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July 08, 2025, 05:07:04 am

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Recent posts

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1
War of the Lions Hacking / War of the Lions tweak 2.01
Last post by bigstrat2003 - Today at 02:35:44 am
Does anyone have v2.01 of this mod that they can share (or direct me to)? I am looking to play with this mod for my first time through the game, but I'd rather play without the balance changes that came with v2.50 and later. Unfortunately all the archive sites just have the latest version available, but I'm hoping someone here might be able to help.
2
The Lion War / Re: How are you supposed to be...
Last post by Nyzer - Today at 12:12:42 am
Three of the five enemies are strictly physical attackers. OronJoker is randomized because that's the entire point, and ArmoredKori's Dispose is brutal, but otherwise, a team designed to mitigate physical damage is going to do well. Especially since literally everyone except certain OronJokers doesn't have any AoE other than Geomancy, and Caazan's Geomancy is dragged down by having Lancer stats with its shitty MA.

Akashachi is vulnerable to status effects unless he rolls a bunch of immunity equipment, and CCing him is the specific intent of the fight; that's why I throw him in your face right out of the gate and force you to kill him first only to immediately be punished for it. Blind (against an evasive unit in his face), Sleep, Stop, Slow, Don't Move, and Don't Act are great ways to keep him under control.

Caazan, NinjaWeazel, and OronJoker can all be killed immediately, and should be. NinjaWeazel specifically: while he comes with Abandon, he has no shield, and with random equipment, isn't super likely to have a lot of EV. Even if he does, magical or unavoidable attacks will make quick work of him, since he has no counterattacks and no recovery options. A Geomancer/Ninja isn't the easiest thing in the world to take out, but you're not expected to be able to beat this fight until you can match the loadouts of the generic enemies in it. Your own Geo/Ninja or equivalent combinations should be able to take him out in a 2v1 almost immediately.
3
Spriting / Re: Effect Edit Links and Depo...
Last post by mrgudenheim - Yesterday at 10:02:47 pm
adding link to my effect edit patches for reference. No new artwork, but they change how effects work.
https://ffhacktics.com/smf/index.php?topic=13307.0
4
The Lion War / How are you supposed to beat "...
Last post by Gamerdude535 - Yesterday at 08:08:11 pm
This shit is incredibly unbalanced I swear. Even the battle to recruit Ashley Riot wasn't this unfair. Is it even worth doing for anything aside from the randomized dialog and memes etc etc
5
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
Last post by GasT87 - Yesterday at 03:48:30 pm
Instead of images of the game con you show how the edited ability looks in the editor, is probable that you missed assigning it correctly of something, also you can edit your post so as not to multipost
6
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
Last post by maroon - Yesterday at 12:43:04 pm
why hasteja have effect for nu mou but no effect for luso can anyone know how to fix it
7
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
Last post by maroon - Yesterday at 02:19:14 am
anyone know the problem and how to fix
8
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
Last post by maroon - Yesterday at 02:16:31 am
why hasteja ability point become 0 it should be 250
9
Spriting / Re: Luiakyn's(Omnir's) Sprites
Last post by Valens - Yesterday at 01:42:20 am
Just a thought but did you have any interest in completing your other Lucavi concepts? Was just thinking because we recently got access to some Japanese mods sprite sheets and a lot of the monsters could make for decent bases maybe. From what I remember theres legit sprites for like Famfrit, and Mateus and other espers (Exodus I think might?) and some dragons that would work as Leviathan.
10
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
Last post by maroon - Yesterday at 12:08:01 am
why is like this how can fix it
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