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Showing below up to 50 results in range #1,751 to #1,800.

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  1. (hist) ‎00001f4c - 00001f84 ‎[574 bytes]
  2. (hist) ‎00014f18 - 00014f54 ‎[574 bytes]
  3. (hist) ‎000289a4 - 000289d0 ‎[574 bytes]
  4. (hist) ‎SaveEVTCHRClear ‎[575 bytes]
  5. (hist) ‎LoadEVTCHRClear ‎[575 bytes]
  6. (hist) ‎001a9494 - 001a94d0 ‎[575 bytes]
  7. (hist) ‎001a9884 - 001a98c0 ‎[575 bytes]
  8. (hist) ‎001a98c4 - 001a9900 ‎[575 bytes]
  9. (hist) ‎001a9904 - 001a9940 ‎[575 bytes]
  10. (hist) ‎001a9944 - 001a9980 ‎[575 bytes]
  11. (hist) ‎BUNIT.OUT 001c3150 - 001c318c ‎[575 bytes]
  12. (hist) ‎001a2084 - 001a20b0 ‎[576 bytes]
  13. (hist) ‎0008cf3c - 0008cf74 ‎[577 bytes]
  14. (hist) ‎0008fc88 - 0008fcc4 ‎[577 bytes]
  15. (hist) ‎T1 Cast Revive ‎[577 bytes]
  16. (hist) ‎E04 SetDefDispEnv ‎[578 bytes]
  17. (hist) ‎0007169c - 000716d8 ‎[578 bytes]
  18. (hist) ‎REQUIRE.OUT 001c5158 - 001c518c ‎[578 bytes]
  19. (hist) ‎Over the spritesheet limit ‎[578 bytes]
  20. (hist) ‎OPEN.BIN 000701fc - 0007023c ‎[578 bytes]
  21. (hist) ‎00015bfc - 00015c34 ‎[579 bytes]
  22. (hist) ‎00017e38 - 00017e78 ‎[579 bytes]
  23. (hist) ‎P38 SetTexWindow ‎[579 bytes]
  24. (hist) ‎Teleport: Set Secondary Effect Struct ‎[579 bytes]
  25. (hist) ‎001460a4 - 001460e0 ‎[579 bytes]
  26. (hist) ‎000f93cc - 000f9408 ‎[579 bytes]
  27. (hist) ‎000715a8 - 000715e4 ‎[580 bytes]
  28. (hist) ‎000716dc - 00071718 ‎[580 bytes]
  29. (hist) ‎000742c8 - 00074304 ‎[580 bytes]
  30. (hist) ‎Set casting unit ID = FF 1 ‎[580 bytes]
  31. (hist) ‎0012e9c0 - 0012e9f8 ‎[580 bytes]
  32. (hist) ‎000e2c0c - 000e2c44 ‎[580 bytes]
  33. (hist) ‎000ffe64 - 000ffe9c ‎[580 bytes]
  34. (hist) ‎Set Global Music Variables ‎[581 bytes]
  35. (hist) ‎0008c0d0 - 0008c10c ‎[581 bytes]
  36. (hist) ‎0008c110 - 0008c14c ‎[581 bytes]
  37. (hist) ‎Animation 09 ‎[581 bytes]
  38. (hist) ‎Animation 11 ‎[581 bytes]
  39. (hist) ‎001a1200 - 001a1240 ‎[582 bytes]
  40. (hist) ‎001a1244 - 001a1284 ‎[582 bytes]
  41. (hist) ‎Default to base job if not generic job ‎[582 bytes]
  42. (hist) ‎Call Initialize Units Coordinates, Animation, Facing ‎[583 bytes]
  43. (hist) ‎AI target processing ‎[585 bytes]
  44. (hist) ‎Calculate File Descriptor for 1 sector of BATTLE.BIN ‎[585 bytes]
  45. (hist) ‎Play Effect ‎[585 bytes]
  46. (hist) ‎Rest ‎[586 bytes]
  47. (hist) ‎World Map Script 0x22 ‎[586 bytes]
  48. (hist) ‎World Map Script 0x23 ‎[586 bytes]
  49. (hist) ‎00001e44 - 00001e7c ‎[587 bytes]
  50. (hist) ‎00071a7c - 00071ab4 ‎[587 bytes]

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