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1
The Lion War / Re: How are you supposed to be...
Last post by Nyzer - Today at 12:12:42 am
Three of the five enemies are strictly physical attackers. OronJoker is randomized because that's the entire point, and ArmoredKori's Dispose is brutal, but otherwise, a team designed to mitigate physical damage is going to do well. Especially since literally everyone except certain OronJokers doesn't have any AoE other than Geomancy, and Caazan's Geomancy is dragged down by having Lancer stats with its shitty MA.

Akashachi is vulnerable to status effects unless he rolls a bunch of immunity equipment, and CCing him is the specific intent of the fight; that's why I throw him in your face right out of the gate and force you to kill him first only to immediately be punished for it. Blind (against an evasive unit in his face), Sleep, Stop, Slow, Don't Move, and Don't Act are great ways to keep him under control.

Caazan, NinjaWeazel, and OronJoker can all be killed immediately, and should be. NinjaWeazel specifically: while he comes with Abandon, he has no shield, and with random equipment, isn't super likely to have a lot of EV. Even if he does, magical or unavoidable attacks will make quick work of him, since he has no counterattacks and no recovery options. A Geomancer/Ninja isn't the easiest thing in the world to take out, but you're not expected to be able to beat this fight until you can match the loadouts of the generic enemies in it. Your own Geo/Ninja or equivalent combinations should be able to take him out in a 2v1 almost immediately.
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Spriting / Re: Effect Edit Links and Depo...
Last post by mrgudenheim - Yesterday at 10:02:47 pm
adding link to my effect edit patches for reference. No new artwork, but they change how effects work.
https://ffhacktics.com/smf/index.php?topic=13307.0
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The Lion War / How are you supposed to beat "...
Last post by Gamerdude535 - Yesterday at 08:08:11 pm
This shit is incredibly unbalanced I swear. Even the battle to recruit Ashley Riot wasn't this unfair. Is it even worth doing for anything aside from the randomized dialog and memes etc etc
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FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
Last post by GasT87 - Yesterday at 03:48:30 pm
Instead of images of the game con you show how the edited ability looks in the editor, is probable that you missed assigning it correctly of something, also you can edit your post so as not to multipost
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FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
Last post by maroon - Yesterday at 12:43:04 pm
why hasteja have effect for nu mou but no effect for luso can anyone know how to fix it
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FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
Last post by maroon - Yesterday at 02:19:14 am
anyone know the problem and how to fix
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FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
Last post by maroon - Yesterday at 02:16:31 am
why hasteja ability point become 0 it should be 250
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Spriting / Re: Luiakyn's(Omnir's) Sprites
Last post by Valens - Yesterday at 01:42:20 am
Just a thought but did you have any interest in completing your other Lucavi concepts? Was just thinking because we recently got access to some Japanese mods sprite sheets and a lot of the monsters could make for decent bases maybe. From what I remember theres legit sprites for like Famfrit, and Mateus and other espers (Exodus I think might?) and some dragons that would work as Leviathan.
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FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
Last post by maroon - Yesterday at 12:08:01 am
why is like this how can fix it
10
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
Last post by GasT87 - July 06, 2025, 06:40:57 pm
Quote from: maroon on June 30, 2025, 06:18:15 amcan anyone figure out how to fix it


Did you by chance use the unused abilities to make the new ones, it may be that the name locations where never assigned in the ROM itself so it pull them wrongly since they were never meant to be used.

On other things managed to get the NuMou black mage working in the water, for anyone that want to try their hand with this here is what I did:
In preparation I would recommend to apply the "animation fix" from the patch tab before starting so that no matter wich unit you choose to copy as base will have the full set of animations. Edit: If you want to try this be sure to read about a possible bug that I edit at the end of the post.

  • Copy a in water sprite (in my case I picked the Hume Black Mage).
  • Export all the different sprites of the copied set
  • Export also all sprite from the grounded version of the Numou Black Mage
  • With the in water sprites as base, delete the hume version leaving only the black and white pixels, now copy the Numou sprite in and delete anything bellow the black shape so it looks the same as the Hume version.
  • Now that you have all edited sprites is time to import them back over the copied ones (make sure that you replace each action with the same one). Just one thing that there are some specific sprites probably for cut scenes and other stuff that I did not change, like the Veil casting animation that is exclusive to Humes I replaced by the NuMou reading a book.
  • Finally just in case I used the in editor option to replace the pallet to make sure every sprite had the same one (just press "replace pallet" and then pick one of the sprite with your desired pallet)
  • No go to the Job Data tab, look for the NuMou version of the Black Mage, in the "Main" sub-tab change "Movable Places" to CAN_STAND_IN_WATER and in the "Sprite" sub-tab (not to be confused with the main "Sprites" tab on top) make sure to change both the "Unit alternate Sprite" and the "Enemy alternate Sprite" to your new in water sprite.
  • Save rom and load the game it should allow you to have the black mage enter water and attack and cast from it like normal

Note: for the edition of the sprite I would recommend to use a dedicated sprite editor like AseSprite or LibreSprite, as an example I uploaded a rar with my edited sprites as an example, if anyone want to use them they are free to do so

Possible bug for Rurusachi: The first extra unit slot seems bugged, I copied the Black Mage Hume, replaced it with my edited sprites and if that was assigned in the alternate sprite it still crashes the game upon trying to do an action, but if I then copied the already edited sprite and use that copy it works as intended
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