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Showing below up to 50 results in range #1,201 to #1,250.
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- (hist) T1 Float Stop Forward [398 bytes]
- (hist) T1 Float Stop Backward [398 bytes]
- (hist) 00016034 - 0001605c [399 bytes]
- (hist) Cue [399 bytes]
- (hist) CYOKO Fast Walk [399 bytes]
- (hist) CYOKO Slow Walk [399 bytes]
- (hist) CYOKO Walk To [399 bytes]
- (hist) CYOKO Walk To Haste [399 bytes]
- (hist) CYOKO Walk To Slow [399 bytes]
- (hist) Square vector [399 bytes]
- (hist) Square matrix/vector (duplicate routine? [399 bytes]
- (hist) 00006070 - 00006098 [402 bytes]
- (hist) 000178f4 - 0001791c [402 bytes]
- (hist) 001003f8 - 00100424 [402 bytes]
- (hist) CYOKO Spins [402 bytes]
- (hist) Sprite Y Rotation Table [402 bytes]
- (hist) Learn with JP [403 bytes]
- (hist) UnitAddress [404 bytes]
- (hist) Checking known abilities? [406 bytes]
- (hist) CARD.OUT 001c861c - 001c8648 [406 bytes]
- (hist) CARD.OUT 001c864c - 001c8678 [406 bytes]
- (hist) Store unit animation/facing/someothervalue [407 bytes]
- (hist) KZN Idle Walk [407 bytes]
- (hist) KZN Fast Walk [407 bytes]
- (hist) KZN Slow Walk [407 bytes]
- (hist) KZN Walk To [407 bytes]
- (hist) KZN Walk To Haste [407 bytes]
- (hist) KZN Walk To Slow [407 bytes]
- (hist) EQUIP.OUT 001ca804 - 001ca830 [408 bytes]
- (hist) EQUIP.OUT 001ca834 - 001ca860 [408 bytes]
- (hist) 00015f18 - 00015f40 [409 bytes]
- (hist) 00016060 - 00016088 [409 bytes]
- (hist) 00016110 - 00016138 [409 bytes]
- (hist) 0008b508 - 0008b530 [409 bytes]
- (hist) 0008c214 - 0008c23c [409 bytes]
- (hist) 0008fd88 - 0008fdb0 [409 bytes]
- (hist) CYOKO Idle Walk [409 bytes]
- (hist) MON Idle Walk [409 bytes]
- (hist) MON Fast Walk [409 bytes]
- (hist) MON Slow Walk [409 bytes]
- (hist) 0008b30c - 0008b334 [410 bytes]
- (hist) 0008b538 - 0008b560 [410 bytes]
- (hist) 0008b834 - 0008b85c [410 bytes]
- (hist) 001a8a14 - 001a8a40 [410 bytes]
- (hist) 001a8bb0 - 001a8bdc [410 bytes]
- (hist) EQUIP.OUT 001bf590 - 001bf5b8 [411 bytes]
- (hist) 001409a4 - 001409e8 [412 bytes]
- (hist) Multiply vector and store results [412 bytes]
- (hist) 0008ba60 - 0008ba88 [413 bytes]
- (hist) Turn sprite towards attack [413 bytes]