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November 04, 2024, 10:30:21 pm

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FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Mutteo - Today at 10:27:43 pm
Quote from: Nyzer on Today at 09:48:47 pmWell, ePSXe is not really recommended - Duckstation is the go-to emulator for anything TLW related. ePSXe is known to have a few minor compatibility issues with TLW as is. And it seems it doesn't have a debugger, so I'd have no real chance to try to figure out those issues.

I'm still surprised that a single emulator could cause problems with coding.  I can't pretend I know how that works, but the proof is right there.  I guess epsxe trips over itself when trying to read specific codes.  It straight up crashed when running the retrainer unless you speed up the interpretation process.

I still would prefer to keep using that emulator only because Duckstation involves installing runtime packages and my computer is old and held together with duct tape, and I'd rather not mess with it, but I can use PSXfin to avoid any future confusion with the errors.  Actually it seems to run smoother despite being an older emulator.
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FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Nyzer - Today at 09:48:47 pm
Well, ePSXe is not really recommended - Duckstation is the go-to emulator for anything TLW related. ePSXe is known to have a few minor compatibility issues with TLW as is. And it seems it doesn't have a debugger, so I'd have no real chance to try to figure out those issues.
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FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by UnfamedAsterisk - Today at 08:41:57 pm
Quote from: Mutteo on Today at 03:32:46 pmAre you also also using a epsxe emulator?

Yes , the mobile version though Version 2.0.14
 
Some glitches are solely specific depending on what emulator you use for the game , making troubleshooting glitches like this a little tricky to perform
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FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Mutteo - Today at 03:32:46 pm
Quote from: Nyzer on Today at 03:20:10 amSorry, I should have said PSXfin specifically. I don't even know what emulator that's for. I need a debugger to see the code and data of the game, and breakpoint it when it runs certain lines of code.

Well it's a save state from epsxe 2.05, but I was able to transfer the memory card data to psxfin.  Unfortunately though I can't get the bug to happen on there.  Unless it's happening elsewhere, maybe it is the emulator.

Quote from: UnfamedAsterisk on November 02, 2024, 04:08:03 pmOh yes this bug occurred in my game , strangely enough it also occurred when I was playing the deep dungeon , but instead of it saying that no abilities could be used it gave me only 2 sing abilities to use (I had all of them unlocked on my character) , they were grayed out and it wouldn't let me use them
 It got fixed when I pressed select on my primary abilities and I could sing again , I have no idea what causes this issue or why it seems to only happen in the deep dungeon for me

Are you also also using a epsxe emulator?
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Call of Power / Re: Call of Power: Remake
Last post by Sataroth - Today at 01:32:44 pm
I heard about Call of Power a long time ago, I think when I was doing 1.3 years ago. So when I heard you made a remake I needed to check. It's very well done! I can see a lot of work went into it. I'm in the city in chapter 2 and liking where the story is going. I wanted to say thanks for keeping one of my favourite games of all time living. Also two questions. One in the bug report thread, how would you like the bugs to be reported to be of the most use? With screenshots and detailed descriptions or just a description of what and when more or less? The second one is that all the classes for units you wanted to implement are in or do you want to add something here? I saw the class wheel graphic and I think I'm blind but I didn't see the katana icon on any. There is the icon on the legend above the classes.  Keep up the great work! Can't wait to see more!
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FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Nyzer - Today at 03:20:10 am
Sorry, I should have said PSXfin specifically. I don't even know what emulator that's for. I need a debugger to see the code and data of the game, and breakpoint it when it runs certain lines of code.
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FFT TLW ReMixed / Re: FFT The Lion War ReMixed v...
Last post by Nyzer - Today at 03:15:58 am
I can toss another line in about it, but it'll be on the description.
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FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Mutteo - Today at 02:22:12 am
Quote from: Nyzer on Yesterday at 11:52:13 pmJust to be sure, nobody noticed any issues with Sing, Dance, or Darkness before the new Performance hack was included?

A savestate on PSX would allow me to properly debug this, but I can't reproduce it so far.

I have a save state on the latest build, where the battle starts in the Deep Dungeon Terminate. Ramza has Sing as a 2nd ability and my female samurai with darkness is greyed out.  I hope it helps in some way.sstates.rar
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FFT TLW ReMixed / Re: FFT The Lion War ReMixed v...
Last post by Mutteo - Today at 01:52:38 am
Quote from: Nyzer on Yesterday at 11:11:55 pmThe process is precisely as I described it - no steps were left out. Nothing is kept from the unit's original stats. As the description of the mission says, it's as if the unit trained up all the way from level one in the current job. The unit can be at any level, it can have done any amount of leveling or deleveling in any job, and none of it matters one whit.

Oh! For some reason that didn't realize that, sorry. I guess i must have read in between the lines and assumed the retrainer was also a stat leveler.  I've been using it to streamline the grinding of 20 separate characters over the course of 100 hours.

It's actually my first time trying to stat level, if you can believe that, so I didn't know what was happening. Knowing that now, it does put a damper on time or CP spent leveling a character specifically, only to have them be wiped using the retrainer even once.  I was experimenting with it for fun anyway, but thought I'd point that out.

I appreciate that you cleared that confusion up for me. I still think the retrainer is a great feature to have, I just feel maybe a disclaimer prompt "Are you sure? This will erase your current stats" for people like myself that fail to understand. 
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FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Nyzer - Yesterday at 11:52:13 pm
Just to be sure, nobody noticed any issues with Sing, Dance, or Darkness before the new Performance hack was included?

A savestate on PSX would allow me to properly debug this, but I can't reproduce it so far.
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