Difference between revisions of "Talk:Text Format"
Jump to navigation
Jump to search
(Created page with "Nyzer: Did some searching around the RAM during an event trying to find where the game stored ENTD Unit Nicknames and I found a few of the various sectors including an undocu...") |
(→Stayopen fix: new section) |
||
Line 10: | Line 10: | ||
801638C0 Caazan (Roster unit 1, thanks for the memory card file Caaz! 5800; start of Roster Unit Nicknames) | 801638C0 Caazan (Roster unit 1, thanks for the memory card file Caaz! 5800; start of Roster Unit Nicknames) | ||
80162d57 Barinten (4000; start of ENTD Unit Nicknames by ENTD) | 80162d57 Barinten (4000; start of ENTD Unit Nicknames by ENTD) | ||
+ | |||
+ | == Stayopen fix == | ||
+ | |||
+ | <?xml version="1.0" encoding="utf-8" ?> | ||
+ | <Patches> | ||
+ | <Patch name="Stayopen actually works" author="Nyzer"> | ||
+ | <Description>By changing a value saved during {stayopen}, it can now be changed or closed with the ChangeDialog event command.</Description> | ||
+ | <Location specific="BATTLE_BIN:13209C" offsetMode="RAM" mode="ASM"> | ||
+ | ori r4,r0,0x0033 | ||
+ | </Location> | ||
+ | </Patch> | ||
+ | </Patches> |
Latest revision as of 19:50, 29 June 2025
Nyzer: Did some searching around the RAM during an event trying to find where the game stored ENTD Unit Nicknames and I found a few of the various sectors including an undocumented Roster Unit Nicknames sector. Unsure if the addresses would be of use to anyone and I personally don't intend to make a huge documented list of everything, but here's the notes I was taking.
Berserk @ 80165296-529C Ride the chocobo, OK? 80164f11-4f25 Vertical Jump2 801649c0 80164450 Choco Meteor 80163d12 Angel Song 8016394c Meliadoul (roster unit 19) 801638C0 Caazan (Roster unit 1, thanks for the memory card file Caaz! 5800; start of Roster Unit Nicknames) 80162d57 Barinten (4000; start of ENTD Unit Nicknames by ENTD)
Stayopen fix
<?xml version="1.0" encoding="utf-8" ?> <Patches> <Patch name="Stayopen actually works" author="Nyzer"> <Description>By changing a value saved during {stayopen}, it can now be changed or closed with the ChangeDialog event command.</Description> <Location specific="BATTLE_BIN:13209C" offsetMode="RAM" mode="ASM"> ori r4,r0,0x0033 </Location> </Patch> </Patches>