Difference between revisions of "Template:MultiTarget"
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− | == <span id="Units">Affected | + | == <span id="Units">Affected Units : Byte (hex)</span> == |
If [[#Multi_Targeting|Multi Targeting]] is set to x00: | If [[#Multi_Targeting|Multi Targeting]] is set to x00: | ||
*Unit ID: ID of the unit specified in the ENTD. | *Unit ID: ID of the unit specified in the ENTD. | ||
If [[#Multi_Targeting|Multi Targeting]] is set to x01: | If [[#Multi_Targeting|Multi Targeting]] is set to x01: | ||
*x00: Player's Team (blue) | *x00: Player's Team (blue) | ||
− | *x01: Player's Team (blue) | + | *x01: Player's Team (blue) Unless incapacitated (dead, critical, etc) |
*x02: All Enemy Teams (red/green/lightblue) | *x02: All Enemy Teams (red/green/lightblue) | ||
− | *x03: All Enemy Teams (red/green/lightblue) | + | *x03: All Enemy Teams (red/green/lightblue) Unless incapacitated (dead, critical, etc) |
*x04: All Teams | *x04: All Teams | ||
Latest revision as of 18:09, 2 May 2025
Affected Units : Byte (hex)
If Multi Targeting is set to x00:
- Unit ID: ID of the unit specified in the ENTD.
If Multi Targeting is set to x01:
- x00: Player's Team (blue)
- x01: Player's Team (blue) Unless incapacitated (dead, critical, etc)
- x02: All Enemy Teams (red/green/lightblue)
- x03: All Enemy Teams (red/green/lightblue) Unless incapacitated (dead, critical, etc)
- x04: All Teams
Multi Targeting : Byte (hex)
- x00: One Target → Unit ID
- x01: Various outcomes; see Affected Unit(s)
- x02: Target All Teams