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September 05, 2025, 08:21:30 pm

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31
FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Nyzer - August 16, 2025, 02:08:15 am
Quote from: Idward on August 15, 2025, 11:10:34 amI am not sure if this is a bug. In the Depths of Murond when upgrading Byblos I have the option to add a second class like Worker 8 getting battle skills. However, it is called "-97" I added it on a save and it does not appear to do anything. I assume it is calling a null value, or there should not be an option to add a second class feature.



One way or another, that's definitely a bug, yeah.

I moved the location of several skillsets in order to make room for a couple more monster-formatted skillsets for the Lamia and the dummied out White Chocobo. 97 is where that skillset now is. I had no idea that Byblos could be given another skillset in the Depths of Murond, so I never thought to look for that.

Quote from: Mutteo on August 16, 2025, 01:45:04 amSo I'm trying out your new version 1.42, and I found that when I tried using FLY(you said it works if MOVE FIND when learned also), it not only doesn't show the colored grid, but I can't get the treasure at all.  So when I used MOVE FIND instead, it also makes me FLY (if I have FLY learned as well) so something with those two is causing conflict.

It's not causing a conflict. The functionality has changed for those two abilities since I first made the mod. Read the new descriptions to understand more.
32
FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Mutteo - August 16, 2025, 01:45:04 am
So I'm trying out your new version 1.42, and I found that when I tried using FLY(you said it works if MOVE FIND when learned also), it not only doesn't show the colored grid, but I can't get the treasure at all.  So when I used MOVE FIND instead, it also makes me FLY (if I have FLY learned as well) so something with those two is causing conflict.
33
FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Idward - August 15, 2025, 11:10:34 am
I am not sure if this is a bug. In the Depths of Murond when upgrading Byblos I have the option to add a second class like Worker 8 getting battle skills. However, it is called "-97" I added it on a save and it does not appear to do anything. I assume it is calling a null value, or there should not be an option to add a second class feature.

34
FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Nyzer - August 15, 2025, 10:59:40 am
That's not really a bug report for this mod. But also, that isn't at all descriptive enough. What exactly are you doing, and what exactly is going wrong?
35
FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Azure - August 14, 2025, 01:57:18 pm
I've been trying to add the WotL script to Remixed but its doesn't work, both using a finished patch with PPFOmatic and by manually editing the script with FFtext
36
The Lion War / Re: The Lion War 2.031 - DOWNL...
Last post by UniqueTownPortal - August 14, 2025, 09:10:18 am
After 10 years and only vanila in my heart/ Archangel's 1.3 done/ and one ffth AI tourrnament, I now came here to check what is brewing in the FFTH and I feel like a caveman outside the Plato's cave ;) So much work have been done. After 25 years I need to re-play "2.0".  Thank you all.
37
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.8
Last post by Ethereal Embrace - August 14, 2025, 08:46:26 am
Thank you for letting me know! Unfortunately, I apparently have used up all 200 AP value slots for Humes, so I cannot actually give Blue Mage more skills, which does make me sad. But nevertheless, being able to obtain blue magick much easier is a nice enough buff!

I wanted to ask: skills #296 to 31E all have effects and many have descriptions. These skills *are* used in the game, right? They're like unnamed actions that occur in specific game events/fights? I want to know so that I can confirm that I shouldn't touch these skills. I want to give more skills to non-Hume jobs and I'm slowly running out of existing skills that I'm no longer using (mostly Beastmaster and Ultima skills).
38
FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Nyzer - August 12, 2025, 09:18:12 pm
Quote from: Redlocke on July 05, 2025, 03:14:11 pmHello,

Thank you for this awesome mod enabling me to replay the game with fresh QOL after all these years !

I'm encountering a bug after the Orlandu recruitment cutscene : the screen becomes black and the next scene doesn't load.
I reloaded save states multiple times on the cutscene and on the battle before in hope of bypassing the problem but it doesn't seem to work.
I used the US version of FFT with remixed v1.1.11, and duckstation 0.1-9114-g9112e38f4 (dev).

I've never had that reported as a 1.1.11 issue before, and I thought I'd fixed the conflict in my files by then so it would not reoccur if I patched the files wrong. Either way, it's not something that would be "fixed" since 1.1.11 was made in April 2024, and I'm on 1.2.41 by now.

Quote from: Stuflames on July 14, 2025, 12:53:22 amHi.
Appreciate the mod and the work.

Running 1.2.39

I've run into a problem - I'm in chapter 1, and the Equip X support skills do not appear to be working.

First I tried Equip Shield on a Squire Delita. That did not work. I thought it might be a quirk to his guest nature and special Squire class.

Then just now I tried Equip Armor on a Monk Ramza. Same issue.

In both cases I can only equip as normal, as if the support skill doesn't exist at all.

The Equip skills work just fine for me on both PSXfin and DuckStation.

Quote from: Daximus on August 10, 2025, 02:44:33 amVersion 1.2.39

Not sure if this has been mentioned yet.
- Underground Goland Coal City battles to get Reis (first 2 battles). The enemies, especially the chemists, pause for over a minute before doing any actions. Not sure if it's just something with those maps or what. I've had some random enemy pauses throughout the game but nothing remotely close to this.

I'm not seeing that happen in those fights. I've heard of some AI lag issues, but they've been so rare that I have not been able to pin them down. If anyone can provide a save file in which they can get this to consistently reproduce, it would be very helpful to at least start to try chasing it down.
39
FFT TLW ReMixed / Re: FFT The Lion War ReMixed v...
Last post by Nyzer - August 12, 2025, 12:34:08 am
A new feature, and so a new update for ReMixed: Improved Treasure Finding.


Now you can collect common items from treasure tiles once per battle, and rare items once per playthrough. You aren't locked out of the rare or the common just because you got the other one first. Failing the rare roll with the common item already collected doesn't grant the item, but you can keep trying until you get it.

Additionally, to units with Move-Find Item equipped, when preparing to Move, instead of being colored blue like normal, tiles with a treasure available will appear yellow. Tiles that will spring a trap will be colored purple.
40
War of the Lions Hacking / Re: Replacing WotL Music/SFX w...
Last post by DelitaCD - August 10, 2025, 11:45:38 am
 :cry: That's a shame, it looks like there's no way to make that happen
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