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Showing below up to 50 results in range #201 to #250.

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  1. Get Number of Turns to Resolve(Alt)‏‎ (8 revisions)
  2. Store X Byte into Y‏‎ (8 revisions)
  3. Load lucavi SHP & SEQ data to RAM‏‎ (8 revisions)
  4. Special Status Flag Enabling‏‎ (8 revisions)
  5. Get Square root of r4 dealing with 4096‏‎ (8 revisions)
  6. 25 Equipped: Break Hit (PA+WP+X)%‏‎ (8 revisions)
  7. Reaction Flags‏‎ (8 revisions)
  8. Calculate Tiles Hit by Ability‏‎ (8 revisions)
  9. Move-HP Up, Move-MP Up, Move-Get JP, Move-Get EXP‏‎ (8 revisions)
  10. Effect Stage Processing‏‎ (8 revisions)
  11. RotateUnit‏‎ (8 revisions)
  12. 0018e660 - 0018e6b4‏‎ (8 revisions)
  13. Get unit that matches coordinates‏‎ (8 revisions)
  14. Kokojo Trebalt Tunnel‏‎ (8 revisions)
  15. Store Current Statuses‏‎ (8 revisions)
  16. Poach Inventory Routine‏‎ (8 revisions)
  17. BUNIT.OUT Create Ability List‏‎ (8 revisions)
  18. SCUS MRTA Malloc‏‎ (8 revisions)
  19. Set XA + YA for Status Formulas (Stupid section)‏‎ (8 revisions)
  20. Set item/throw stone ability display stuff‏‎ (8 revisions)
  21. Get vector*matrix from GTE‏‎ (8 revisions)
  22. Force Attack Miss (Catch)‏‎ (8 revisions)
  23. Damage Calculation‏‎ (8 revisions)
  24. JOBSTTS.OUT Data Tables‏‎ (8 revisions)
  25. SCUS Build File Header‏‎ (8 revisions)
  26. Prep Current Action Data‏‎ (8 revisions)
  27. AI ability use control routine‏‎ (8 revisions)
  28. CameraSpeedCurve‏‎ (8 revisions)
  29. Find stat changes due to equipped abilities‏‎ (8 revisions)
  30. XA * YA Calculation‏‎ (8 revisions)
  31. Prep Job Wheel and Skillset Display‏‎ (8 revisions)
  32. Spread Move to East Preset‏‎ (8 revisions)
  33. Open tutorial files‏‎ (8 revisions)
  34. Item Data‏‎ (8 revisions)
  35. AI Act phase handling (in between turn, end of turn, etc.)‏‎ (8 revisions)
  36. Attack animation handling?‏‎ (8 revisions)
  37. Unit Battle Initialization‏‎ (8 revisions)
  38. Status Checks (r5 = set to check)‏‎ (8 revisions)
  39. Weather Elemental effects‏‎ (8 revisions)
  40. Determine if Status Flags can be Enabled‏‎ (8 revisions)
  41. Set Ability Menu‏‎ (8 revisions)
  42. EQUIP.OUT Routines‏‎ (8 revisions)
  43. Change Item Quantity on Equip‏‎ (8 revisions)
  44. AI Check Options - Stop/Don't Act/Sleep/Chicken/Charm‏‎ (7 revisions)
  45. Equip Item Menu‏‎ (7 revisions)
  46. Find Unit's Misc Data Pointer and Load Spritesheet Value‏‎ (7 revisions)
  47. Build & Draw SCEAP.DAT‏‎ (7 revisions)
  48. Calculate Physical Target‏‎ (7 revisions)
  49. Facing Evade Calculation‏‎ (7 revisions)
  50. 00142d58 - 001433a8‏‎ (7 revisions)

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