Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by philsov, April 11, 2010, 06:09:07 pm
QuoteNot that I can ultimately stop you, but...just no, please
Quote...Anyway, that rant aside, I'm assuming that all the opponents in "Blue Mage's Reprieve" would use the same sprite (Blue Mage, I'm guessing), with Impure King as the Leader. Is this correct?
QuoteI just wanted to stop suggesting battlefields that were the few forests/woods and lakes and swamps in the game.
Quote from: "philsov"ha. Its just a name, really, but I'm soooo having a one or two person party against a swarm of enemies fight.
QuoteIts not like I'm going to have archers and grenaders and lancers and squires with a Sagat-like boss >_>.
QuoteCorrect. Enemy sprite limit is 4 in most situations so one needs to get crafty for larger scale fights. I can fiddle with palletes, at least to help distinguish slightly. Perhaps unique sprite for quekalin, a traditional BM, and then another sprite for all the monsters will a palette array. I haven't crept into the DD for full entd stuff, yet.
QuoteHeh. Map themes are quite welcome, go to town.
QuoteAre you planning to do the same thing with Doldobar that you plan to do with Volcano?
QuoteTOO HARD EXAMPLE:11x Steel Giant
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