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Showing below up to 50 results in range #101 to #150.
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- Complex Height Data from unit misc data and coordinates (11 revisions)
- 0D Heal (Y)% Hit F(MA+X)% (11 revisions)
- Apply status (to action) - (Preserve hit status, evade type, hit %) (11 revisions)
- Dragon Check (11 revisions)
- Get Variable's Word Pointer from Variable's ID (11 revisions)
- Katana Break Chance (10 revisions)
- Calculate Accuracy for Physical (10 revisions)
- Non-Specific AI AutoBattle (Enemies) (10 revisions)
- Prep for Initialize Deployed Units' Data (World Debug Battle Style Red Team deployment) (10 revisions)
- 05 Dmg (Weapon) (10 revisions)
- 06 AbsHP (Weapon) (10 revisions)
- Instruments (10 revisions)
- Construct Polygon Data for Units (10 revisions)
- SPU transfer control (10 revisions)
- Bow Arrow Secondary Effect (10 revisions)
- 000f26bc - 000f34c0 (10 revisions)
- Determine attack animation from used Weapon Type (10 revisions)
- Targeting validation (weapon flags) (10 revisions)
- Steal/Break/Might Sword Hard Coding (10 revisions)
- 0A Hit F(MA+X)% (10 revisions)
- Load party data into Formation screen data (10 revisions)
- Calculate Final Hit % (10 revisions)
- ATTACK.OUT Copy Unit Data to Status Billboard (10 revisions)
- 001352bc - 00136124 (10 revisions)
- Skillset Loading (10 revisions)
- Random (10 revisions)
- Attack.Out Battle Event Conditionals (10 revisions)
- AI Initial Targeting Selection (10 revisions)
- Set AI flags for target consideration (10 revisions)
- Check if unit can react (10 revisions)
- Map Location Calculation (10 revisions)
- Elemental Nullification (10 revisions)
- Ability Secondary Data: Default Abilities (10 revisions)
- Camera (9 revisions)
- Find Positive Priority Target within 3 Range (0019689c) (9 revisions)
- SCUS OpenExec BATTLE.BIN (9 revisions)
- Effect Data (9 revisions)
- Maps/GNS (9 revisions)
- Check if Random is greater/equal to Chance (9 revisions)
- Run Script Variable Command (9 revisions)
- Targeting routine (9 revisions)
- OPEN.BIN MDEC reset (9 revisions)
- Compare Target Priority and Hit Rate (00196db0) (9 revisions)
- Math skill Ability ID Check (9 revisions)
- Run Script Variable Command (Alternative) (9 revisions)
- ArmoredKori Prison (9 revisions)
- UnitAnim (9 revisions)
- Editing Status Effects In Events (9 revisions)
- 001b0818 - 001b0a8c (9 revisions)
- Get Unit Misc Data Pointer from Unit Misc ID (9 revisions)