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June 30, 2025, 10:24:34 pm

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FFT The Lion War ReMixed v1.2 (beta) [PSX] [Duckstation recommended]

Started by Nyzer, June 17, 2024, 09:25:08 am

Nyzer

Patches are always meant to be applied to clean vanilla copies of the game.
  • Modding version: Other/Unknown

MRTayag

Thank you.. Another question, enemey level from RDV scales with roster'
s level?
  • Modding version: PSX & WotL

Nyzer

Most of them are set to level scale instead of to a fixed level, but I'm pretty sure some endgame ones can be set to Lv99.

Level scaling in ReMixed works by checking the units you deploy instead of just checking the entire roster. Though that is something that can be disabled in the Extra Options.
  • Modding version: Other/Unknown

MRTayag

can you tell me what is the option to disable level scaling of enemies? i tried "Never" but enemy level still scales. thank you
  • Modding version: PSX & WotL

Daykeras

I just loaded the new patch and got some weird bugs almost immediately.
In the Agrias has the sprite of the priest, Gafgarion has the sprite of Agrias, and they both died in the fight.
  • Modding version: PSX & WotL

Nyzer

1.2.37 is out, fixing multiple bugs with 1.2.35.

Quote from: MRTayag on June 10, 2025, 09:18:55 amcan you tell me what is the option to disable level scaling of enemies? i tried "Never" but enemy level still scales. thank you

There isn't one. There is a setting to enable scaling if you outlevel non-scaling units, but not the reverse.
  • Modding version: Other/Unknown

Nyzer

And now there's a 1.2.38 because Return to World Map after a Game Over was only working for Random Battles.
  • Modding version: Other/Unknown

Nyzer

New bugfix patch is out. Sorry that I have to keep releasing these, but the last few months really have been quite a mess for me.
  • Modding version: Other/Unknown

Mutteo

It's been a while for me, but after seeing the new Final Fantasy Remaster video drop, it made me really appreciate the work you've been doing delivering the best FFT experience, and even now you are STILL making the gameplay even better in such subtle ways  I cannot tell you what a big deal to see the proposition QOL and the Guest control work you put in, and now seeing the Bench hack actually keep the nicknames was such a needed change, as I collected so many monsters that i would bench and they used to just have blank names and then I would have to painstakingly check each blank line because i forgot who was who, not anymore!  Thank you for making my childhood game the best it can be.

I did want to mention after watching the FFTR video, there was something from the original game that used to bug me, and maybe you help with.  Now the OG game has a AT list built in already where you can check to see who's going next and when you click on the names, it would auto target who you clicked, which was great.  Now when choosing a charged ability like spells, before choosing one to cast, you could also check to see when that spell would go off by pressing right, BUT for some reason you can't click on the name in this menu to find how who is who. (Which one of these monsters is Pryukkaon. I don't remember!) So the only way to check would be to back out of the menus and go back to the AT list.  I was wondering if there would be any way to streamline this, so I can check who is who in the spell charge screen instead of having to go to the AT list?



Also a minor tangent, as I'm usually playing around with some of the hex values, but I think Alma looks great with a harp.  She just looks like the kind of refined girl to play one of those things, and personally I think that would make her even more unique making her the only female to wield one, just "harping" on this a bit, snrk~ :lol:
  • Modding version: PSX

Nyzer

QuoteI was wondering if there would be any way to streamline this, so I can check who is who in the spell charge screen instead of having to go to the AT list?

Probably not, but even if there is, I wouldn't be messing around with it. Menus are a real bitch to work with in this game, and I won't touch them if I can avoid it. Just way too many moving parts there.

One specific problem that I'd imagine here is that there would be threads and earmarked graphical data from being so deep in the Act menu that likely don't play nice with viewing an enemy's stat preview. At best, doing this would require closing and clearing all of that in order to do so, and I don't even know if I could manage that much.
  • Modding version: Other/Unknown

Thaerin

I am in Chapter 2 and I noticed that Ramza's Squire job has 3 dashed out skills. Are there other skills that Ramza learns by getting hit with them? I was hoping I would get something from Gafgarion, but nothing when he hit me with Night Sword, nothing when Ramza ate Gafgarion's crystal. Now I am fighting the Lucavi, Queklain and trying to have Ramza survive every attack before I defeat him because I dont want to miss anything. Are these 3 dashed out slots anything? Or am I freaking out over nothing? Chat GPT thinks I am crazy. Lol
  • Modding version: WotL

Nyzer

ChatGPT isn't going to be able to tell you anything useful about a mod for an old PSX game.

Those ability slots - and a few others, given to some of the generic jobs - can only be unlocked after beating the game. They're additions that were made in The Lion War, and as this mod is based off that, they carry through here.
  • Modding version: Other/Unknown

Thaerin

Not just chat gpt, but yeah, knowing that Remix runs off of The Lion War, it was a lot to read through to try and find the info I was seeking. So after a couple hours searching I told a few different AIs to skim through ffHacktics to figure it out. One of them responded for me to do it myself. Lol

Thanks for the info, Nyzer. I am loving the additions in this playthrough so far, both from TLW and the Remixed additions.
  • Modding version: WotL

Blandation

Starting this fun mod again...

Is there a way I can edit unobtainable characters into my party?  Since the patcher understandably won't work on a mod.   I would usually throw them into a random fight and make them invite upon KO so that they have their correct formation screen quote and all.
  • Modding version: PSX & WotL

Legacii

Is there a way for me to  add the WOTL translation myself? Just using some imports? If its every single event needing to be manually edited I will just wait till that release comes about.
  • Modding version: Other/Unknown

Nyzer

Quote from: Blandation on June 19, 2025, 02:04:47 pmStarting this fun mod again...

Is there a way I can edit unobtainable characters into my party?  Since the patcher understandably won't work on a mod.   I would usually throw them into a random fight and make them invite upon KO so that they have their correct formation screen quote and all.

The Patcher works just fine on mods, aside from not showing the right names for things without the correct "Resources.zip" file. Even then, the TLW Resources.zip from within the TLW Resources folder would be very accurate, and the Resources.zip from within the ReMixed 1.1 Resources folder would be even more so.

Quote from: Legacii on June 22, 2025, 02:37:54 pmIs there a way for me to  add the WOTL translation myself? Just using some imports? If its every single event needing to be manually edited I will just wait till that release comes about.

It's the latter, plus the TacText edits, plus the text graphic edits and, in some cases, extra hacks to make them display properly.

For the time being, if you want that script, you'll be best off playing either The Lion War of the Lions or Tweak on the PSP. Tweak and ReMixed have a lot of similar design philosophies, and it's very much worth checking out.
  • Modding version: Other/Unknown

Legacii

  • Modding version: Other/Unknown

pontifficator

Any possibility of having a Remix version of a +1 or +2 ability range R/S/M? Kind of fell in love with that idea after playing a lot of Tactics Ogre on PSP and then in a few different FFT hacks. The existing versions aren't compatible with the 'arching AoE Range' asm.

Thanks..
  • Modding version: PSX

Nyzer

  • Modding version: Other/Unknown

Gamerdude535

Would love a version that uses the job and ability names and dialog scripting of WOTL!
  • Modding version: PSX & WotL
  • Discord username: gamerdude535/Eric Dunkin