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Showing below up to 50 results in range #201 to #250.
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- Get Number of Turns to Resolve(Alt) (8 revisions)
- Store X Byte into Y (8 revisions)
- Load lucavi SHP & SEQ data to RAM (8 revisions)
- Special Status Flag Enabling (8 revisions)
- Get Square root of r4 dealing with 4096 (8 revisions)
- 25 Equipped: Break Hit (PA+WP+X)% (8 revisions)
- Reaction Flags (8 revisions)
- Calculate Tiles Hit by Ability (8 revisions)
- Move-HP Up, Move-MP Up, Move-Get JP, Move-Get EXP (8 revisions)
- Effect Stage Processing (8 revisions)
- RotateUnit (8 revisions)
- 0018e660 - 0018e6b4 (8 revisions)
- Get unit that matches coordinates (8 revisions)
- Kokojo Trebalt Tunnel (8 revisions)
- Store Current Statuses (8 revisions)
- Poach Inventory Routine (8 revisions)
- BUNIT.OUT Create Ability List (8 revisions)
- SCUS MRTA Malloc (8 revisions)
- Set XA + YA for Status Formulas (Stupid section) (8 revisions)
- Set item/throw stone ability display stuff (8 revisions)
- Get vector*matrix from GTE (8 revisions)
- Force Attack Miss (Catch) (8 revisions)
- Damage Calculation (8 revisions)
- JOBSTTS.OUT Data Tables (8 revisions)
- SCUS Build File Header (8 revisions)
- Prep Current Action Data (8 revisions)
- AI ability use control routine (8 revisions)
- CameraSpeedCurve (8 revisions)
- Find stat changes due to equipped abilities (8 revisions)
- XA * YA Calculation (8 revisions)
- Prep Job Wheel and Skillset Display (8 revisions)
- Spread Move to East Preset (8 revisions)
- Open tutorial files (8 revisions)
- Item Data (8 revisions)
- AI Act phase handling (in between turn, end of turn, etc.) (8 revisions)
- Attack animation handling? (8 revisions)
- Unit Battle Initialization (8 revisions)
- Status Checks (r5 = set to check) (8 revisions)
- Weather Elemental effects (8 revisions)
- Determine if Status Flags can be Enabled (8 revisions)
- Set Ability Menu (8 revisions)
- EQUIP.OUT Routines (8 revisions)
- Change Item Quantity on Equip (8 revisions)
- AI Check Options - Stop/Don't Act/Sleep/Chicken/Charm (7 revisions)
- Equip Item Menu (7 revisions)
- Find Unit's Misc Data Pointer and Load Spritesheet Value (7 revisions)
- Build & Draw SCEAP.DAT (7 revisions)
- Calculate Physical Target (7 revisions)
- Facing Evade Calculation (7 revisions)
- 00142d58 - 001433a8 (7 revisions)