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Showing below up to 50 results in range #1,051 to #1,100.
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- Increase Blue Team's Brave by 10 (4 revisions)
- 1A Hit F(MA+Y)% // -PA/MA/SP (X) (4 revisions)
- 001b153c - 001b1ae8 (4 revisions)
- 0001d3e8 - 0001d414 (4 revisions)
- Out of Battle Unit Generation (4 revisions)
- Elemental Damage Modification (Prep) (4 revisions)
- StartCARD earlysafe (4 revisions)
- SCUS Call BATTLE.Return 0 (4 revisions)
- ForwardTarget (4 revisions)
- Initialize Units Coordinates, Animation, Facing (4 revisions)
- SaveEVTCHRClear (4 revisions)
- Enable Unit's R/S/M Flags (4 revisions)
- MA + X (4 revisions)
- 000435c4 - 0004365c (4 revisions)
- 00141b0c - 00142504 (4 revisions)
- 000ee95c - 000eeaf4 (4 revisions)
- LoadENTDUnit (4 revisions)
- Get TUTO.MES and TUTO.SCR (4 revisions)
- E073 001c2500 - 001c39f4 (4 revisions)
- 53 Dmg (Y)% Hit (MA+X)% (4 revisions)
- 0007f2ac - 0007f3fc (4 revisions)
- 000745ac - 000746a8 (4 revisions)
- Effect code script 0E (4 revisions)
- Main BATTLE.BIN Loop (4 revisions)
- REQUIRE.OUT Post-battle party full unit join selection (4 revisions)
- Increase Casualties/Injured Counters (4 revisions)
- Play Sound Effect (Inner Routine For Ability Learned) (4 revisions)
- Get known skillsets (4 revisions)
- Store Sprite Display Data (4 revisions)
- BUNIT.OUT Calculate Unit Jobs (4 revisions)
- Recommence attack phase control (4 revisions)
- AI Ability Data Setting - Default (4 revisions)
- FONT FntFlush (4 revisions)
- Move Unit Down+/Up- (4 revisions)
- Level Unit to Specific Level (4 revisions)
- ATTACK.OUT Load Scenario Conditionals (4 revisions)
- Tranfer AI Ability Data and Set Defend flag (00199498) (4 revisions)
- AI Targeting Matrix Analysis (0019b7b8) (4 revisions)
- Select Target Tile (4 revisions)
- 000f2618 - 000f26b8 (4 revisions)
- Prepare pointers for Text Format String Fetching (4 revisions)
- Get Third Thread Parameter (4 revisions)
- Abilities (4 revisions)
- JOBSTTS.OUT Entrypoint (4 revisions)
- GetTableSize (4 revisions)
- T1 Rush (4 revisions)
- 00093654 - 000937f4 (4 revisions)
- Switch Ability to default Attack (4 revisions)
- Set Altima teleport arrive ID (4 revisions)
- Proposition JP Gain (4 revisions)