Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
Quote from: Ethereal Embrace on August 04, 2025, 11:08:42 pmI do have a question, is there any way for me to get rid of the AP Gain clan privileges? If not get rid of them, then simply make them unselectable all the time? I want people to actually use Clan Privileges, so I think it's imperative that I remove these ones and simply boost the AP gain of every quest instead.We can't really change Clan Privileges yet unfortunately.
My current idea is:
- Story Mission: 120 AP
- Non-Repeatable Skirmish: 60 AP
- Repeatable Skirmish: 30 AP
- Non-Repeatable other (deliveries, dispatch, etc.): 40 AP
- Repeatable other: 20 AP
Quote from: air6ornepig on August 08, 2025, 09:48:37 amGood morning Rurusachi. I wanted to say thanks for making this editor. An AiO editor that can ADD jobs is truly ground-breaking for FFTA2 romhacking! I am delighted to discover this editor after having just modded and played through FFTA1 a couple weeks ago. Though I won't be able to start for a few months, it gets me excited to get to modding FFTA2 again. I'm also happy to hear sprite customizing is compatible with aseprite; creating custom art and sprites should be feasible for me.Adding Abilities is something I want to figure out at some point but it's pretty complicated. Adding more AP slots is even harder but it might be doable at some point.
I do have one question though. Reading through this thread I recognize that we are currently capped at 200 AP slots. I also notice that "add/remove ability" are greyed out. Should I presume that you are working on this feature, and if so, will we also see a cap increase for AP slots?
Thanks again!
Quote from: Ethereal Embrace on August 14, 2025, 08:46:26 amThank you for letting me know! Unfortunately, I apparently have used up all 200 AP value slots for Humes, so I cannot actually give Blue Mage more skills, which does make me sad. But nevertheless, being able to obtain blue magick much easier is a nice enough buff!Unfortunately I have no idea if they're used anywhere or not.
I wanted to ask: skills #296 to 31E all have effects and many have descriptions. These skills *are* used in the game, right? They're like unnamed actions that occur in specific game events/fights? I want to know so that I can confirm that I shouldn't touch these skills. I want to give more skills to non-Hume jobs and I'm slowly running out of existing skills that I'm no longer using (mostly Beastmaster and Ultima skills).
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