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March 22, 2023, 08:10:46 am

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1
PSX FFT Hacking / Re: SEQ Editor - Excel tool
Last post by CONMAN - Yesterday at 02:47:08 pm
Awesome work as usual Talcall!  I've been imagining making a chakram weapon for a while now and you are making dreams come true!(or plausible at least)
2
FFTA/FFTA2 Hacking / Re: FFTA : Mission Item Fix 1....
Last post by rrs_kai - Yesterday at 12:33:16 pm
Quote from: Crank0027 on March 20, 2023, 09:23:25 amIs it normal that this hack freezes the game when trading at Ezel's shop or when trying to change the law in fight?
No, that should work fine. Which emulator are you using?
3
Mod Reviews / Re: [PSX] Souls of Destiny 4 C...
Last post by Santidad - Yesterday at 01:41:28 am
Good job
4
Works in Progress / Re: Souls of Destiny: Full 4 c...
Last post by Santidad - Yesterday at 01:37:50 am
Thanks
5
Works in Progress / Re: Souls of Destiny: Full 4 c...
Last post by Santidad - Yesterday at 01:33:37 am
Good job
Quote from: CONMAN on November 15, 2012, 10:37:44 pm
---Next Patch update February 9th 2023---
Fixed an issue with a side quest that messes up the main character if played during chapter 4- This will only be available during chapter 3.  Added an additional side quest to chapter 1 (Daravon/Darlavon).  Made a handful of text edits to a couple items and events.  Made a couple of chapter 1 battles a little easier and one slightly tougher.  Current build is 4.42


--Additional Tiny update: November 27th 2022--
Releasing a 4.41 patch update because the chance to replay the martial arts master was basically zero. (Wish I didn't have to delete each patch. I can only have one uploaded at a time.No message is associated with this attachment.
---------------------------------------------------------------------------------------------------------
Update: October 15th 2022 the 4.4 is replacing the 4.2 version release

This is it! A full four chapter story mod!  The story itself is a few events short of vanilla length but features double the side quests. Accessed via bar rumors ala vanilla.

In this alternate universe version of Ivalice, you are one of the souls destined to hold a Zodiac stone.

Battling evil forces across the land, you are a cut above the rest.  It's fair to describe the party, the lead especially, as over-powered.  It is also accurate to describe the opposition as stacked against you.  Meaning more enemies or magically empowered super soldiers.

This mod features many new sprites, imported music and a few new maps as well.  All but a few chapter 4 randoms have been edited.  Cameos from other final fantasies, chrono trigger and marvel pop in for fun.


-------------------------------------------------------------------------------------------------
Additional Patch UPDATE October 15th 2022

The deep dungeon/Cave of Illusions is finished.  Also many event edits and some map changes and several other things I am probably forgetting!


Updated Patch: January 25th 2022


Credits (work in progress)
Credits:
Sprites:
ZOZMA-ZOZMA
CHELSEA (FEMALE ROGUE)-R999/LIJJ
JENNA (10YEAR OLDGIRL)- ZOZMA
LALA (LULU BASED)-MIROSHI BESHIMA
ISABELLA (MONICA)-ZOZMA
TITAN-KAGEBUNJI/FFTA
HULK (TITAN EDITS) JUMZA
TONBERRY-KAGENBUNJI
TERRA-VALKIRST
TERRA ESPER-ZALKIRST
LOCKE-BLOODTHIRSTER0
CYAN-KAGEBUNJI/DARKHOLME
FENCER (ANIMIST FEMALE)-TWINEES
CHRONO-STEWELELEMENT
FROG-SAIGAS
MINDMAST-LIJJ
BEATRIX-ZOZMA
DUMA-LUIAKYN
FERAL (BERSERKER)-TWINEES
IRONFIST (KEN)-SEUSHIRO
GELWAN-ZOZMA
SHADOW-LIJJ/MASTER GRAND
IRON GIANT- LUIAKYN/CURU
KANBABRIF-BASTARD POETRY
ELIDIBS-ZOZMA/LUIAKYN
BOLMNA-ZOZMA
GARLAND- SEUSHIRO
UMARO- CHOTO

SPELL EFFECTS:
MAGIC BALL-
ULTIMUS-
HELL SWORD (RED STASIS SWORD)-XIFANIE
MARSIL-CELDIA
DARK FLARE-CELDIA
TERRA ZODIARK-VALKIRST

ASM'S AND TOOLS, ETC:
UNIT DISMISSAL- CHOTO
BLANK SUPPORT+ +25% HIT-XIFANIE
SPRITE PALETTE HACK-XIFANIE
GLOBAL EVADE- XIFANIE
FFTText Editor- XIFANIE
INDEX MANAGER- XIFANIE
MIDI-TO-SMD- POKEYTAX
Sprite ID causes Game Over when crystallized/treasured:CHOTO
Sprite ID cannot be dismissed- CHOTO
EFFECT EDITOR-CHOTO
MANY TOOLS-RAVEN OF RAZGRIZ
UWE ENTRIES-GLAIN
Formula 11: Damage = MA * (WP+Y)- GLAIN
Punch Formula becomes (PA + XX)/2 * PA- PRIDE
MIN/MAX FAITH+BRAVE- FFMASTER
SOUND TEST- FFMASTER
Multi-Reaction Deluxe- EMMY
easyvent editor/attackout -RAVEN OF RAZGRIZ
FFTPATCHER-XIFANIE/GLAIN + MORE CONTRIBUTORS

MAPS:
FROM ARMOREDKORI:
WINDMILL
SWEEGEY WOODS
ZIREKILE FALLS
ZIGOLIS SWAMP
CHURCH OUTSIDE OF TOWN

GENERAL THANKS:
I'm sure I have forgotten or messed up a few of these thanks and I will attempt to rectify this as I continue to work on this mod.  Aplogies if I have missed the names of some have helped me out.

I have recieved so much advice and pointers in the decade plus that I have worked on this mod.  While it would be absurd to try and rank all the help that I have recived, at the top must be Xifanie and Elric. Without them I don't know what the hell I would be doing!

While I hate to name people (because I'm definately missing some), I would feel terrible not to give thanks for all the advise, and inspiration I have recieved. Including: Jumza, Nyzer, Choto, Glain, Celdia, RAVEN OF RAZGRIZ, Kokojo, Pride, Angel, Valkirst, Twinees, Lijj, Kagebunji,ArmoredKori, Akashachi, Garmichael, Zozma 

Original Posting:
Firstly, let me say like the rest of you I love Final Fantasy Tactics.  I have played this game on and off since about 1998 and found new ways to enjoy it for many years.  Beaten the game a half dozen time, started an new pay through well over a hundred.  I spent forever playing around with class and skill combinations.  I was lucky enough to have used the work of many to gameshark tinker for years....And then I found this place! :wark:

All that I have tried to say in the previous paragraph is this: I have enjoyed tactics for many years and it has become a long term hobby.  It's one I can imagine enjoying for many more years to come.




Souls of Destiny...

Magic stones, dimensional portals, ... demonic hosts?

Ramza faced many strange things in his battles against the Lucavi, but he never understood them quite like his own brother and sister.  Perhaps he could have?  Imagine if this game had been played from the perspective of Weigraf...  How many people could have potentially been suitable hosts for the various Lucavi?  ...and could different, or perhaps lesser spirits have grabbed hold of other individuals in some shamanic possession through contact with the stones?

My game is like an alternate version of Tactics, in which the Lucavi set out to take the world in a different, more direct manner.  That is to say that the Lucavi/Zodiac Braves are less behind the scenes and are out in full force trying to deceptively sell their cult worship to the public. 

What's more, our hero could very well be one of them.  Not a noble, not a general, not one of the elite, just a man who wants to be left alone when the worst door-to-door evangelist imaginable comes calling.  Leaving behind a simple life, a normal man and his family must face an ancient evil that desires them.

Simply put, our commoner/everyman is a potential lucavi host.  Be hunted or be haunted, embrace power beyond reason or battle it to the end.  When a mysterious prophet desires him for a new disciple, he learns saying no isn't enough. He must leave behind the comfort of his home to face a world that can no longer be ignored.

Battle-wise, I plan to allow the main characters to be badass-ish (Not calc/Cid more like agrias/ninja level).  To balance it out fewer player characters would be allowed on most maps, along with more enemies.  Mechanically, most jobs will stay the same (with some little tweaks).



New Characters

Connor (yes, that's my name...)- (Main)-Sprite-ZOZMA.
Class-Sidhe/Sith: monk/aura style skills. 

Chelsea-sprite- Female Rogue (brown hair)
Class-Ace: similiar to weak assassin/ninja.  High movement and evade, two hands, disabling skills at weapon range (sleep, don't act, don't move)

Jenna-Sprite- 10 year old girl (brown hair)
Class-Indigo: Glass-cannon Mage. high mp/ma. Low hp/pa (duh). Some zero ct spells, and other low ct spells.  Very high mp cost for skills.

LaLa-sprite-H82 with LuLu portrait (finished btw)
Class-Outlaw: Thief/Ranger mash up.  (Crossbow) Steal, couple of musty like skills.
Favorite skill: Repeater: repeated attacks locked onto one panel.  Attacks on regular interval like sped up song/dance.

Isabella-sprite-Monica
Class: Paladin: Holy knight plus healing

Esperella?- sprite-.....Esperella.....
Class: Esper: to be determined...

Magnus-(early villain)-sprite-Magneto
Class: Prophet:... to be determined....

Job Changes: (as of now...)
--->many attacks previously without mp cost now have them.  This effectively nerfs sword skills and monk etc. In this way various jobs have "trump cards" and holy explosion etc. can't be spammed.
Archer- same skills, buffed jump and speed. innate poach
Thief- lose steal gil/exp gained poison slash, and precision (pa*(wp+4)) @ 20mp
Samurai- drawout debuffed. (while actual MA multiplier increased) innate 2 hands
Calculator- now archmage... essentially Kletian (ya, I know)
Dancer- now Storm- elemental style sword skills. ma based
Bard- now feral/Blue mage 
No message is associated with this attachment.No message is associated with this attachment.
6
War of the Lions Hacking / Re: Developing a Japanese Vers...
Last post by shadowgeo - March 20, 2023, 10:35:27 pm
Made an account just to thank you for this.  I've been checking to see if anyone has done this every couple of years, and lo and behold, someone had! Many thanks!
7
FFTA/FFTA2 Hacking / Re: I'm back after three years...
Last post by Shrikesnest - March 20, 2023, 12:33:06 pm
Quote from: Squire Doodad on February 01, 2023, 07:40:33 pmOut of curiosity, do you have any better documentation of the stat growth changes in particular?

Okay, I have these ready but I can't attach them to a reply. I'm going to have to put them in the zip file for 1.1, I'm afraid. If you'd like the notes earlier I can send them to you through Discord or something if you're comfortable with it.
8
FFTA/FFTA2 Hacking / Re: FFTA : Mission Item Fix 1....
Last post by Crank0027 - March 20, 2023, 09:23:25 am
Is it normal that this hack freezes the game when trading at Ezel's shop or when trying to change the law in fight?
9
PSX FFT Hacking / SEQ Editor - Excel tool
Last post by Talcall - March 20, 2023, 04:36:37 am
On account of the fact that I can't code outside of modifying someone else's, Behold!
My Third Forum Post This Month!
peddling another tool!
This one is for editing animations, like the idle walk of a unit, or how they swing a sword. Be warned, this may only work for excel versions greater than 2020? I will have to work on the backwards compatibility, so let me know if something doesn't work. Also, this is a really math dense work book, and especially manipulating the position of animation IDs can have considerable wait times.
I provide a sheet dedicated to the OP Codes and what I know of them, which is also used as reference for the other sheets,
Several sheets dedicated to the main sprite types:
  • TYPE1  -  Average human unit
  • TYPE2  -  Robed human unit
  • CYOKO  -  Chocobo
  • MON    -  Monster
  • OTHER  -  Crystal, Chicken, Frog, Treasure
  • RUKA   -  Lucavi
  • ARUTE  -  Altima
  • KANZEN -  Altima Perfect
  • WEP1   -  Average unit Weapon
  • WEP2   -  Robed unit Weapon
  • EFF1   -  Average unit weapon sheen
  • EFF2   -  Robed unit weapon sheen
and a sheet that returns a complete XML file.

Instructions are entered into the Operation column, and arguments can be entered on the right. Boxes are automatically blacked out depending on how many arguments a given instruction has, and numbers in these blacked out boxes will not be read, contribute to file-size, or be appended to the XML.
For an in depth explanation of each instruction, see Here

Addresses are highlighted a light yellow if they may be where a new animation ID is intended to be (for most vanilla animations, this lines up 1 to 1), however you are given the freedom to assign IDs wherever you please.

When assigning multiple IDs to the same offset, ensure you separate each ID by a comma and a space, for the formatting to be read correctly.

when you are finished, you can go to the XML tab at the bottom and patch it to your game image with OrgASM.
10
The Lion War / Re: The Lion War 2.031 - Bug R...
Last post by Jumza - March 19, 2023, 07:33:26 pm
Quote from: aroon on March 18, 2023, 11:57:03 pmI don't understand. If Monster Skill isn't broken what am I doing wrong?

You've got all the info! It has only ever worked on adjacent units, the description is worded a little misleadingly (by 3 tiles it means adjacent and up to a height difference of 3).

From the FFT Battle Mechanics Guide

"[Monster Skill] - 200 JP, Squire
Monsters standing on squares adjacent to you will have access to a new
skill (vertical tolerance 3).  This will have no effect if you are
Berserk, Confused, or Unable to Fight."
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