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Showing below up to 50 results in range #101 to #150.

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  1. Complex Height Data from unit misc data and coordinates‏‎ (11 revisions)
  2. 0D Heal (Y)% Hit F(MA+X)%‏‎ (11 revisions)
  3. Apply status (to action) - (Preserve hit status, evade type, hit %)‏‎ (11 revisions)
  4. Dragon Check‏‎ (11 revisions)
  5. Get Variable's Word Pointer from Variable's ID‏‎ (11 revisions)
  6. Katana Break Chance‏‎ (10 revisions)
  7. Calculate Accuracy for Physical‏‎ (10 revisions)
  8. Non-Specific AI AutoBattle (Enemies)‏‎ (10 revisions)
  9. Prep for Initialize Deployed Units' Data (World Debug Battle Style Red Team deployment)‏‎ (10 revisions)
  10. 05 Dmg (Weapon)‏‎ (10 revisions)
  11. 06 AbsHP (Weapon)‏‎ (10 revisions)
  12. Instruments‏‎ (10 revisions)
  13. Construct Polygon Data for Units‏‎ (10 revisions)
  14. SPU transfer control‏‎ (10 revisions)
  15. Bow Arrow Secondary Effect‏‎ (10 revisions)
  16. 000f26bc - 000f34c0‏‎ (10 revisions)
  17. Determine attack animation from used Weapon Type‏‎ (10 revisions)
  18. Targeting validation (weapon flags)‏‎ (10 revisions)
  19. Steal/Break/Might Sword Hard Coding‏‎ (10 revisions)
  20. 0A Hit F(MA+X)%‏‎ (10 revisions)
  21. Load party data into Formation screen data‏‎ (10 revisions)
  22. Calculate Final Hit %‏‎ (10 revisions)
  23. ATTACK.OUT Copy Unit Data to Status Billboard‏‎ (10 revisions)
  24. 001352bc - 00136124‏‎ (10 revisions)
  25. Skillset Loading‏‎ (10 revisions)
  26. Random‏‎ (10 revisions)
  27. Attack.Out Battle Event Conditionals‏‎ (10 revisions)
  28. AI Initial Targeting Selection‏‎ (10 revisions)
  29. Set AI flags for target consideration‏‎ (10 revisions)
  30. Check if unit can react‏‎ (10 revisions)
  31. Map Location Calculation‏‎ (10 revisions)
  32. Elemental Nullification‏‎ (10 revisions)
  33. Ability Secondary Data: Default Abilities‏‎ (10 revisions)
  34. Camera‏‎ (9 revisions)
  35. Find Positive Priority Target within 3 Range (0019689c)‏‎ (9 revisions)
  36. SCUS OpenExec BATTLE.BIN‏‎ (9 revisions)
  37. Effect Data‏‎ (9 revisions)
  38. Maps/GNS‏‎ (9 revisions)
  39. Check if Random is greater/equal to Chance‏‎ (9 revisions)
  40. Run Script Variable Command‏‎ (9 revisions)
  41. Targeting routine‏‎ (9 revisions)
  42. OPEN.BIN MDEC reset‏‎ (9 revisions)
  43. Compare Target Priority and Hit Rate (00196db0)‏‎ (9 revisions)
  44. Math skill Ability ID Check‏‎ (9 revisions)
  45. Run Script Variable Command (Alternative)‏‎ (9 revisions)
  46. ArmoredKori Prison‏‎ (9 revisions)
  47. UnitAnim‏‎ (9 revisions)
  48. Editing Status Effects In Events‏‎ (9 revisions)
  49. 001b0818 - 001b0a8c‏‎ (9 revisions)
  50. Get Unit Misc Data Pointer from Unit Misc ID‏‎ (9 revisions)

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