Job Data

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Revision as of 07:38, 12 July 2025 by RetroTypes (talk | contribs)
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0x800610b8
   0x00 - Skillset
   0x01 - Innate Ability 1
   0x03 - Innate Ability 2
   0x05 - Innate Ability 3
   0x07 - Innate Ability 4
   0x09 - Equippable Items 1
       0x80 - Unarmed
       0x40 - Knife
       0x20 - Ninja Blade
       0x10 - Sword
       0x08 - Knight's Sword
       0x04 - Katana
       0x02 - Axe
       0x01 - Rod
   0x0a - Equippable Items 2
       0x80 - Staff
       0x40 - Flail
       0x20 - Gun
       0x10 - Crossbow
       0x08 - Bow
       0x04 - Instrument
       0x02 - Book
       0x01 - Polearm
   0x0b - Equippable Items 3
       0x80 - Pole
       0x40 - Bag
       0x20 - Cloth
       0x10 - Shield
       0x08 - Helmet
       0x04 - Hat
       0x02 - Hair Adornment
       0x01 - Armor
   0x0c - Equippable Items 4
       0x80 - Clothing
       0x40 - Robe
       0x20 - Shoes
       0x10 - Armguard
       0x08 - Ring
       0x04 - Armlet
       0x02 - Cloak
       0x01 - Perfume
   0x0d - HP Growth
   0x0e - HP Multiplier
   0x0f - MP Growth
   0x10 - MP Multiplier
   0x11 - Speed Growth
   0x12 - Speed Multiplier
   0x13 - PA Growth
   0x14 - PA Multiplier
   0x15 - MA Growth
   0x16 - MA Multiplier
   0x17 - Move
   0x18 - Jump
   0x19 - P-C-Ev
   0x1a - Innate Statuses 1
   0x1b - Innate Statuses 2
   0x1c - Innate Statuses 3
   0x1d - Innate Statuses 4
   0x1e - Innate Statuses 5
   0x1f - Status Immunity 1
   0x20 - Status Immunity 2
   0x21 - Status Immunity 3
   0x22 - Status Immunity 4
   0x23 - Status Immunity 5
   0x24 - Starting Statuses 1
   0x25 - Starting Statuses 2
   0x26 - Starting Statuses 3
   0x27 - Starting Statuses 4
   0x28 - Starting Statuses 5
   0x29 - Absorbed Elements
   0x2a - Nullified Elements
   0x2b - Halved Elements
   0x2c - Elemental Weakness
   0x2d - Monster Portrait
   0x2e - Monster Palette
   0x2f - Monster Graphic