Difference between revisions of "CYOKO Dying"
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(Created page with " Front Death Anim LoadFrameWait(31,04) ffd7(01) LoadFrameWait(31,04) MoveUnitDU(F0) LoadFrameWait(25,02) MoveUnit(01,02,00) LoadFrameWait(25,02) MoveUnit(01,04,00) Lo...") |
(No difference)
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Latest revision as of 06:19, 10 November 2022
Front Death Anim LoadFrameWait(31,04) ffd7(01) LoadFrameWait(31,04) MoveUnitDU(F0) LoadFrameWait(25,02) MoveUnit(01,02,00) LoadFrameWait(25,02) MoveUnit(01,04,00) LoadFrameWait(25,02) MoveUnit(FE,04,00) LoadFrameWait(25,02) MoveUnit(FE,01,00) LoadFrameWait(25,02) MoveUnit(FE,01,00) LoadFrameWait(25,04) MoveUnit(FC,FF,00) LoadFrameWait(25,06) MoveUnit(FF,FE,00) LoadFrameWait(25,08) MoveUnit(01,03,00) LoadFrameWait(25,06) MoveUnit(04,02,00) LoadFrameWait(25,04) MoveUnit(06,01,00) LoadFrameWait(25,04) MoveUnit(06,FF,00) LoadFrameWait(25,04) MoveUnit(02,FF,00) #all this MoveUnit makes the feather float to the ground after death. LoadFrameWait(25,06) MoveUnit(FE,01,00) LoadFrameWait(25,08) MoveUnit(FC,01,00) LoadFrameWait(25,08) MoveUnit(FD,01,00) LoadFrameWait(25,06) MoveUnit(FF,00,00) LoadFrameWait(25,00)
LoadFrameWait(32,04) ffd7(01) LoadFrameWait(32,04) MoveUnitDU(F0) LoadFrameWait(26,02) MoveUnit(01,02,00) LoadFrameWait(26,02) MoveUnit(01,04,00) LoadFrameWait(26,02) MoveUnit(FE,04,00) LoadFrameWait(26,02) MoveUnit(FE,01,00) LoadFrameWait(26,02) MoveUnit(FE,01,00) LoadFrameWait(26,04) MoveUnit(FC,FF,00) LoadFrameWait(26,06) MoveUnit(FF,FE,00) LoadFrameWait(26,08) MoveUnit(01,03,00) LoadFrameWait(26,06) MoveUnit(04,02,00) LoadFrameWait(26,04) MoveUnit(06,01,00) LoadFrameWait(26,04) MoveUnit(06,FF,00) LoadFrameWait(26,04) MoveUnit(02,FF,00) LoadFrameWait(26,06) MoveUnit(FE,01,00) LoadFrameWait(26,08) MoveUnit(FC,01,00) LoadFrameWait(26,08) MoveUnit(FD,01,00) LoadFrameWait(26,06) MoveUnit(FF,00,00) LoadFrameWait(26,00)