Quote from: Nyzer on Today at 09:48:47 pmWell, ePSXe is not really recommended - Duckstation is the go-to emulator for anything TLW related. ePSXe is known to have a few minor compatibility issues with TLW as is. And it seems it doesn't have a debugger, so I'd have no real chance to try to figure out those issues.
Quote from: Mutteo on Today at 03:32:46 pmAre you also also using a epsxe emulator?
Quote from: Nyzer on Today at 03:20:10 amSorry, I should have said PSXfin specifically. I don't even know what emulator that's for. I need a debugger to see the code and data of the game, and breakpoint it when it runs certain lines of code.
Quote from: UnfamedAsterisk on November 02, 2024, 04:08:03 pmOh yes this bug occurred in my game , strangely enough it also occurred when I was playing the deep dungeon , but instead of it saying that no abilities could be used it gave me only 2 sing abilities to use (I had all of them unlocked on my character) , they were grayed out and it wouldn't let me use them
It got fixed when I pressed select on my primary abilities and I could sing again , I have no idea what causes this issue or why it seems to only happen in the deep dungeon for me
Quote from: Nyzer on Yesterday at 11:52:13 pmJust to be sure, nobody noticed any issues with Sing, Dance, or Darkness before the new Performance hack was included?
A savestate on PSX would allow me to properly debug this, but I can't reproduce it so far.
Quote from: Nyzer on Yesterday at 11:11:55 pmThe process is precisely as I described it - no steps were left out. Nothing is kept from the unit's original stats. As the description of the mission says, it's as if the unit trained up all the way from level one in the current job. The unit can be at any level, it can have done any amount of leveling or deleveling in any job, and none of it matters one whit.
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