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Showing below up to 50 results in range #1,051 to #1,100.

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  1. Effect code script 0E‏‎ (4 revisions)
  2. Move/Jump +X Calculation‏‎ (4 revisions)
  3. Weather‏‎ (4 revisions)
  4. W1 High Mod Gun‏‎ (4 revisions)
  5. Main BATTLE.BIN Loop‏‎ (4 revisions)
  6. OPEN.BIN Post credits - Move FRAME.BIN to tpage 1F‏‎ (4 revisions)
  7. Increase Casualties/Injured Counters‏‎ (4 revisions)
  8. Get known skillsets‏‎ (4 revisions)
  9. See if able to move to target‏‎ (4 revisions)
  10. Prepare one Poly4?‏‎ (4 revisions)
  11. SCUS Put Stack pointer‏‎ (4 revisions)
  12. 5E Dmg ((MA+Y)/2*MA)‏‎ (4 revisions)
  13. Spell Quote determination‏‎ (4 revisions)
  14. Two hands check for equipping weapons‏‎ (4 revisions)
  15. 16 DmgMP (TarCurMP) Hit F(MA+X)%‏‎ (4 revisions)
  16. ColorField‏‎ (4 revisions)
  17. SMD No Instruction 5‏‎ (4 revisions)
  18. FONT FntFlush‏‎ (4 revisions)
  19. C(0x09) SysInitKernelVariables‏‎ (4 revisions)
  20. Level Unit to Specific Level‏‎ (4 revisions)
  21. SUZUKI change volume balance handler‏‎ (4 revisions)
  22. Store Sprite Display Data‏‎ (4 revisions)
  23. Calculate Random Equipment‏‎ (4 revisions)
  24. AI Ability Data Setting - AI Item Inventory‏‎ (4 revisions)
  25. DarkScreen‏‎ (4 revisions)
  26. Shift Current Effect Target ID‏‎ (4 revisions)
  27. Get Third Thread Parameter‏‎ (4 revisions)
  28. JOBSTTS.OUT Entrypoint‏‎ (4 revisions)
  29. GetTableSize‏‎ (4 revisions)
  30. Tranfer AI Ability Data and Set Defend flag (00199498)‏‎ (4 revisions)
  31. Apply landing particle anim.‏‎ (4 revisions)
  32. Check if any units are in range (0019b30c)‏‎ (4 revisions)
  33. Effect code script 0F‏‎ (4 revisions)
  34. E071 001c2500 - 001c2c70‏‎ (4 revisions)
  35. Status/unknown Misc ID checks‏‎ (4 revisions)
  36. DEBUGCHR.OUT/001bf230 - 001bf25c‏‎ (4 revisions)
  37. REQUIRE.OUT 001c4ec4 - 001c4f3c‏‎ (4 revisions)
  38. Prepare one Polyg3‏‎ (4 revisions)
  39. 5F Dmg ((MA+Y)/2*MA)‏‎ (4 revisions)
  40. Splash: Set Secondary Effect Struct‏‎ (4 revisions)
  41. ColorScreen‏‎ (4 revisions)
  42. 001b0cf0 - 001b0f04‏‎ (4 revisions)
  43. E174 001c2500 - 001c39f4‏‎ (4 revisions)
  44. Get Menu ID based on mount, moveable/actable‏‎ (4 revisions)
  45. Free Cursor Controller Input‏‎ (4 revisions)
  46. 22 Hit (100%) Status‏‎ (4 revisions)
  47. R/S/M Flag Setting‏‎ (4 revisions)
  48. Level Up: Set Secondary Effect Struct‏‎ (4 revisions)
  49. Get SMD‏‎ (4 revisions)
  50. AI Ability Data Setting - Arithmeticks‏‎ (4 revisions)

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