Difference between revisions of "Field Object List"

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m (Added Underground Book Storage First Floor)
 
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!|Effect
 
!|Effect
 
!|XX,YY
 
!|XX,YY
 +
|-
 +
|00
 +
|Open east door
 +
|02,10
 
|-
 
|-
 
|01
 
|01
|Nothing?
+
|Close east door
|N/A
+
|02,10
 
|-
 
|-
 
|02
 
|02
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|02,03
 
|02,03
 
|}
 
|}
 
  
 
===022 Magic City Gariland===
 
===022 Magic City Gariland===
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|Same as above, but altered colors
 
|Same as above, but altered colors
 
|01,12
 
|01,12
 +
|}
 +
 +
===027 Goland Coal City===
 +
{| class="wikitable"
 +
|-
 +
!|ID
 +
!|Effect
 +
!|XX,YY
 +
|-
 +
|00
 +
|Open door
 +
|06,05
 +
|-
 +
|01
 +
|Close door
 +
|06,05
 
|}
 
|}
  
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|Close door
 
|Close door
 
|08,12
 
|08,12
 +
|}
 +
 +
===044 Bervenia Free City===
 +
{| class="wikitable"
 +
|-
 +
!|ID
 +
!|Effect
 +
!|XX,YY
 +
|-
 +
|00
 +
|Open door
 +
|02,03
 +
|-
 +
|01
 +
|Close door
 +
|02,03
 +
|-
 +
|02
 +
|Open door
 +
|06,05
 +
|-
 +
|03
 +
|Close door
 +
|06,05
 +
|-
 +
|04
 +
|Open door
 +
|06,00
 +
|-
 +
|05
 +
|Close door
 +
|06,00
 
|}
 
|}
  
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|-
 
|-
 
|02
 
|02
 +
|Open door
 +
|06,06
 +
|-
 +
|03
 
|Close door
 
|Close door
 
|06,06
 
|06,06
 +
 +
|}
 +
 +
===058 Underground Book Storage Second Floor===
 +
 +
{| class="wikitable"
 +
|-
 +
!|ID
 +
!|Effect
 +
!|XX,YY
 +
|-
 +
|00
 +
|Open door
 +
|04,00
 +
|-
 +
|01
 +
|Close door
 +
|04,00
 +
|-
 +
|02
 +
|Open door
 +
|04,10
 
|-
 
|-
 
|03
 
|03
 
|Close door
 
|Close door
|06,06
+
|04,10
 +
 
 +
|}
 +
 
 +
===060 Underground Book Storage Fourth Floor===
 +
 
 +
{| class="wikitable"
 +
|-
 +
!|ID
 +
!|Effect
 +
!|XX,YY
 +
|-
 +
|00
 +
|Open door
 +
|07,06
 +
|-
 +
|01
 +
|Close door
 +
|07,06
 +
|-
 +
|02
 +
|Open door
 +
|04,03
 +
|-
 +
|03
 +
|Close door
 +
|04,03
  
 
|}
 
|}

Latest revision as of 05:31, 19 September 2022

011 Office of Igros Castle

ID Effect XX,YY
03 Open door on the outside 01,08
05 Open door on the inside 01,08

015 At the Gate of Limberry Castle (01)

ID Effect XX,YY
00 Open east door 02,10
01 Close east door 02,10
02 Open west half of front gate 01,02
03 Close west half of front gate 01,02
04 Open east half of front gate 02,02
05 Closes east half of front gate 02,02
06 Clears gate shadow from wall 02,03
07 Brings back shadow on wall 02,03
08 Clears gate shadow from ground 02,03
09 Brings back shadow on ground 02,03

022 Magic City Gariland

ID Effect XX,YY
00 Triggers a neverending loop through all floor tiles. N/A
01 Freezes event? N/A
02 Possibly freezes event? N/A
03 Open door 04,03
04 Close door 04,03
05 Open door 03,07
06 Close door 03,07
07 Open door 08,08
08 Close door 08,08
09 Something strange to door 01,12
0A Same as above, but altered colors 01,12

027 Goland Coal City

ID Effect XX,YY
00 Open door 06,05
01 Close door 06,05

038 Goug Machine City

ID Effect XX,YY
04 Open door 05,04

042 Warjilis Trade City

ID Effect XX,YY
01 Open door 02,08
02 Close door 02,08
03 Open door 02,12
04 Close door 02,12
05 Open door 07,10
06 Close door 07,10
07 Open door 08,12
08 Close door 08,12

044 Bervenia Free City

ID Effect XX,YY
00 Open door 02,03
01 Close door 02,03
02 Open door 06,05
03 Close door 06,05
04 Open door 06,00
05 Close door 06,00

056 Orbonne Monastery

ID Effect XX,YY
01 Close door 06,08
02 Open door 06,08
03 Close door 08,11
04 Close door 08,11


057 Underground Book Storage First Floor

ID Effect XX,YY
00 Open door 03,11
01 Close door 03,11
02 Open door 06,06
03 Close door 06,06

058 Underground Book Storage Second Floor

ID Effect XX,YY
00 Open door 04,00
01 Close door 04,00
02 Open door 04,10
03 Close door 04,10

060 Underground Book Storage Fourth Floor

ID Effect XX,YY
00 Open door 07,06
01 Close door 07,06
02 Open door 04,03
03 Close door 04,03