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December 07, 2022, 06:51:49 pm

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1
The Lion War / Re: The Lion War of the Lions ...
Last post by Elric - Yesterday at 08:47:38 pm
Quote from: Lucavi00 on Yesterday at 08:00:06 pmUnsure if this is common but when I patch my FFT to the newest DL of the Lion War, I cannot use my controller.

I am using Duckstation with a PS5 controller connected to my PC vis USB.

Before I patch FFT, controller works fine but afterwards, no dice.

Any ideas?

Literally no relation.
2
The Lion War / Re: The Lion War of the Lions ...
Last post by Lucavi00 - Yesterday at 08:00:06 pm
Unsure if this is common but when I patch my FFT to the newest DL of the Lion War, I cannot use my controller.

I am using Duckstation with a PS5 controller connected to my PC vis USB.

Before I patch FFT, controller works fine but afterwards, no dice.

Any ideas?
3
Works in Progress / Re: Souls of Destiny: Full 4 c...
Last post by CONMAN - Yesterday at 04:44:09 pm
On average, I would say it's a little easier than vanilla.  For anyone that has already played the original, a lot of tactics and understanding already carries over. It certainly has some difficulty spikes and some of the side quests are fairly tough.
4
The Lion War / Re: The Lion War 2.031 - DOWNL...
Last post by Elric - Yesterday at 02:48:29 pm
Quote from: lafegob on Yesterday at 02:13:41 pmMAN !!! i just finished the game, and it's is incredible !!!!! it's a master piece what you guys did there.

Glad you enjoyed it, consider leaving a review:
https://ffhacktics.com/smf/index.php?topic=12780.0
5
The Lion War / Re: The Lion War 2.031 - DOWNL...
Last post by lafegob - Yesterday at 02:13:41 pm
MAN !!! i just finished the game, and it's is incredible !!!!! it's a master piece what you guys did there.
6
New Project Ideas / Re: A mod that allow rendezvou...
Last post by Devix - Yesterday at 04:05:57 am
Thank you very much!!!
8
Works in Progress / Re: Souls of Destiny: Full 4 c...
Last post by twigglypuff - December 05, 2022, 10:10:19 pm
This mod looks amazing btw. Just quick question, hows the difficulty of this mod when compared against the vanilla experience and compared against FFT 1.3?

Is it like a fine inbetween?
9
Help! / Change names of Spells from th...
Last post by Aelyat - December 05, 2022, 09:48:14 pm
 Greetings! I have been going through the forum for some hours looking for a way to change the names of spells/abilities/and other text related things from the PSX Version to the WoTL revision. Change things like Fire 3 / Firaga and Guts as Mettle, and such changes from the 2007 version.. but I did not find a info related to this, so I decided to open a topic about it. Hope it's alright.
 After learning about the project of The Lion War, and all the nice bonus and changes from it, I decided to give it a try. It's amazing! As I would expect from the work and love that people had on this. Well done!
However, I really liked the text changes from WoTL, just from the opening scene at prologue the text from the psx seems weird to me, like it lacks some depth and re-translation they had from PSP version. Plus other small stuff, like mettle being guts (or vice-versa) and the Spell names ofc (wich was the reason I really wanted to change some of the texts while playing TLW version -- if that's possible without corrupting the game).
In case that this particular topic had had already be answered, I apologize.
10
Reach The Future / Re: Weekly Updates - Project N...
Last post by Jumza - December 05, 2022, 06:47:51 pm
TACTICS COMBO

Tactics Combo is the name of the skillset of the Hero job class, unique to the main character, Maine. Tactics Combo allows you to perform multiple actions in a single turn by working your way up Combo Levels. A combo can be a maximum of 3 actions, but can be stopped early when you need them to. Being able to choose from and use multiple skills in one turn by following certain conditions makes Maine a very interesting character to play from a strategic standpoint.


The description for the ability Light Spear, a level 1 combo skill

How does it work?
At each stage of the combo you can only select learned skills from the Tactics Combo set that are available at the level of combo you are currently in. Light Spear, Sonic Thrust, and Nova are the 3 skills available at Combo Level 1. You are at Combo Level 1 when you begin your turn, and any skill used in the Tactics Combo skillset will advance that level by 1. At combo level 2 and 3, the abilities available to you in the selection menu will change to the appropriate skills. Your combo will end after level 3 or if another Act selection outside of Tactics Combo is made.


The abilities you have available to you at Combo Level 2

What if I want to perform actions outside of the Tactics Combo skillset?
You can Move before, during, or after your combo begins. Using Attack or an ability from another skillset will end your combo and your turn will continue as normal. Using Wait will end your turn as normal. Wait-ing in the middle of a combo allows you to conserve your CT as if you had taken no action! This can be a great way to move up in the turn order while still making a difference on the battlefield.

Will Maine be like 3 times the level of his teammates if he's taking like 3 times as many actions?
No! Skills from Tactics Combo at combo levels 1 and 2 will not cause Maine to gain EXP or JP. This can be used to your advantage and disadvantage, low level challenge runs are common in this game and this is a way to maintain a lower level while still making meaningful actions in battle. Be careful not to end up with a Maine who is a significantly lower level than your party though!


The description for the ability Light Spear Cannon, a level 3 combo skill

So how many skills are we working with here?
In the chapter 1 release there will be 9 skills in the Tactics Combo skillset! But Maine is the main character of our story, and like Ramza I anticipate that he will gain more skills as the story moves forward.

I'm a FFT modder as well and I don't understand how you did this
I'm taking the opportunity to speak a little on how this was implemented, and I will for all updates where there is something of note to say about it! If you want to get into the real nitty gritty, feel free to chat with me in this topic here or on the Discord channel.
There is an ASM that I built that repurposes some flags from the FFTPatcher that allow me to note what level of combo the skill is. There is an extra check that was added to the decision of what abilities are shown in the skillset menu in battle, and in some very specific moments the game is overwriting key battle stats for the unit after combo skill uses that allow them to continue performing actions after using one (particularly 0x0186/0187/0188, Currently Units Turn, Movement Taken, and Action Taken respectively). A little deviation is taken for these abilities results as well, seeing an action as "missed" rather than "successful" or "successful and killed" prevents EXP/JP gain effectively (even if the action did succeed in hitting or scoring a KO!)

Thank you for joining me for Update 1! Next week I will be doing an update about Classic Mode as voted on by the FFH Discord!
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