Difference between revisions of "Template:MultiTarget"

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If [[#Multi_Targeting|Multi Targeting]] is set to x01:
 
If [[#Multi_Targeting|Multi Targeting]] is set to x01:
 
*x00: Player's Team (blue)
 
*x00: Player's Team (blue)
*x01: Player's Team (blue)
+
*x01: Player's Team (blue) Unless incapacitated (dead, critical, etc)
 
*x02: All Enemy Teams (red/green/lightblue)
 
*x02: All Enemy Teams (red/green/lightblue)
*x03: All Enemy Teams (red/green/lightblue)
+
*x03: All Enemy Teams (red/green/lightblue) Unless incapacitated (dead, critical, etc)
 
*x04: All Teams
 
*x04: All Teams
  

Latest revision as of 18:09, 2 May 2025

Affected Units : Byte (hex)

If Multi Targeting is set to x00:

  • Unit ID: ID of the unit specified in the ENTD.

If Multi Targeting is set to x01:

  • x00: Player's Team (blue)
  • x01: Player's Team (blue) Unless incapacitated (dead, critical, etc)
  • x02: All Enemy Teams (red/green/lightblue)
  • x03: All Enemy Teams (red/green/lightblue) Unless incapacitated (dead, critical, etc)
  • x04: All Teams


Multi Targeting : Byte (hex)

  • x00: One Target → Unit ID
  • x01: Various outcomes; see Affected Unit(s)
  • x02: Target All Teams