Difference between revisions of "Item Data"

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(corrected that there are 254 Items including an empty Item)
 
(5 intermediate revisions by one other user not shown)
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80062eb8
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* RAM location: 80062eb8.
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* Section contains data for Items through 0xfd (254) Items, including one empty Item.
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* Data length per Item is 0x0c (12) bytes.
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* Additional data for specific item types exist in their own sections, noted below.
 +
 
 
  0x00 - Palette
 
  0x00 - Palette
 
  0x01 - Sprite ID
 
  0x01 - Sprite ID
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Related Data:
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== Related Data: ==
 +
80062eb8 - [[Item Data]]
 
  80063ab8 - [[Weapon Secondary Data]] - exists for items 0x00 to 0x7F, inclusive on both ends.
 
  80063ab8 - [[Weapon Secondary Data]] - exists for items 0x00 to 0x7F, inclusive on both ends.
 
  80063eb8 - [[Shield Secondary Data]] - exists for items 0x80 to 0x8F, inclusive on both ends.
 
  80063eb8 - [[Shield Secondary Data]] - exists for items 0x80 to 0x8F, inclusive on both ends.
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  80063f58 - [[Accessory Secondary Data]] - exists for items 0xD0 to 0xEF, inclusive on both ends.
 
  80063f58 - [[Accessory Secondary Data]] - exists for items 0xD0 to 0xEF, inclusive on both ends.
 
  80063f98 - [[Item Secondary Data]] - exists for items 0xF0 to 0xFD, inclusive on both ends.
 
  80063f98 - [[Item Secondary Data]] - exists for items 0xF0 to 0xFD, inclusive on both ends.
  800642c4 - [[Item Attribute Data]]
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  800642c4 - [[Item Attribute]]
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== See also ==
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* [[Data/Table Locations]]

Latest revision as of 06:55, 14 March 2025

  • RAM location: 80062eb8.
  • Section contains data for Items through 0xfd (254) Items, including one empty Item.
  • Data length per Item is 0x0c (12) bytes.
  • Additional data for specific item types exist in their own sections, noted below.
	0x00 - Palette
	0x01 - Sprite ID
	0x02 - Required Level (for random generation)
	0x03: Type Flags
		0x80 - Weapon
		0x40 - Shield
		0x20 - Headgear
		0x10 - Armor
		0x08 - Accessory
		0x04 - 
		0x02 - Rare
		0x01 - 
	0x04 - Second Table ID
	0x05: Item Type          
		01 - Knife
		02 - Ninja Blade
		03 - Sword
		04 - Knight Sword
		05 - Katana
		06 - Axe
		07 - Rod
		08 - Staff
		09 - Flail
		0a - Gun
		0b - Crossbow
		0c - Bow
		0d - Instrument
		0e - Book
		0f - Polearm
		10 - Pole
		11 - Bag
		12 - Cloth
		13 - Shield
		14 - Helmet
		15 - Hat
		16 - Hair Adornment
		17 - Armor
		18 - Clothing
		19 - Robe
		1a - Shoes
		1b - Armguard
		1c - Ring
		1d - Armlet
		1e - Cloak
		1f - Perfume
		20 - Throwing
		21 - Bomb
		22 - Item
	0x06 - Unused Byte 1
	0x07 - Item Attributes
	0x08 - Price
	0x0a - Shop Availability
		0x00 - Blank
		0x01 - Chapter 1 - Start
		0x02 - Chapter 1 - Enter Igros
		0x03 - Chapter 1 - Save Elmdor
		0x04 - Chapter 1 - Kill Miluda
		0x05 - Chapter 2 - Start
		0x06 - Chapter 2 - Save Ovelia
		0x07 - Chapter 2 - Meet Draclau
		0x08 - Chapter 2 - Save Agrias
		0x09 - Chapter 3 - Start
		0x0A - Chapter 3 - Zalmo
		0x0B - Chapter 3 - Meet Velius
		0x0C - Chapter 3 - Save Rafa
		0x0D - Chapter 4 - Start
		0x0E - Chapter 4 - Bethla
		0x0F - Chapter 4 - Kill Elmdor
		0x10 - Chapter 4 - Kill Zalbag
	0x0b - Unused Byte 2

Related Data:

80062eb8 - Item Data
80063ab8 - Weapon Secondary Data - exists for items 0x00 to 0x7F, inclusive on both ends.
80063eb8 - Shield Secondary Data - exists for items 0x80 to 0x8F, inclusive on both ends.
80063ed8 - Helm/Armor Secondary Data - exists for items 0x90 to 0xCF, inclusive on both ends.
80063f58 - Accessory Secondary Data - exists for items 0xD0 to 0xEF, inclusive on both ends.
80063f98 - Item Secondary Data - exists for items 0xF0 to 0xFD, inclusive on both ends.
800642c4 - Item Attribute

See also