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Showing below up to 50 results in range #1,051 to #1,100.

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  1. Draw Squaresoft Logo & Fade out‏‎ (4 links)
  2. Cos call function‏‎ (4 links)
  3. Get Positive Priority (00196908)‏‎ (4 links)
  4. 0012dd0c - 0012dd18‏‎ (4 links)
  5. More animation based on status, death sound effects‏‎ (4 links)
  6. Effect Data‏‎ (4 links)
  7. Prep Job Wheel and Skillset Display‏‎ (4 links)
  8. FONT FntLoad‏‎ (4 links)
  9. 0007187c - 00071928‏‎ (4 links)
  10. Set Animation based on status‏‎ (4 links)
  11. Status CT Setting‏‎ (4 links)
  12. Event Instruction Main Routine‏‎ (4 links)
  13. Palette modification based on team‏‎ (4 links)
  14. Set Instrument‏‎ (4 links)
  15. 48 Heal (Z*10)‏‎ (4 links)
  16. Seek Obstacle On Trajectory‏‎ (4 links)
  17. Generate Unit's Base Raw Stats‏‎ (4 links)
  18. Acting Unit's Data Setup‏‎ (4 links)
  19. Poach Inventory Routine‏‎ (4 links)
  20. Get Combined Bit Value From Stored Pointer‏‎ (4 links)
  21. JOBSTTS.OUT get skillset of job ID‏‎ (4 links)
  22. Finger Guard‏‎ (4 links)
  23. Calculate Available RAM Address‏‎ (4 links)
  24. SpuSetReverbModeParam‏‎ (4 links)
  25. Get TIM‏‎ (4 links)
  26. 0012dd1c - 0012dd2c‏‎ (4 links)
  27. Height vs Water and Float Routine‏‎ (4 links)
  28. Status/unknown Misc ID checks‏‎ (4 links)
  29. Find Formation Palette Index (REQUIRE.OUT)‏‎ (4 links)
  30. Give Gravity Impact‏‎ (4 links)
  31. Concentrate Calculation‏‎ (4 links)
  32. Store Script Data into r4 and r5‏‎ (4 links)
  33. Initialize Deployed Units' Data‏‎ (4 links)
  34. World Map Script 0x23‏‎ (4 links)
  35. 39 +SP (Y)‏‎ (4 links)
  36. 000694d8 - 00069740‏‎ (4 links)
  37. 001b04dc - 001b06cc‏‎ (4 links)
  38. 000125a8 - 00012608‏‎ (4 links)
  39. Get OTAG list‏‎ (4 links)
  40. Call palette routine 4‏‎ (4 links)
  41. Get Current ENTD Data Pointer‏‎ (4 links)
  42. Finish Ability Charging‏‎ (4 links)
  43. Update Unit Display via Misc ID‏‎ (4 links)
  44. Process Scenario Conditionals‏‎ (4 links)
  45. Store some coordinate data‏‎ (4 links)
  46. 0011814c - 00118228‏‎ (4 links)
  47. Auxilary targeting validation‏‎ (4 links)
  48. 00174b8c - 00174df4‏‎ (4 links)
  49. Linear/3-direction AoE Calculation‏‎ (4 links)
  50. Set Tile Flags for Pathfinding‏‎ (4 links)

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