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Started by philsov, April 11, 2010, 05:46:05 pm
Quote from: "The Damned"If anything, having thought about it more, Initial: Haste might be "too weak" since the speed have been lowered across the board. It would still be useful, but I was actually under the impression that you had thought it not good enough for Excalibur, which is why you had wanted to get rid of it.Initial: Haste shouldn't be OP or anywhere close to it in ASM'd.
Quote from: "formerdeathcorps"Depends really on how he balanced spells. If he balanced spells around max speed x 1.5, initial haste should be fine (remove with dispel magic if you really don't like it). The +1 speed thing becomes more significant of a problem only because of how low maximum speeds have become, but it's female only with random damage and not usable with two swords or two hands, so it probably won't be that bad.
Quote from: "philsov"However since the top speed, if stacked, is probably going to be 12 (9 for most classes, at 99), the problem isn't nearly as severe, either. The only way to gain speed points will be the head and accessory slots (woo sprint shoes), so anything in the weapon classes that boosted Sp will be modified to fit the paradigm.
Quote from: "The Damned"Couldn't you just get rid of Battle Boots (and Power Wrist) completely?
Quote from: "Dokurider"http://www.ffhacktics.com/forum/viewtopic.php?p=113435#p113435So...Ability Hack Requirement. You planning on incorporating this into ASM'D?
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