Difference between revisions of "Null some Tile Data (192dd9)"
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MrGudenheim (talk | contribs) m (→Return locations: updated link name) |
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=== Return locations === | === Return locations === | ||
'''Battle.bin''' | '''Battle.bin''' | ||
− | 00178aec: [[ | + | 00178aec: [[Calculate_Pathing]] |
0017954c: [[Calculate_Tiles_Hit_by_Ability]] | 0017954c: [[Calculate_Tiles_Hit_by_Ability]] | ||
0017d838: [[Select_Random_Tile_For_Random_Fire_Abilities]] | 0017d838: [[Select_Random_Tile_For_Random_Fire_Abilities]] |
Latest revision as of 16:44, 27 April 2025
Loop backward from 0x801937d3 to 0x80192dd8 through all panels from the targetable grid, setting all the AoE flags to 0x00 00179400: 340301ff ori r3,r0,0x01ff |r3 = 0x1ff 00179404: 3c028019 lui r2,0x8019 |r2 = 0x80190000 00179408: 244237d3 addiu r2,r2,0x37d3 |r2 = 0x801937d3 Last panel data pointer in targetable grid 0017940c: a0400001 sb r0,0x0001(r2) @LOOP Store 0x00 at panel 0x01 (targeted flag/green panel) 00179410: 2463ffff addiu r3,r3,-0x0001 |Counter -1 00179414: 0461fffd bgez r3,0x0017940c Λ Loop while r3 > 0x00 00179418: 2442fffb addiu r2,r2,0xfffb |r2 = Panel data pointer offset (0x05 is the size of panel data) 0017941c: 03e00008 jr r31 END 00179420: 00000000 nop
Return locations
Battle.bin 00178aec: Calculate_Pathing 0017954c: Calculate_Tiles_Hit_by_Ability 0017d838: Select_Random_Tile_For_Random_Fire_Abilities