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Showing below up to 50 results in range #1,051 to #1,100.

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  1. Increase Blue Team's Brave by 10‏‎ (4 revisions)
  2. 1A Hit F(MA+Y)% // -PA/MA/SP (X)‏‎ (4 revisions)
  3. 001b153c - 001b1ae8‏‎ (4 revisions)
  4. 0001d3e8 - 0001d414‏‎ (4 revisions)
  5. Out of Battle Unit Generation‏‎ (4 revisions)
  6. Elemental Damage Modification (Prep)‏‎ (4 revisions)
  7. StartCARD earlysafe‏‎ (4 revisions)
  8. SCUS Call BATTLE.Return 0‏‎ (4 revisions)
  9. ForwardTarget‏‎ (4 revisions)
  10. Initialize Units Coordinates, Animation, Facing‏‎ (4 revisions)
  11. SaveEVTCHRClear‏‎ (4 revisions)
  12. Enable Unit's R/S/M Flags‏‎ (4 revisions)
  13. MA + X‏‎ (4 revisions)
  14. 000435c4 - 0004365c‏‎ (4 revisions)
  15. 00141b0c - 00142504‏‎ (4 revisions)
  16. 000ee95c - 000eeaf4‏‎ (4 revisions)
  17. LoadENTDUnit‏‎ (4 revisions)
  18. Get TUTO.MES and TUTO.SCR‏‎ (4 revisions)
  19. E073 001c2500 - 001c39f4‏‎ (4 revisions)
  20. 53 Dmg (Y)% Hit (MA+X)%‏‎ (4 revisions)
  21. 0007f2ac - 0007f3fc‏‎ (4 revisions)
  22. 000745ac - 000746a8‏‎ (4 revisions)
  23. Effect code script 0E‏‎ (4 revisions)
  24. Main BATTLE.BIN Loop‏‎ (4 revisions)
  25. REQUIRE.OUT Post-battle party full unit join selection‏‎ (4 revisions)
  26. Increase Casualties/Injured Counters‏‎ (4 revisions)
  27. Play Sound Effect (Inner Routine For Ability Learned)‏‎ (4 revisions)
  28. Get known skillsets‏‎ (4 revisions)
  29. Store Sprite Display Data‏‎ (4 revisions)
  30. BUNIT.OUT Calculate Unit Jobs‏‎ (4 revisions)
  31. Recommence attack phase control‏‎ (4 revisions)
  32. AI Ability Data Setting - Default‏‎ (4 revisions)
  33. FONT FntFlush‏‎ (4 revisions)
  34. Move Unit Down+/Up-‏‎ (4 revisions)
  35. Level Unit to Specific Level‏‎ (4 revisions)
  36. ATTACK.OUT Load Scenario Conditionals‏‎ (4 revisions)
  37. Tranfer AI Ability Data and Set Defend flag (00199498)‏‎ (4 revisions)
  38. AI Targeting Matrix Analysis (0019b7b8)‏‎ (4 revisions)
  39. Select Target Tile‏‎ (4 revisions)
  40. 000f2618 - 000f26b8‏‎ (4 revisions)
  41. Prepare pointers for Text Format String Fetching‏‎ (4 revisions)
  42. Get Third Thread Parameter‏‎ (4 revisions)
  43. Abilities‏‎ (4 revisions)
  44. JOBSTTS.OUT Entrypoint‏‎ (4 revisions)
  45. GetTableSize‏‎ (4 revisions)
  46. T1 Rush‏‎ (4 revisions)
  47. 00093654 - 000937f4‏‎ (4 revisions)
  48. Switch Ability to default Attack‏‎ (4 revisions)
  49. Set Altima teleport arrive ID‏‎ (4 revisions)
  50. Proposition JP Gain‏‎ (4 revisions)

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