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Showing below up to 50 results in range #1,001 to #1,050.

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  1. 16 DmgMP (TarCurMP) Hit F(MA+X)%‏‎ (4 revisions)
  2. ColorField‏‎ (4 revisions)
  3. SMD No Instruction 5‏‎ (4 revisions)
  4. FONT FntFlush‏‎ (4 revisions)
  5. C(0x09) SysInitKernelVariables‏‎ (4 revisions)
  6. Level Unit to Specific Level‏‎ (4 revisions)
  7. Store Sprite Display Data‏‎ (4 revisions)
  8. Calculate Random Equipment‏‎ (4 revisions)
  9. AI Ability Data Setting - AI Item Inventory‏‎ (4 revisions)
  10. DarkScreen‏‎ (4 revisions)
  11. Shift Current Effect Target ID‏‎ (4 revisions)
  12. Get Third Thread Parameter‏‎ (4 revisions)
  13. JOBSTTS.OUT Entrypoint‏‎ (4 revisions)
  14. GetTableSize‏‎ (4 revisions)
  15. 0007d3f4 - 0007d474‏‎ (4 revisions)
  16. Tranfer AI Ability Data and Set Defend flag (00199498)‏‎ (4 revisions)
  17. Apply landing particle anim.‏‎ (4 revisions)
  18. Check if any units are in range (0019b30c)‏‎ (4 revisions)
  19. Effect code script 0F‏‎ (4 revisions)
  20. E071 001c2500 - 001c2c70‏‎ (4 revisions)
  21. Status/unknown Misc ID checks‏‎ (4 revisions)
  22. DEBUGCHR.OUT/001bf230 - 001bf25c‏‎ (4 revisions)
  23. REQUIRE.OUT 001c4ec4 - 001c4f3c‏‎ (4 revisions)
  24. Prepare one Polyg3‏‎ (4 revisions)
  25. 5F Dmg ((MA+Y)/2*MA)‏‎ (4 revisions)
  26. Splash: Set Secondary Effect Struct‏‎ (4 revisions)
  27. ColorScreen‏‎ (4 revisions)
  28. 001b0cf0 - 001b0f04‏‎ (4 revisions)
  29. E174 001c2500 - 001c39f4‏‎ (4 revisions)
  30. Get Menu ID based on mount, moveable/actable‏‎ (4 revisions)
  31. Free Cursor Controller Input‏‎ (4 revisions)
  32. 22 Hit (100%) Status‏‎ (4 revisions)
  33. R/S/M Flag Setting‏‎ (4 revisions)
  34. Level Up: Set Secondary Effect Struct‏‎ (4 revisions)
  35. Get SMD‏‎ (4 revisions)
  36. SUZUKI change volume balance handler‏‎ (4 revisions)
  37. AI Ability Data Setting - Arithmeticks‏‎ (4 revisions)
  38. LoadEVTCHRClear‏‎ (4 revisions)
  39. SYS MoveImage‏‎ (4 revisions)
  40. VSync call‏‎ (4 revisions)
  41. Sleep Check‏‎ (4 revisions)
  42. OPEN.BIN Handle Confirm Menu Input‏‎ (4 revisions)
  43. 00141654 - 0014169c‏‎ (4 revisions)
  44. AT List Check if Unit is Charging Ability‏‎ (4 revisions)
  45. Get Unit Tile data pointer from Unit ID‏‎ (4 revisions)
  46. Effect code script 10‏‎ (4 revisions)
  47. Some thing wtih check if chocobo is on panel‏‎ (4 revisions)
  48. T1 Rush‏‎ (4 revisions)
  49. Loop‏‎ (4 revisions)
  50. See if any units are on target panel‏‎ (4 revisions)

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