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FFT PATH OF HERO

Started by Rancor, January 29, 2025, 10:20:13 am

Rancor

Quote from: Avarath on July 13, 2025, 07:19:10 amA saquei, mesmo assim o mod é fantástico e com certeza vai fazer eu zerar o jogo pela milonésima vez rsrsr.

Eu posso usar o FFTPatcher para editar a evoluções dos jobs para ficarem iguais, ou isso pode zuar alguma coisa?
Faz tempo que eu nao mecho na parte de edição do mod. Eu estou focado na tradução. Mas acho que nao vai bugar nada se for apenas isso.
  • Modding version: PSX & WotL

SirAdder

I decided to fully min/max to the best of my abilities for my final boss gauntlet rematch, relying on save states left a poor taste for me. TGC, Balthier and Reis only levelled up in their special job all the way up to Lv99, their stats are very good especially their speed. Ramza's Guardian job gives good overall stat if you level as it is. All physical units get Lightbringer, Tower/Genji/Tin Shield, Flash Hat/Dark Helm, Robe of Lords and Fragment except for TGC who gets Abaddon Blade and Running Shoes instead. My female mage(regular old unit who primarily levelled as a Priest) has Phoenix Tome, Golden Hairpin, Robe Of Lords and Running Shoes.

Ramza and TGC had their special jobs while Balthier and Reis had Dark Knight along the female mage unit having Sage. Everyone had Celestial Sword(Paladin command), Speed Save(Sage gets HP Restore), Ramza and Sage get Non-Charge while the rest have Adeptness(Could use Magic Defend Up/Sturdy instead), Teleport 2.

For the Altima fight, it boils down to getting rid of Vormav and Rofel as soon as possible while at least draining Klein's MP and then getting rid of the remaining two minions. While you do that, put up reraises, spamming Defiance to the point where at least one of the unit gains double turn before Altima's turn and spread out the units in the field. Paladin's command is soo goood, Defiance gives speed, Salvation is instant cast Full Raise, Divine Light is instant cast Esuna, Concerete gives more than 50MP at least to another unit and Holy Punishment/Explosion gets boosted from Lightbringer(TGC uses Mjolnir). Though everyone spams Holy Paladin attacks once Altima gets into her Phase 2 as she becomes weak to it.

The fight become way less RNG and is doable, had to restart once when Altima(she still acts first) used her status effect ability on her first turn instead of Ultima. This was the only issue in the fight since there is no gear that makes you immune to Stop, Toad, Berserk, KO, Petrify and Poison(this status is a non issue) at the same time. Though I am not sure if the intended overall strategy of this mod is basically:

1. Use your generics/early special units(Mustadio/Agrias/Rapha) to get to Lv99 while Ramza remains levelling in strong jobs most of the time so when you get strong special units(Baltheir, TGC, Reis) at Lv99 thus reducing the grind and not having the risk losing out their optimal stat.
2. Unlock and master Paladin Job.
3. Have all the Speed stat in the world, especially the initial Speed stat and permanent Haste.

If this was the intended course, dang thats hardcore cause you can get 'softlocked' if you badly level ALL your special units. Either way, the final boss gauntlet was actually fun with this amount of preparation. This mod requires precise planning, no time to try something silly especially in the early chapters.
  • Modding version: Other/Unknown

Rancor

Quote from: SirAdder on July 17, 2025, 10:53:38 amI decided to fully min/max to the best of my abilities for my final boss gauntlet rematch, relying on save states left a poor taste for me. TGC, Balthier and Reis only levelled up in their special job all the way up to Lv99, their stats are very good especially their speed. Ramza's Guardian job gives good overall stat if you level as it is. All physical units get Lightbringer, Tower/Genji/Tin Shield, Flash Hat/Dark Helm, Robe of Lords and Fragment except for TGC who gets Abaddon Blade and Running Shoes instead. My female mage(regular old unit who primarily levelled as a Priest) has Phoenix Tome, Golden Hairpin, Robe Of Lords and Running Shoes.

Ramza and TGC had their special jobs while Balthier and Reis had Dark Knight along the female mage unit having Sage. Everyone had Celestial Sword(Paladin command), Speed Save(Sage gets HP Restore), Ramza and Sage get Non-Charge while the rest have Adeptness(Could use Magic Defend Up/Sturdy instead), Teleport 2.

For the Altima fight, it boils down to getting rid of Vormav and Rofel as soon as possible while at least draining Klein's MP and then getting rid of the remaining two minions. While you do that, put up reraises, spamming Defiance to the point where at least one of the unit gains double turn before Altima's turn and spread out the units in the field. Paladin's command is soo goood, Defiance gives speed, Salvation is instant cast Full Raise, Divine Light is instant cast Esuna, Concerete gives more than 50MP at least to another unit and Holy Punishment/Explosion gets boosted from Lightbringer(TGC uses Mjolnir). Though everyone spams Holy Paladin attacks once Altima gets into her Phase 2 as she becomes weak to it.

The fight become way less RNG and is doable, had to restart once when Altima(she still acts first) used her status effect ability on her first turn instead of Ultima. This was the only issue in the fight since there is no gear that makes you immune to Stop, Toad, Berserk, KO, Petrify and Poison(this status is a non issue) at the same time. Though I am not sure if the intended overall strategy of this mod is basically:

1. Use your generics/early special units(Mustadio/Agrias/Rapha) to get to Lv99 while Ramza remains levelling in strong jobs most of the time so when you get strong special units(Baltheir, TGC, Reis) at Lv99 thus reducing the grind and not having the risk losing out their optimal stat.
2. Unlock and master Paladin Job.
3. Have all the Speed stat in the world, especially the initial Speed stat and permanent Haste.

If this was the intended course, dang thats hardcore cause you can get 'softlocked' if you badly level ALL your special units. Either way, the final boss gauntlet was actually fun with this amount of preparation. This mod requires precise planning, no time to try something silly especially in the early chapters.
I've never cared about stat growth. However, I think Altma is overdone. She's a very difficult fight. As I mentioned in the other comment, I want to make some gameplay changes to adjust a few things, and I think one of them will be a slight nerf to Altma and her knights
  • Modding version: PSX & WotL