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Showing below up to 50 results in range #1,451 to #1,500.
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- Get Misc Data And Load Offset 0x09C (3 links)
- Build AT List Unit & Ability text entry list (3 links)
- Special spritesheet ID palette mods (3 links)
- MAP074 Sweegy Woods (3 links)
- Set Reachable Tile Flag (3 links)
- Get Palette Data (3 links)
- 00072888 - 00072a14 (3 links)
- BUNIT.OUT Get generic job index (3 links)
- Sprite Move (3 links)
- MAP083 Zirekile Falls (3 links)
- 00072674 - 00072708 (3 links)
- End Bar (3 links)
- JOBSTTS.OUT 001df004 - 001df194 (3 links)
- Load ENTD Units (3 links)
- MAP091 Thieves Fort (3 links)
- ATTACK.OUT 001c651c - 001c66d8 (3 links)
- Calculate ability range with map parameters (3 links)
- DEBUGCHR.OUT Routines (3 links)
- 0012502c - 00125370 (3 links)
- 000747b8 - 00074810 (3 links)
- Event Instruction EE (3 links)
- 00012338 - 0001237c (3 links)
- RotateUnit Event Instruction (3 links)
- Find Text ID's Location (3 links)
- MAP070 Nelveska Temple (3 links)
- 0007d478 - 0007d518 (3 links)
- 001b4234 - 001b47dc (3 links)
- Set r2 = 0x801C9E84 (3 links)
- Check if unit is on panel? (3 links)
- Find War Trophies and Bonus Money (3 links)
- Apply Exp gain / Level up (3 links)
- ? Calculation (0x2398c) (3 links)
- 000fff08 - 000fff24 (3 links)
- Tutorial thread switching for Event Instructions (3 links)
- Generate Party Unit In Empty Slot (3 links)
- 0014952c - 001495dc (3 links)
- 0008e1f8 - 0008e230 (3 links)
- JOBSTTS.OUT 001e0b2c - 001e0ba4 (3 links)
- Call palette routine 2 (3 links)
- Get Base Job (Formation Screen) (3 links)
- Attacker's Earned Experience (3 links)
- MAP014 Office of Lionel Castle (3 links)
- 00076430 - 00076654 (3 links)
- SpuRead (3 links)
- Get Known Abilities (3 links)
- Prep for Initialize Deployed Units' Data (World Debug Battle Style Red Team deployment) (3 links)
- 00018090 - 0001813c (3 links)
- 0013f3fc - 0013f49c (3 links)
- MAP022 Magic City Gariland (3 links)
- Open ENTD with event ID (3 links)