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Quote from: Nyzer on May 14, 2024, 01:19:04 amGreat discovery, thank you.Thanks for the quick reply.
So, after some investigation, it turns out that behind the scenes, the Poach/Train checks run before the Barrage formula reduces the damage of the ability, due to the way the formula is set up. This means it can think it's reaching the target damage range only to turn out that the damage was reduced OUT of that range, but it's already been set to trigger Poach/Train.
There are probably ways to fix that up for the formula specifically, but the code for the poach/train routine was very unoptimized and it was a lot faster to just add in a check to block the Barrage ability ID before even taking the time to figure out what the problem actually was.
If you have the OrgASM program from the TLW resources (or just the FFTPatcher Suite), you can add this to your FFTPatcher > XmlPatches > PSX folder and apply it to the game.
Quote from: Jaylo on May 13, 2024, 09:59:52 amIs there a problem with Balthier's Barrage ability when used with Secret Hunt?
I am getting two poached messages when a poach occurs with strikes 1-3 and the game seems to "stop" if a poach occurs on strike 4.
I say "stop" and not "freeze" because the music still plays and the unit animations are still working but there is no ui and the game doesn't continue.
Quote from: 3lric on May 04, 2024, 03:03:24 amWe did, and the error was identified a long time ago. And fixed. I've just not had the time or will to update it until all bug reports are in, because if i do, itll be the last time i ever do.
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