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October 08, 2024, 11:32:06 am

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Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!


Recent posts

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1
FFT Arena / FFT Arena comeback tournament
Last post by Barren - Today at 07:04:31 am
Hello everyone, it's been over 2 years since I have last done an FFT Arena tournament but it's about time we get back into it.

It's time that we start up Arena again with a tournament. Anyone interested in playing FFT Arena please submit me your team by October 21 11:59 PM EST. I will be holding a tournament via live stream around October 22 8:00 PM EST. This will be standard FFT Arena rules since we haven't done one in a very long time. Use the 1.44b version that is available on the forums right now. You can either PM me your team on the forum or submit me your team on discord.

The link for my twitch is here

I will post on this topic as well as discord when I will be live

The links for the discord channel for FFT Arena is here

Also if you want to check out FF Colosseum the link to that invite is here
2
FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Nyzer - Today at 03:16:06 am
ReMixed uses the Alternate Animations spreadsheet to set all of that, rather than the Animations tab.
3
FFT TLW ReMixed / Re: FFT The Lion War ReMixed v...
Last post by layerP - Yesterday at 11:30:35 pm
BEST. MOD. EVER.

FFT ReMixed 1.2.11-241007-182808.png

All I can say is: okay I believe you!
4
FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by layerP - Yesterday at 11:24:48 pm
Quote from: Nyzer on October 06, 2024, 06:59:34 pmI checked into this while rounding up my current list of bugs. Turns out while I was testing things, I never saved the changes to Mug that gave it the weapon range and weapon strike animation, which is what the formula requires to cause damage. I was applying them directly to the savestate but didn't remember to do it to the game itself, nor to save the Patcher file.

Since it was a simple FFTPatcher fix, I was able to do it myself :) Thank you again!

Also, what's going on with the 'animations' tab? I tried to change the 'mug/shine lover' anim. to be the same as 'gil taking' (kneel down and tackle), but nothing has changed. I also noticed that a lot of the animations are already changed.
Is it possible to change the anim. for 'mug' without breaking something else?
5
Completed Mods / Re: TLW Eurystheus mod V2.9 Be...
Last post by Kazu - Yesterday at 07:34:57 am
One of the best mods I've played here. But is there an update? 2.9 is so buggy, stuck with 2.5.
6
FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Nyzer - October 06, 2024, 06:59:34 pm
Version 1.2.11 is out, which should fix a lot of the worst bugs going on.

Quote from: layerP on October 05, 2024, 11:52:48 amWasn't Mug supposed to deal damage, like in previous versions?

I checked into this while rounding up my current list of bugs. Turns out while I was testing things, I never saved the changes to Mug that gave it the weapon range and weapon strike animation, which is what the formula requires to cause damage. I was applying them directly to the savestate but didn't remember to do it to the game itself, nor to save the Patcher file.

Quote from: Mutteo on October 05, 2024, 09:28:03 pmYou probably just need a break from the mod.  You've spent a long time on it, and maybe some time away can help you clear things up later, there's no rush!  I'm just glad I can help beta test it for you. (and having a lot of fun doing it too!)

I definitely do. But in this case, it's more that I simply just do not have the time to thoroughly test it as I'd like. The routines that generate units are very complex, checking all sorts of different data in order to do X at Y time. Trying to force it all to occur when the game believes it's long past causes all sorts of tiny pitfalls that can give way to bigger ones if I try to fill them in in a hurry.
7
FFT TLW ReMixed / Re: FFT The Lion War ReMixed v...
Last post by Nyzer - October 06, 2024, 06:41:18 pm
Version 1.2.11 is out now. Hopefully it puts an end to the big bugs we've been seeing lately.
8
Help! / Re: How do I disable “Smart En...
Last post by Raidus - October 06, 2024, 06:13:52 pm
Quote from: Nyzer on October 06, 2024, 04:10:28 pmYou would also need the synth shop hack for comparison in the program.

Then it gets harder to do because the mod I'm playing isn't mine. But thanks all the same, my friend, you've helped me a lot. I'll keep using your hack and when I want to use the synthesize store I'll change the game's rom in the emulator. :)
9
Help! / Re: How do I disable “Smart En...
Last post by Nyzer - October 06, 2024, 04:10:28 pm
You would also need the synth shop hack for comparison in the program.
10
Help! / Re: How do I disable “Smart En...
Last post by Raidus - October 06, 2024, 04:04:31 pm
Quote from: Nyzer on October 06, 2024, 01:47:43 amI don't know where all that data is located. If you use the View Free Space option in OrgASM and the https://ffhacktics.com/wiki/Offset_Conversion page, you can find a better location to put the kanji space code of my hack that won't conflict, by changing this line:

    <Location file="WORLD_WORLD_BIN" offset="13E100" offsetMode="RAM" mode="ASM" label="smrt_encounter_kanji">

Sorry, my knowledge of ASM is still very limited.
When I click on View Free Space in orgASM I get this:

https://ibb.co/MCXfVYy

I don't know what to do from here. :(
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