A new version of FFTPatcher is available! (0.492)
Started by LastingDawn, February 03, 2009, 09:20:39 am
QuoteKnights - got kicked out of both Holy and Dark knight school, kinda waffling around with both and willing to sacrifice their own well being to get the job done.IconicsSomber Drive - melee range, PA based. Nasty damage with nasty recoil.Battle Cry - Because Haste infliction ought to be shared <3(Sanct Saber) - RamzaAbraxas - Good range (5? Greater than xbow, imo), single target, 30% recoil, 15 MP. PA-based damage.Ironclad - self/ally only - inflicts protect, regen, and slow. Moderate MP, instant.Chaste Slice - low faith enemies suffer~. 14 MP, instant, weapon range. MA-based???Iai Strike - Moderate MP Cost, can only be used with certain weapon types. 50% Chance to -20 Br.Final Sacrifice - Must be critical Sacrifice the last bit of your life force for a high damage sword strike. Cimmerian Edge - A Dark Elemental Sword StrikeRadNix = 50% chance to transform dead unit into a crystal - 30 MP, weapon range, small CT.Transfusion = Range 0, AoE 1. Heals surrounding units for 40% HP at the expense of 20% on the self.Swiftness - 15 MP. Unevadeable weapon strike (use ARH! no guns).Fanatic's Folly - Higher damage to Higher faith units.Sacred Symbol - Holy Elemental Sword strike.???
Quote from: "Dokurider"Maybe they need some kind of actual attack? Y'know, like a, SWORDSKILL?
Quote from: "Shade"Maybe you should make equiment break's range 3 instead of stat break's, like that they would have lower change to break then ruins on 1.3.
Quote from: "Dokurider"I suggested before that Ruins should reduce their respective stat by a percentage, mostly to deal with monsters. Archy-poo didn't like it. Just throwing that out there again.Maybe they need some kind of actual attack? Y'know, like a, SWORDSKILL?
Quote from: "boomkick"Quote from: "Dokurider"Maybe they need some kind of actual attack? Y'know, like a, SWORDSKILL?That sounds interesting, but i was going for a more of a dueling type.Stance (1, 2, 3). Basically a charged attack, yet it is unavoidable.Guard Break- Destroys both the assessary (?) and the shield of a defending character.Bull Ram- Basically a Dash Tackle, but it does more damage and the shield is there (couldn't this fit the warder?).Magic Strike- Fitting Magic into his sword, he slashes very very far away, but at a huge penalty to him. (Destroy would work)
Quote from: "Voldemort"1.3 changes are not enoughnot anymorethe rest of Mercenaries jobs are much more viable / can do pretty unique thingsand 1.3 Knight would be left in the dust
Quote from: "Dokurider"Maybe diversify their equipment? Specifically, weapons?
Quote from: "boomkick"Taking something from FF9Stock Break- Does damage to enemies in an area.ThunderSlash- Does good damage to an enemy.Dark Blade- Deals great damage at the cost of life.Battle Cry- Increases PA (Or adds Haste) to himself and an area around him.
Quote from: "Voldemort"make Battle Cry MP Cost with a CT and add +1 PA to everything around it, enemies includedand yeahlet's give them some skills (some new sword skills might be cool too.. something like Gladiator's FFTA sword skills.. all melee range)[All Require Sword, Melee Range, MP Cost, Instant]Wind Blade - WindTiamat Formula, no damage bonus, Evadeable, Requires Sword (so MA intensive jobs can't abuse it, get rid of equip sword), Weapon StrikeDeals 4(???) low power MA based hits... Kaimatachi (or some other wind animation on hit, Sandstorm???)Dark Blade - Dark - Ahriman Death Sentence-ish Animation for this, or something like that... no Night SwordDrains HP if it hitsHoly Blade - Holy - Circle Animation when it hits? ???Deals incredibly high damage to low-faith enemies. (You'd have to play with Malak's formula for this)etc just some ideas
Quote from: "boomkick"Maybe Holy Blade should be Holy Explosion?Blizzaga/Firaga/Thundaga Sword- Just as their name implies, except that the sword skills are elemental and go for their respective animations. (Blizzaga uses Statis, Firaga uses Crush, Thundaga uses Lightning Stab).Climhazzard from FF9 is basically a AOE move.Stab- Deals damage, ignores weapon guard only?Pain- Circle animation, Unholy Sword Skill attacks one's soul (MP drain or %damage?)Final Bracelet (Breath)- Giga Flare animation, Deals damage in a large area and adds Confusion (low chance) (2 Panel AOE).
Quote from: "AngrySurprisedFace"Knights seemed fine to me.But I must agree, I didn't use Power Ruin, Magic Ruin, or Mind Ruin. At all, really. Speed Ruin was pretty much it.Maybe (maybe..) if you wanted those skills used more you could make them have status effects? Power Ruin could be.. Paralyze? Magic Ruin could be Silence, and Mind Ruin could be confusion? I would suppose that they would get more use that way, rather than just sitting there being pretty.But other than that, I like the 1.3 knight.
Quote from: "Voldemort"Holy Blade - Holy - Circle Animation when it hits? ???Deals incredibly high damage to low-faith enemies. (You'd have to play with Malak's formula for this)
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