Difference between revisions of "1f800100"
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(Created page with " Scratch Pad at 0x1f800100 (pointer at 0x8018f4ec) '''While Dealing with AI Pathfinding''' Used to store Acting Unit movement cost modifiers - 1 byte per Tile Type from 0...") |
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Latest revision as of 19:53, 23 May 2023
Scratch Pad at 0x1f800100 (pointer at 0x8018f4ec) While Dealing with AI Pathfinding Used to store Acting Unit movement cost modifiers - 1 byte per Tile Type from 0x00 to 0x3f - Stored value depends on Movement abilities, tile type and weather. See Movement_modifiers_Table