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Showing below up to 50 results in range #1,001 to #1,050.
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- 0006aa80 - 0006ad14 (4 links)
- Status CT Setting (4 links)
- Palette modification based on team (4 links)
- Find XYZ Position of Projectile Along Trajectory (4 links)
- Set Instrument (4 links)
- 0x142bd0 (4 links)
- Seek Obstacle On Trajectory (4 links)
- Generate Unit's Base Raw Stats (4 links)
- Poach Inventory Routine (4 links)
- Arrow, Throw stone, Reflect Model Loading (4 links)
- Effect Data (4 links)
- Defense UP routine (4 links)
- Initialize Deployed Units' Data (4 links)
- 000769b0 - 00076b78 (4 links)
- 0012dd94 - 0012ddc0 (4 links)
- World Map Script 0x23 (4 links)
- OPEN.BIN DecDCToutCallback (4 links)
- 0012f3cc - 0012f450 (4 links)
- Height vs Water and Float Routine (4 links)
- Status/unknown Misc ID checks (4 links)
- Give Gravity Impact (4 links)
- Store Script Data into r4 and r5 (4 links)
- Call palette routine 4 (4 links)
- Get Current ENTD Data Pointer (4 links)
- Attacker Berserk/Frog Check (4 links)
- FFTEVGRP (4 links)
- Update Unit Display via Misc ID (4 links)
- Process Scenario Conditionals (4 links)
- Store some coordinate data (4 links)
- 0011814c - 00118228 (4 links)
- 00174b8c - 00174df4 (4 links)
- 001adb3c - 001adc20 (4 links)
- Draw out routine dealing with experience gain (4 links)
- Event Instruction 77 (4 links)
- 43 Dmg (CasMaxHP-CasCurHP) (4 links)
- 000125a8 - 00012608 (4 links)
- Get OTAG list (4 links)
- Main Reaction subroutine - ENTD/ID stuff (4 links)
- Printf (4 links)
- Check Spreading Tile Coordinates (4 links)
- Sleep Check (4 links)
- Set Exp/JP Display Data and get Palette (4 links)
- Does Unit Have Status In Set (4 links)
- Check some list for Unit Battle ID (4 links)
- SHP & Graphic info page (4 links)
- World Map Script 0x24 (4 links)
- 0012ec90 - 0012ee38 (4 links)
- Switch To Next Thread Multiple Times (4 links)
- 0014c8a0 - 0014c920 (4 links)
- BUNIT.OUT Special Monster check (4 links)