Quote from: Rurusachi on July 10, 2025, 04:19:53 amI don't really know what's going on here. You'll need to explain what you've changed for me to be able to help. Or make a patch of your modded rom and send it (not the rom itself. I'd recommend bsdiff for making patches)
Quote from: Rurusachi on Yesterday at 12:29:29 pmOh the patcher tells me that your patch is made for a different rom than the version I have (and that the editor is made for). If I ignore the warning I get errors when loading the rom with the editor (I can click past them but it will definitely cause bugs). Do you get any errors or warnings when you load your rom with the editor?
Quote from: Ethereal Embrace on July 11, 2025, 12:39:16 pmYou are correct, it is because I tried loading my modded one. I've spent a few months on it already so I won't be able to use this editor unless I have entirely rebuild it from the ground up again (which can very well happen, again!).If you send me a patch for your modded rom I'll fix it for you so the editor can load it. Even if you don't plan to use the editor for it I'd at least like to figure out what's wrong.
Being able to mod mission rewards is the last BIG thing I really needed for my mod but there are few niceities I'm interested in modding as well. If you could help out, that would be greatly appreciated.
1. Judge bonus modding, basically a continuation of mission rewards modding. I wanted there to be more varied loot in judge bonuses. This isn't necessary for me to change, but since a majority of early missions already have 3 rewards per, I wanted to mod judge bonuses to be able to compensate. I know you already posted what you know about this above, I'll need to take some time to actually look into down the line. Thank you, for that, by the way.
2. Auction modding, I assume it's just a pool of items listing similar to the mission rewards, how can I mod this? Not a priority, but I do want to highlight some early jobs like animist and fencer some more.
3. Monsters using player abilities. I wasn't able figure out how to grant enemy races the ability to use player skills. I know that some Werewolves can use *some* Fighter skills,so I wanted them to use some more, but giving that race their AP value slot in the skills learning data wasn't enough. So there's something else that I'm missing. Again, not a huge deal as I'm pretty content with monsters as they are buffed in my mod, but it would be nice to make monsters more fun and interesting to fight against!
4. Blue Magick modding, this isn't for me as I've already figured out a very convoluted way to change blue spells. But there is some byte or bytes that determines whether or not Learn activates, maybe you've already found it, but I couldn't figure it out. All I did was replace existing blue Magick and the corresponding enemy skill to match it. Pretty tedious process as I would have to go into every formation to accommodate this change (but I going was doing that already).
But yes, perhaps you've already figured this one out. I'm sure others will benefit from this! I actually personally removed some Nlue Magick as I categorically disagree with the concept of some of them, such as roulette.
5. Changing a job's requirements to unlock does NOT change the description for it in the class change select screen. Do you know how to change this text? I'm sure it's a simple find, but I have found it to be a recurring theme in some FFTA2 mods.
Quote from: maroon on July 11, 2025, 11:45:28 pmhereOh the patcher tells me that your patch is made for a different rom than the version I have (and that the editor is made for). If I ignore the warning I get errors when loading the rom with the editor (I can click past them but it will definitely cause bugs). Do you get any errors or warnings when you load your rom with the editor?
Quote from: maroon on July 13, 2025, 03:26:46 amhow to make reaction and passive abilities in ability point like 200 or 350The editor currently can't change AP costs for Passive and Reaction Abilities. I'll add that in a future update.
Quote from: maroon on June 30, 2025, 06:18:15 amcan anyone figure out how to fix itNgl, I have no clue how you even got this point. Tbh, the only thing I'd say to do is to start over and do it over again.
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