Difference between revisions of "1f800100"

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(Created page with " Scratch Pad at 0x1f800100 (pointer at 0x8018f4ec) '''While Dealing with AI Pathfinding''' Used to store Acting Unit movement cost modifiers - 1 byte per Tile Type from 0...")
 
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Latest revision as of 19:53, 23 May 2023

Scratch Pad at 0x1f800100 (pointer at 0x8018f4ec)

While Dealing with AI Pathfinding
Used to store Acting Unit movement cost modifiers
- 1 byte per Tile Type from 0x00 to 0x3f
- Stored value depends on Movement abilities, tile type and weather.
  See Movement_modifiers_Table