Quote from: Orkney on Yesterday at 02:48:16 pmHi,The issue there is that stacking benefits helps a lot in one case, not at all in another, and gives reduced benefit in another. Plus you didn't mention what Healing + Normal would be - in vanilla it's your Healing + Half.
It's something i was thinking about too.
I went to something slightly different :
- Healing + absorb --> the Heal is boosted
- Healing + cancel --> No Heal (taking it as an immunity to that element)
- Healing + Weak --> Half the heal (like if the target is uncompatible to that element)
- Healing + Half --> Normal amount : it's a heal, there's nothing to resist at. it could be think as an affinity to the element too (with a slight boost).
Quote from: duque121 on October 24, 2021, 01:49:59 pmI'm patching using .PPF patches.
Quote from: Nyzer on October 24, 2021, 01:41:00 pmYou'll need to be specific about what kind of patched files you're using.
In the earlier days of FFT hacking, ASM hacks would break the game on all but the most inaccurate/least prone to crashing emulators. Later hacks have been made less fragile, though certain emulators still can't handle them well, even if the original hardware can.
It's also possible that the original ISO is dirty, and you need to get a new one and then patch it all over again.