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May 11, 2021, 07:13:08 am

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1
Archives / Re: New Mod – Ansehelm's FFT E...
Last post by Nyzer - Today at 03:15:53 am
Not sure, but with no update for a month and no explanation, I'm moving this to Archives for the time being.
2
Archives / Re: New Mod – Ansehelm's FFT E...
Last post by Nallrad - Today at 02:39:22 am
Quote from: DeJ on April 07, 2021, 01:11:15 pmI am having trouble finding where to download it... Am I missing something here?

Same.

Could the modder have hidden it intentionally?
3
Spriting / Re: FF12 Sprites w/ Faces feat...
Last post by ekaiser - May 09, 2021, 11:44:12 pm
Nice, here is Vaan with your sprites, Valkirst portrait and some minor changes...
4
Works in Progress / The Truth Revealed (Vanilla ov...
Last post by yamish - May 07, 2021, 11:16:15 pm
Check spoiler fragments periodically. I am slowly adding more info

Read this first
There are things to be aware of before downloading this patch.  This is a vanilla overhaul that will serve as the backbone to an altered telling of the game events.  This is also my personal playthrough version (i haven't made another yet), and as such Beowulf is a little ridiculous.  Orlandu does not join.  Cloud's attacks require an item that must be synthesized. I need to pick an oil fix to apply; one has not been applied.

Some sprites will swap in a couple events to a different sprite while moving around. This can be seen in Rad when he kneels during the first event. These should be rare, and happen when and event sprite doesn't match the sprite of the character. I have tried to keep these to a minimum. Meliadoul will be fixed in the next version. She's ugly in those events, i know.

JP scroll and item dupe glitches have not been fixed yet.

Mist works but does not display name or graphic. There is a fix for this on these forums that will be applied.

Shops carry very few items.  At first you are a low ranking cadet, then a criminal.  You cannot walk into town and buy military grade gear.  It can be poached or synthesized.  Random battles have had item drops added to help with this.

The following tables may look a little silly.  They are the ones i used for development and just cut lots of notes out of.  Prettier ones will come along.  When? I dont know.

"Innate" jp up: all skills have had their cost reduced by roughly 1/3 and gained jp up has been removed.
Monsters have access to all their abilities in battle, though the formation screen only shows their non-monster skill abilities.
https://docs.google.com/spreadsheets/d/19vyCiUNP81cVr_I5nEbR2LhnhkgOstWHyEGn0mjz05w/edit?usp=sharing

The synthesis shop is available in the fur shop at trade cities. The fur shops are now avilable during chapter 1, starting when you first get to dorter.
https://docs.google.com/spreadsheets/d/17QgxIaPcOdVkD9MhXs2mVz8HF4DbdRMNXr8ITjIOdW0/edit?usp=sharing

After playing through, i will be altering the battles further, adding in some basic event edits, and toying with new event triggering and conditionals.

Possible application of snowflakes to have more variation and flavor in battles.

Though it may not work, testing having ramza's ch4 variant gain permanent boosts for mastering jobs, such as ghazi=move +1, monk=hp +100, spiritist=MA +1, etc.

First, thanks to all those who answered questions along the way, Xifanie, Nyzer, Raven, Celdia, Pride, Glain, Choto.
Secondly, I have used ASMs written by Xifanie, Glain, Pokeytax, Pride, Razele, possibly others, i hope i didnt miss anybody..
This mod utilizes the amazing Ability Requirements Hack and ALMA, Synthesis Shop, Raven's Workbooks, EVSP
The changed sprites are all found on this website in the Sprites section.
I would like to thank the community for their hard and amazing work, without those mentioned above, the coders, the tinkerers, the artists, none of us could do the things we do.  This really is one of the best and strongest modding communities I've been a part of.

LyingWar.ppf

Confirmed working on epsxe. Given the nature of hacks used, it may not work as well on better emulators.
Please feel free to give feedback.
There will be a version placed into completed mods section as a vanilla overhaul, based on community feedback, with better balancing.
This patch must be applied to an expanded iso.  This can be done in Shishi
5
Hacking/Patching Tools / Re: Fully lit Deep Dungeon GNS...
Last post by Elric - May 07, 2021, 10:12:50 pm
Quote from: Pride on May 07, 2021, 02:02:03 pmI took the opportunity to make a xml to do this without having to upload each gns file.  Faster and easier. Apply with FFTorgASM like most xml files.


what a bro
6
Hacking/Patching Tools / Re: Fully lit Deep Dungeon GNS...
Last post by Pride - May 07, 2021, 02:02:03 pm
I took the opportunity to make a xml to do this without having to upload each gns file.  Faster and easier. Apply with FFTorgASM like most xml files.
7
War of the Lions Hacking / Re: Could use a touch of help ...
Last post by LeetMiniWheat - May 03, 2021, 09:41:42 pm
The below steps are the only way I've been able to get LionEditor to work (tested on PSP-2000 and PSP-Go), it's a huge pain in the butt process but now am curious if such alternative ways are possible since PPSSPP cannot load .prx plugins and AFAIK using FFTSaveHook.prx is the only way. There's been discussions on PPSSPP forums about supporting .prx plugin loading and I've seen a few dead projects trying to port the decrypt/encrypt save thing to PC (which should be possible but is an odd squaresoft and/or sony format IIRC). Not sure if anyone actually finished one not requiring a PSP - especially due to popularity of Android/iOS save modding now.

  • Ensure FFTSaveHook.prx is enabled on your CFW modded PSP (if not, connect to computer and click top right icon in LionEditor and point it to your PSP. If PSP-Go ensure ONLY on ef0:\ not memory stick. If not working; check seplugins\GAME.txt is correct and all files exist only on ef0 (System Storage) - seplugins\FFTSaveHook.prx, wotl iso in ISO folder, and FFT saves in PSP\SAVEDATA - I never got it to work on memstick and duplicates cause confusion and other issues but not tried too hard)
  • Copy ULUS10297FFT0000 or ULES00850FFT0000 folder to PSP\SAVEDATA\ on PSP
  • Delete any existing "lioneditor.bin" files created with FFTSaveHook
  • Launch game on PSP, load a save, then quit game - this creates a lioneditor.bin file if none exist in folder. If not working, refer to step 1 and step 3
  • Connect PSP again, open US or open EU save in LionEditor and select root folder of PSP (or select ~\Documents\PPSSPP\ if you copy entire folder containing the decrypted "lioneditor.bin"
  • Make your changes in LionEditor, then save. If you edited save copied to PPSSPP folder, then copy entire folder back to PSP otherwise skip to next.
  • Load game on PSP, load save (it should be reading from lioneditor.bin here) then save game (here it should save to normal file and re-encrypt as usual).
  • Quit game, delete lioneditor.bin to avoid confusion. Now your saves should be modified and can be copied back to PC/PPSSPP. Rinse and repeat for further modifications.

One important thing to note is the prx plugin doesn't seem to overwrite files so you need to delete lioneditor.bin each time you edit save and re-encrypt by loading/saving game, I recommend "CMFileManager PSP" for quick filesystem access otherwise you need to plug PSP into PC just to delete stupid file if you forgot something before creating decrypted save. Sometimes I wish there was a a LionEditor homebrew app for PSP CFW like the iOS one, since this is long and tedious but not worth anyone's time due to dead platform and PSX being preferred modding version (though most large mods don't work in POPS when converted to a ps1classics style eboot.pbp - only mods that work as intended on real original PS1 hardware, but this is off topic; not related to LionEditor).

Other notes:
-Stat editing doesn't seem to work properly, as well as changing level doesn't change stats properly.
-Rearranging formation is prone to enormous bugs, however you CAN often bring back a dead/crystalized character back with checkbox if slot wasn't filled/overwritten (this might be just copying char from another save slot, which seems OK if its a direct copy NOT over another character who filled that slot already)
-If you're looking to add a special char it's best to edit a ENTD in FFTPatcher and have them officially "Join after event", otherwise it's not always correct and/or they get added to weird spots in formation and/or ability quotes don't work and other weird stuff.
-LionEditor is buggy/quirky but does seemingly work OK for a lot of stuff like changing equipment, changing zodiac sign (like making Ramza Serpentarius sign), adding 20 kills required for DK, adding items to inventory (including multiplayer-only and poach-only items), changing gill, changing time played (99.9hr max time on saves gets annoying), and a few other things like adding JP and skills (though best to add JP and learn skills in-game manually) but beware it can break your saves, glue your cat to the rug and possibly burn your house down.
-For equipment I recommend adding desired equipment to inventory rather than directly editing the character's equipped items due to possible stat miscalculations but I've not checked this, since the game _usually_ recalculates properly upon loading an equip-edited character.
-Another annoying thing to note about skills is you can't learn or de-learn any skill slots that aren't in vanilla-wotl if you're playing a mod (technically this should be possible with minor code modification but LionEditor is hardcoded with vanilla skills/skill slots for each job, I wish it had 16 ability checkboxes and 6 R/S/M checkboxes for every job since they go by slot number anyways). I only noticed how annoying this is when playing Emergence and everyone was throwing stones (Stone is ability slot 15 on almost every job in Emergence), reminded me of snowball fight in FFTA

ALWAYS BACKUP YOUR SAVES!!!! It's very easy to break things (winrar preset with date appended to archive name comes in handy).
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PSX FFT Hacking / Re: Kapilapis's ASMs, fixes an...
Last post by Kapilapis - April 30, 2021, 02:05:18 am
That's a really good idea that didn't even cross my mind. I will look into it as soon as I can.
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PSX FFT Hacking / Re: Kapilapis's ASMs, fixes an...
Last post by nitwit - April 29, 2021, 11:49:20 pm
I may be mistaken, but I believe there are features in FFTOrgASM which allow a degree of customization for asm hacks. You could use that to make your formula 19 hacks check for any debuff, by altering the byte loaded and bit checked for.

Should be pretty obvious how it works (and how to customize it without such niceties) for anyone with freshman level coding experience who wants to change the status effect used, but it's something to consider if you're so inclined and want to make it easier on other people.
10
Spriting / Re: User made sprites - could ...
Last post by Porklin - April 29, 2021, 09:49:38 pm
Yeah, you can use any of mine, too!
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