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FFT The Lion War ReMixed v1.2 (beta) [PSX] [Duckstation recommended]

Started by Nyzer, June 17, 2024, 09:25:08 am

pontifficator

Quote from: Nyzer on June 22, 2025, 07:35:08 pmAfraid not -  the support slots are all taken up now.

As I see.

If eventually the resources get released, do you think the new Cone AoE v2 ASM in remix would preclude the possibility of implementing a range+2 effect independently? They do conflict in Org, and attempting to use it on a Remix ISO (move=2 or Jump+1/2 = plus range) causes all manner of crazy range related shit to happen.

Thanks.
  • Modding version: PSX

Nyzer

That's low priority for me compared to all the other stuff I can be (and have been) adding to the mod. If/when I get around to it, it'll be a setup that allows the user to pick their dialogue option while using the WotL script for everything that isn't so easily switched.

Until then, if that script is a high priority for you, I'd recommend the PSP mod Tweak instead. There's a lot of overlap in the way Tzepish and I designed our mods.
  • Modding version: Other/Unknown

pontifficator

Quote from: Nyzer on June 28, 2025, 09:04:57 pmThat's low priority for me compared to all the other stuff I can be (and have been) adding to the mod. If/when I get around to it, it'll be a setup that allows the user to pick their dialogue option while using the WotL script for everything that isn't so easily switched.

Until then, if that script is a high priority for you, I'd recommend the PSP mod Tweak instead. There's a lot of overlap in the way Tzepish and I designed our mods.

Looking forward to it, being able to use this mod as a base could be great fun.

Is Calculator mostly just a stepping stone-stone for unlocking two-spells?
  • Modding version: PSX

Nyzer

Calculator is still the vanilla Calculator, just with Two Spells replacing EXP Boost (and being enabled by default). Two Spells on it simply allows it to have a reason to exist that isn't CT4Holy.
  • Modding version: Other/Unknown

Neurall

Hello, I really like this mod -- the quality of life improvements are amazing!
To install this beta, can I just install the latest file directly, or do I need to install them one by one?
  • Modding version: Other/Unknown

Nyzer

  • Modding version: Other/Unknown

Daximus

Hey all! New here as I just started playing through the game again after years and with this amazing mod to spice it up. I already looked through all of the change logs to see all the fantastic new stuff, but I couldn't find something I was looking for.

I noticed that Time Mage has an extra ability with all dashes (like Ultima for Ramza in Act 4) when viewing their job skills in combat. I'm assuming this is a new skill? Is there a list of the job class abilities for this mod somewhere or at least the hidden skills? Several of them have changed and new ones were added. Didn't know if there was a master list somewhere.

Thanks!
  • Modding version: PSX & WotL

Nyzer

There are new abilities available at the end of the game after beating Altima.
  • Modding version: Other/Unknown

Sonofbaconator

Really digging the quality of life improvements.  Move cancel is awesome of course, but the revamped dispatch jobs and missions really stand out over a full playthrough since they remove the need for monotonous JP farming and prevent you from over levelling to get the party comp you want.

The class tweaks are good too, though Two Swords + Stone Gun is god-like (unintended maybe since you can't with MA guns?).  Also, Dark Sword with Axes seems to hit REALLY hard, though I haven't bothered checking the math.

And Two Spells is incredible.  I honestly don't know if I can go back to playing regular FFT casters now.

One last thing, was thinking Samurai's "Athlete" could be renamed to "Kata" since it implies efficiency of movement through training, though I'm definitely not an expert on the subject.
  • Modding version: PSX

Angst

I check this thread all the time to check out the progress. Amazing work.
  • Modding version: PSX

Nyzer

Quote from: Angst on July 23, 2025, 07:28:03 pmI check this thread all the time to check out the progress. Amazing work.

Well, you're just in time to see a new patch, this one with some new interesting ideas.

Version 1.2.40 is out now, and it includes a new support ability: Two Jobs. Two Jobs allows your unit to check the job attached to their secondary skillset, and pick the better Multipliers and Growths for all your stats between both your primary and secondary Jobs. Ever wanted Draw Out on a Samurai to hit as hard as it does on a Wizard? Now you can do that.
  • Modding version: Other/Unknown

Nyzer

New update, with some bugfixes. Mostly minor, but one of them had the potential to disrupt the Aliste and Bremondt sidequest, so I got it out today.
  • Modding version: Other/Unknown

AlcaTrax

Hi, I couldn't find anything specific, so I'm here to ask my question.
Is there any information on how Extra Options works? Anything more detailed, with more information?

Another question: is there a simpler way to access dispatch missions? I could only access them by entering battle. Is there a way to access them through the tavern?

Last question: What's the difference between FFT TLW and FFT TLW ReMixed? Could you explain in more detail, please?

By the way, excellent work. This mod is a pleasure to play.
  • Modding version: Other/Unknown