Job Data
Revision as of 07:38, 12 July 2025 by RetroTypes (talk | contribs)
0x800610b8 0x00 - Skillset 0x01 - Innate Ability 1 0x03 - Innate Ability 2 0x05 - Innate Ability 3 0x07 - Innate Ability 4 0x09 - Equippable Items 1 0x80 - Unarmed 0x40 - Knife 0x20 - Ninja Blade 0x10 - Sword 0x08 - Knight's Sword 0x04 - Katana 0x02 - Axe 0x01 - Rod 0x0a - Equippable Items 2 0x80 - Staff 0x40 - Flail 0x20 - Gun 0x10 - Crossbow 0x08 - Bow 0x04 - Instrument 0x02 - Book 0x01 - Polearm 0x0b - Equippable Items 3 0x80 - Pole 0x40 - Bag 0x20 - Cloth 0x10 - Shield 0x08 - Helmet 0x04 - Hat 0x02 - Hair Adornment 0x01 - Armor 0x0c - Equippable Items 4 0x80 - Clothing 0x40 - Robe 0x20 - Shoes 0x10 - Armguard 0x08 - Ring 0x04 - Armlet 0x02 - Cloak 0x01 - Perfume 0x0d - HP Growth 0x0e - HP Multiplier 0x0f - MP Growth 0x10 - MP Multiplier 0x11 - Speed Growth 0x12 - Speed Multiplier 0x13 - PA Growth 0x14 - PA Multiplier 0x15 - MA Growth 0x16 - MA Multiplier 0x17 - Move 0x18 - Jump 0x19 - P-C-Ev 0x1a - Innate Statuses 1 0x1b - Innate Statuses 2 0x1c - Innate Statuses 3 0x1d - Innate Statuses 4 0x1e - Innate Statuses 5 0x1f - Status Immunity 1 0x20 - Status Immunity 2 0x21 - Status Immunity 3 0x22 - Status Immunity 4 0x23 - Status Immunity 5 0x24 - Starting Statuses 1 0x25 - Starting Statuses 2 0x26 - Starting Statuses 3 0x27 - Starting Statuses 4 0x28 - Starting Statuses 5 0x29 - Absorbed Elements 0x2a - Nullified Elements 0x2b - Halved Elements 0x2c - Elemental Weakness 0x2d - Monster Portrait 0x2e - Monster Palette 0x2f - Monster Graphic