Difference between revisions of "CallFunction"

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Line 15: Line 15:
 
*x0A:
 
*x0A:
 
*x0B: Destroys Murond Death City's entrance (requires Arrangement 0x0001 and using a map destructive effect)
 
*x0B: Destroys Murond Death City's entrance (requires Arrangement 0x0001 and using a map destructive effect)
*x0C:
+
*x0C: Used in Altima -> Altima 2 transformation event
 
*x0D:
 
*x0D:
 
*x0E:
 
*x0E:
 
*x0F: Moves ENTD Unit 4 to the coordinates of ENTD Unit 2*
 
*x0F: Moves ENTD Unit 4 to the coordinates of ENTD Unit 2*
 
*x10: Moves ENTD Unit 5 to the coordinates of ENTD Unit 3*
 
*x10: Moves ENTD Unit 5 to the coordinates of ENTD Unit 3*
*x11:
+
*x11: Used in Dycedarg -> Adramelk transformation event
 
*x12:
 
*x12:
  
 
<nowiki>*</nowiki> Edit at 0x801342E4
 
<nowiki>*</nowiki> Edit at 0x801342E4

Revision as of 14:52, 16 May 2017

{43} CallFunction

CallFunction(xFC)

Can call various different functions to alter many different things in the game.


Function : Byte (hex)

  • x01: Inventory is reset (New Game inventory). Units join silently (Join After Event + Save Formation = Join as Guest / Join After Event = Join silently as a playable character) without the need of {76} DarkScreen.
  • x02: A year passes
  • x03:
  • x04: BlueRemoveUnit all enemy units
  • x05:
  • x06: Displays a save screen after the event
  • x09:
  • x0A:
  • x0B: Destroys Murond Death City's entrance (requires Arrangement 0x0001 and using a map destructive effect)
  • x0C: Used in Altima -> Altima 2 transformation event
  • x0D:
  • x0E:
  • x0F: Moves ENTD Unit 4 to the coordinates of ENTD Unit 2*
  • x10: Moves ENTD Unit 5 to the coordinates of ENTD Unit 3*
  • x11: Used in Dycedarg -> Adramelk transformation event
  • x12:

* Edit at 0x801342E4