A new version of FFTPatcher is available! (0.492)
Started by LastingDawn, February 03, 2009, 09:20:39 am
Quote from: "Rhue"I like the idea of "Battle cry". You can make it add +1 PA to nearby allies and Regen to the user. It should cost some MP.Maybe add some skill similar to Mimic Titan. I can see it being very useful for a knight, and it fits too. Make it cost a lot of Mp though.Finally, you could add a skill that lowers all the CT of a enemy unit. Like an improved version of the mediator's Persuade. It could be called something like paralyzing strike". I can see it being very useful if you were in control of said knight, but i doubt that the enemy AI would take advantage of it.
QuoteInteresting... what did you have in mind?
Quote from: "boomkick"I would have them stick to swords and knight swords. You don't see Knights running around with spears that often. Axes...maybe, but isn't that for another class? If it isn't then that would be cool.Crossbows should stay with Arbalist.How about some form of shielding since the Knight is a melee physical class.Defensive Stance- Gives Shell and/or Protect and/or Defending.Jump Strike- 3 Panel Range. Basically Jump, but the vertical tolerance is 1...
Quote from: "Shade"What I think of speed ruin is... nah almost never use it. Anothers are so god damm powerfull compared to MA ruin and PA ruin.Also new idea the Dull HitWhat it does it will have change to do knockbackAlso about stab.There is alot of things that give evade. so yeah I think it is posible because there is many things that does it. So should'n it be posible to ingore enemys weapon's %?
Quote from: "Dokurider"QuoteInteresting... what did you have in mind? Spears, Crossbows, Axes?
Quote from: "Dokurider"Quote from: "boomkick"I would have them stick to swords and knight swords. You don't see Knights running around with spears that often. Axes...maybe, but isn't that for another class? If it isn't then that would be cool.Crossbows should stay with Arbalist.How about some form of shielding since the Knight is a melee physical class.Defensive Stance- Gives Shell and/or Protect and/or Defending.Jump Strike- 3 Panel Range. Basically Jump, but the vertical tolerance is 1...You don't see a lot of things, doesn't mean it shouldn't exist.The reason I think Spears, Axes, and Crossbows would be good for Knights is that they are straight PA*WP damage. Knights would be good with Axes because, unlike other classes that can equip Axes, they can take a hit or two. They can afford to gamble with the Axe. Nice Weapon Evade too. Spears would be a nice addition. Equippable with a shield, strong, etc. Only problem is that it will infringe on the Lancer's job (is there a Lancer in Mercenaries? I probably should look.). Lancer probably would need an update too BTW.Being able to equip crossbows would be really neat. It would basically turn the Knight into a living tank, minus the go anywhere attitude. Breaking stuff from afar, I think it would be a good compliment.
Quote from: "Skip Sandwich"a percentage based non-stacking power up would probablly have to be in the form of a status effect change, similar to how protect and berserk work, only it'd be a berserk that didn't cause the player to lose control of the unit and had a set duration.
Quote from: "tithin"A percentage based increase would be a good idea. So we'd need a new accumulate skill that grants a, what, say 25% increase?
Quote from: "PX_Timefordeath"Charge!: Causes all critical units around the knight to gain berserk, invisibility, haste, etc.Shock:Um...Rending Sabre: The knight strikes the enemy with such force that the unit behind him gets damaged too. Mid accuracy?Heat Strike: Fire damage and chance to berserk?Guardian: Inflicts CT=0 and invisibility to allied units surrounding the knight? Might fit more with warderHeratic Strike: Deals increased damage to units with lower faith/whatever it's called nowJust throwing out random suggestions
Quote from: "dwib"knights are usually just basic classes, so i don't like giving them fancy abilities like swordskills... that's just me.however i do like archeal's low faith attackheavy strike - deals % damage of enemy HP (like demi)swiftness - unevadable weapon damageironclad - protect + slow on userwild slash - attack in 3 directions for low damage
Quote from: "Shade"Saumurai Stance - Have's low % to give opponent critical status.Stone crash - Charge attack that remove's petrify and kills opponent.(Yeah It takes times to hit with this so...)Strong Hit - Hit's enemy and enemy won't get turn for while, so it's low % change make CT 0War Cry - give's everyone in map 1 PA and very low change to get berserk.Yeah got nice ideas.
Quote from: "LastingDawn"Quote from: "tithin"A percentage based increase would be a good idea. So we'd need a new accumulate skill that grants a, what, say 25% increase?Correct, 25% added.
QuoteEnd Life- At a VERY VERY low chance, crystalize a downed/dead unit. (about 2-5%).
Quote from: "tithin"Low % = Bad. You'd essentially be sticking a blade in a downed enemy to finish them off. Why would it have a low %? It's not like that they would be able to dodge
Quote from: "LastingDawn"ronclad - Very nice! But... it will need something else other then Protect to counteract slow
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