 bytes]
  9. (hist) ‎00116264 - 00116dcc ‎[25,653 bytes]
  10. (hist) ‎Perform reaction abilities ‎[25,540 bytes]
  11. (hist) ‎00128ce0 - 00129870 ‎[25,479 bytes]
  12. (hist) ‎CARD.OUT 001c0c58 - 001c181c ‎[25,254 bytes]
  13. (hist) ‎000eaf3c - 000eba24 ‎[25,211 bytes]
  14. (hist) ‎WORLD.BIN Data Tables ‎[25,011 bytes]
  15. (hist) ‎00141b0c - 00142504 ‎[24,694 bytes]
  16. (hist) ‎SCUS BATTLE.BIN Entrypoint (deprecated) ‎[24,662 bytes]
  17. (hist) ‎Validate Status Changes ‎[24,062 bytes]
  18. (hist) ‎Set Tile Flags for Pathfinding ‎[24,000 bytes]
  19. (hist) ‎Effect code script 28 - huge big ol' routine ‎[23,798 bytes]
  20. (hist) ‎AI ability processing ‎[23,753 bytes]
  21. (hist) ‎00131778 - 001321d4 ‎[23,686 bytes]
  22. (hist) ‎OPEN.BIN Birthday Menu Related (0x6920c) ‎[23,637 bytes]
  23. (hist) ‎Event Instruction Main Routine 3 ‎[23,553 bytes]
  24. (hist) ‎Process Scenario Conditional ‎[23,424 bytes]
  25. (hist) ‎REQUIRE.OUT Post-battle party full unit join selection ‎[23,223 bytes]
  26. (hist) ‎Main AI action setup ‎[23,213 bytes]
  27. (hist) ‎0007b9d0 - 0007c440 ‎[23,097 bytes]
  28. (hist) ‎000f5384 - 000f5d7c ‎[22,939 bytes]
  29. (hist) ‎Return from job processing ‎[22,865 bytes]
  30. (hist) ‎00077bcc - 000785d8 ‎[22,795 bytes]
  31. (hist) ‎Load Game ‎[22,454 bytes]
  32. (hist) ‎0006af7c - 0006b95c ‎[22,375 bytes]
  33. (hist) ‎JOBSTTS.OUT 001e3968 - 001e4334 ‎[22,369 bytes]
  34. (hist) ‎BUNIT.OUT 001ca650 - 001cb010 ‎[22,294 bytes]
  35. (hist) ‎Event Instructions ‎[22,280 bytes]
  36. (hist) ‎War of the Lions ‎[22,254 bytes]
  37. (hist) ‎EQUIP.OUT 001cc8f8 - 001cd2b0 ‎[22,240 bytes]
  38. (hist) ‎Set some target coordinates/attacker animation, others ‎[22,216 bytes]
  39. (hist) ‎0x143418 ‎[22,113 bytes]
  40. (hist) ‎REQUIRE.OUT 001ca664 - 001cafd0 ‎[21,913 bytes]
  41. (hist) ‎Camera Fusion Event Instruction ‎[21,740 bytes]
  42. (hist) ‎Apply Staged Status Data To Unit ‎[21,691 bytes]
  43. (hist) ‎Determine Status Bubble Parameters ‎[21,591 bytes]
  44. (hist) ‎001363dc - 00136b0c ‎[21,492 bytes]
  45. (hist) ‎Handle Dismiss Unit Menu ‎[21,313 bytes]
  46. (hist) ‎Run Script Variable Command (Alternative) ‎[21,234 bytes]
  47. (hist) ‎0002228c - 00022b94 ‎[21,118 bytes]
  48. (hist) ‎Steal/Break/Might Sword Hard Coding ‎[20,989 bytes]
  49. (hist) ‎000212ec - 00021c58 ‎[20,885 bytes]
  50. (hist) ‎00079298 - 00079a94 ‎[20,754 bytes]

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