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September 04, 2025, 02:42:40 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Recent posts

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FFT TLW ReMixed / Re: FFT The Lion War ReMixed v...
Last post by Daximus - August 26, 2025, 07:04:08 pm
Is this the place for suggestions? If not, please direct me to where they need to go.

After your awesome rework of the Jump command scaling to a unit's speed (2x in this case), it has left several other skills and spells with longer speed times far less desirable - even with short charge. Can't recall the last time I used Cloud's Omnislash or Cherry Blossom. Time Mage's Meteor? Nope.

With so many speed boosts (items and haste), what do you think about making other abilities scale with unit speed (maybe even just 1.1x  unit speed)? Maybe scale back the damage a bit to justify it?

Just a thought and I know it would take a lot to implement, but maybe over some time. I love this mod, but with hard hitting instant abilities like draw out, it's hard to justify long casting times that take 2+ turns.
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FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Daximus - August 26, 2025, 06:24:29 pm
Version 1.2.42

Just noticed that Cloud's Limit abilities show different speeds on the descriptions for Cherry Blossom and I think Finishing Touch. Shows 13sp on the ability screen then 5sp in the description.
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FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.8
Last post by MewNusvi - August 26, 2025, 04:28:32 pm
Hi. I'm at an impasse, since I followed the required steps (including Dslink), but I still get the Error 2 message whenever I try to open my file. I specifically made sure to put both files in the same folder, just to be sure. Is there a solution?

Edit:
nevermind I'm dumb
I got the right file this time.

Now, I get Error "Index out of bounds for length 1".

RE-Edit: Sorry. I blundered twice. I just had the European version without knowing.
14
Works in Progress / Re: FFT: Emergence 2 [EN/ES] (...
Last post by Duckiesforever - August 24, 2025, 08:59:02 pm
Fran's base job she comes with, Assassin, disappears if you change her job.
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FFTA/FFTA2 Hacking / Re: FFTA2 Custom Sprites
Last post by ShawndSlayer - August 24, 2025, 12:17:21 pm
This is my generic sky pirate ally in FFTA2 style. If you want to know more, you can message me if you are interested to commission me!
16
FFTA/FFTA2 Hacking / FFTA2 Custom Sprites
Last post by ShawndSlayer - August 24, 2025, 11:57:03 am
Hey guys I am new to FFHacktics, but I have been doing some custom sprites for FFTA2. I can create unique sprites for each class, like I can create a generic sky pirate unit based on the Final Fantasy Tactics S unit. If you like to see more, you can let me know.
17
FFT TLW ReMixed / Re: FFT The Lion War ReMixed v...
Last post by Nyzer - August 23, 2025, 03:59:32 pm
Version 1.2.43 is out with some more bugfixes and the ability to turn Boco into a White Chocobo after beating Altima.
18
The Lion War / Re: The Lion War of the Lions ...
Last post by Kuragary - August 22, 2025, 06:57:04 pm
 Question!!

 There is any way to change the Dark Knight requirements without going to the codes ? i mean like  using the FFTpatcher ?

  I ask because, even with the aprouch you used being much better than the  original game version, it keep one annoying part, it lock your characther from development, take of variety.
  I would like to change it to the same i have done in first personal mod Set it to Knight 5, Calculator 2, Samurai 2, Ninja 2;  that way one need to do a full all around before locking in the Dark knight...

BTW tks a LOT for the amazing mod, i've spent soo many hours at it that i cant even count.
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FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.8
Last post by Rurusachi - August 22, 2025, 06:55:00 pm
Quote from: Ethereal Embrace on August 04, 2025, 11:08:42 pmI do have a question, is there any way for me to get rid of the AP Gain clan privileges? If not get rid of them, then simply make them unselectable all the time? I want people to actually use Clan Privileges, so I think it's imperative that I remove these ones and simply boost the AP gain of every quest instead.

My current idea is:
- Story Mission: 120 AP
- Non-Repeatable Skirmish: 60 AP
- Repeatable Skirmish: 30 AP
- Non-Repeatable other (deliveries, dispatch, etc.): 40 AP
- Repeatable other: 20 AP
We can't really change Clan Privileges yet unfortunately.

Quote from: air6ornepig on August 08, 2025, 09:48:37 amGood morning Rurusachi. I wanted to say thanks for making this editor. An AiO editor that can ADD jobs is truly ground-breaking for FFTA2 romhacking! I am delighted to discover this editor after having just modded and played through FFTA1 a couple weeks ago. Though I won't be able to start for a few months, it gets me excited to get to modding FFTA2 again. I'm also happy to hear sprite customizing is compatible with aseprite; creating custom art and sprites should be feasible for me.

I do have one question though. Reading through this thread I recognize that we are currently capped at 200 AP slots. I also notice that "add/remove ability" are greyed out. Should I presume that you are working on this feature, and if so, will we also see a cap increase for AP slots?

Thanks again!
Adding Abilities is something I want to figure out at some point but it's pretty complicated. Adding more AP slots is even harder but it might be doable at some point.

Thank you for answering the others' questions. Your answers are completely correct :)

Quote from: Ethereal Embrace on August 14, 2025, 08:46:26 amThank you for letting me know! Unfortunately, I apparently have used up all 200 AP value slots for Humes, so I cannot actually give Blue Mage more skills, which does make me sad. But nevertheless, being able to obtain blue magick much easier is a nice enough buff!

I wanted to ask: skills #296 to 31E all have effects and many have descriptions. These skills *are* used in the game, right? They're like unnamed actions that occur in specific game events/fights? I want to know so that I can confirm that I shouldn't touch these skills. I want to give more skills to non-Hume jobs and I'm slowly running out of existing skills that I'm no longer using (mostly Beastmaster and Ultima skills).
Unfortunately I have no idea if they're used anywhere or not.
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Help! / Re: How to edit character age ...
Last post by Nyzer - August 19, 2025, 02:16:33 pm
No problem. I recently used it myself, so I knew where to find it, heh.
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