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Showing below up to 50 results in range #1,051 to #1,100.
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- Effect code script 0E (4 revisions)
- Move/Jump +X Calculation (4 revisions)
- Weather (4 revisions)
- W1 High Mod Gun (4 revisions)
- Main BATTLE.BIN Loop (4 revisions)
- OPEN.BIN Post credits - Move FRAME.BIN to tpage 1F (4 revisions)
- Increase Casualties/Injured Counters (4 revisions)
- Get known skillsets (4 revisions)
- See if able to move to target (4 revisions)
- Prepare one Poly4? (4 revisions)
- SCUS Put Stack pointer (4 revisions)
- 5E Dmg ((MA+Y)/2*MA) (4 revisions)
- Spell Quote determination (4 revisions)
- Two hands check for equipping weapons (4 revisions)
- 16 DmgMP (TarCurMP) Hit F(MA+X)% (4 revisions)
- ColorField (4 revisions)
- SMD No Instruction 5 (4 revisions)
- FONT FntFlush (4 revisions)
- C(0x09) SysInitKernelVariables (4 revisions)
- Level Unit to Specific Level (4 revisions)
- SUZUKI change volume balance handler (4 revisions)
- Store Sprite Display Data (4 revisions)
- Calculate Random Equipment (4 revisions)
- AI Ability Data Setting - AI Item Inventory (4 revisions)
- DarkScreen (4 revisions)
- Shift Current Effect Target ID (4 revisions)
- Get Third Thread Parameter (4 revisions)
- JOBSTTS.OUT Entrypoint (4 revisions)
- GetTableSize (4 revisions)
- Tranfer AI Ability Data and Set Defend flag (00199498) (4 revisions)
- Apply landing particle anim. (4 revisions)
- Check if any units are in range (0019b30c) (4 revisions)
- Effect code script 0F (4 revisions)
- E071 001c2500 - 001c2c70 (4 revisions)
- Status/unknown Misc ID checks (4 revisions)
- DEBUGCHR.OUT/001bf230 - 001bf25c (4 revisions)
- REQUIRE.OUT 001c4ec4 - 001c4f3c (4 revisions)
- Prepare one Polyg3 (4 revisions)
- 5F Dmg ((MA+Y)/2*MA) (4 revisions)
- Splash: Set Secondary Effect Struct (4 revisions)
- ColorScreen (4 revisions)
- 001b0cf0 - 001b0f04 (4 revisions)
- E174 001c2500 - 001c39f4 (4 revisions)
- Get Menu ID based on mount, moveable/actable (4 revisions)
- Free Cursor Controller Input (4 revisions)
- 22 Hit (100%) Status (4 revisions)
- R/S/M Flag Setting (4 revisions)
- Level Up: Set Secondary Effect Struct (4 revisions)
- Get SMD (4 revisions)
- AI Ability Data Setting - Arithmeticks (4 revisions)