Quote from: Mustardio on Yesterday at 06:47:51 pmAnyone have any suggestions on how to flag bombs as items for chemist throw item use?Items and Throw are hardcoded to use their respective items and item types (or perhaps item ID ranges). You need to find where they're hardcoded. If anyone knows it will be on the wiki, search "item hardcoding" and "throw hardcoding".
I was messing around with FFTPatcher and can't seem to get it to work.
Abilities -> 0189 Bomb -> Item
Items -> 7D/7E/7F Flameburst / Snowmelt / Spark Bombs -> Item Type -> None or Bomb
Skill Sets -> 06 Items -> 0189 Bomb in one of the empty slots
Jobs -> 4B Chemist -> Innate -> 0189 Bomb
I'm beginning to think its not possible.
QuoteAlternatively does anyone know how I can convert one of the lesser used items into a bomb-like item and keep remedies as all-purposes status cure.You could try giving items different formulas and see what happens with different Z values. If that doesn't work, then you can change items to inflict statuses rather than cure them in the Items tab, then change the animation effect in the Abilities tab. Mosfungus bomb inflicts poison and so on.
Quote from: Nyzer on June 16, 2021, 01:37:55 amBecause the player doesn't get to build Delita up.
TLDR, In other words, Ramza is a blank canvas because you will spend the entire game painting that canvas, and if you do it right, he will end up being many times more powerful than Delita.
Quote from: Elric on June 15, 2021, 09:00:33 pmYou need to be a whole entire buttload more specific... We have tons of mods that do tons of things. Take a few minutes to actually look at the mods hosted here. THEN if you can't find what you are looking for, make a more specific post.Right. I was looing for some massive overhaul of the games lore and story and mechanic, while maintaining the theme and the gameplay. Wow, maybe I should, found one, try the Journey of 5...?